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Comparing League of Legends and DotA 2

.Introduction
I first played DotA 2 back in 2012, when it was released
Ever since, I've been playing the game. For 4 years I played it very casually with friends and with long gaps between matches. By 2016 I started playing ranked games, solo game and bought every Battle Pass (major or ti) ever since
This year I first created an League of Legends account after I felt dissapointed by DotA in general, I was frustrated about competitive matches, about the battle pass, about casual play and toxicity. So, I haven't played DotA now for 3 months
I've been playing League for 4 months now on my own account, but played with friends before in their old acc because it had more heroes
- Goal
My goal here is to make a detailed comparisson between DotA and League, they're purely my impressions and I'll bring some details and facts about them. Be free to agree or disagree, it's not supposed to be a diss on any game. I'll highlight whatever I think is important.

  • 1 - Hardware
1.1. Size and Content
- DotA 2
DotA 2 is a pretty heavy game (16gb according to google, but it takes up to 25gb once installed) considering it's online. Once you download it, you notice it'll take up to 25gb from your hardware. It includes only the base game and what you need to play it.
- League of Legends
League is a pretty light game (8.2gb) even if we consider it's online. You take a lot less time to download and install it, and it includes Teamfight Tactics, which is the Riot version of DotA Chess
1.2. General Hardware Section
- DotA 2
Although DotA is a heavier game, it is also a very good looking game. If you have a mid-end computer it'll be enough to play with ultra graphics, and you feel rewarded because the game gives you more graphicwise than you'd expect for an online game, making it's size an understandable and necessary part of the game
It's important to say that low end computers can run DotA 2, but it feels like a whole different game
- League of Legends
League is way lighter than DotA, but it can be a decent looking game from time to time. A low-end computer is more than enough to run the game, and a mid-end computer is sure to run it at it's best. More recent aspects of the game can be very good looking and the animations are great, but, sometimes, the game feels like a punishment for everyone who has a decent hardware.
League is very limited graphic-wise, but it brings some fun aspects that make up to it. Playing either on your best graphic option or lowest graphic option isn't really that much of a change for mid-end/high-end hardware owners.
1.3. Hardware Section - Bugs, Glitches and Lag
- DotA 2
I experienced way more hardware problems with DotA 2 than with League of Legends, but it may be because I player DotA 2 for way longer than I've played League. I'm talking about black screen, random freezes, stuttering and crashes. I played it with low-end, mid-end and high-end hardware, and what I have to say is, DotA 2 punishes hard low-end hardwares who can only reach it's minimun requisitions, and rewards only high-end hardwares. To achieve a playable game in low-end hardwares, you have to give up a lot.
My impression is, DotA is a very heavy game without SSD, you can't really keep it opened without it being a suffering to start a game without it lagging or giving black screen for players. But, Valve seems very aware of that aspect and brings some comeback funtionalities, like the pause system which is very helpful in case your game crashes.
It's important to say thou that every fix I found it was because of foruns like reddit, not because Valve had a group to deal with it. You can try it via Steam, but you'll receive mostly random automatic messages.
- League of Legends
I experience a few hardware problems with League, which is frustrating considering it's not ok to face hardware problems in a light game if you have a high-end hardware like I do. I had black screen, the game not loading properly and loading during the matches. It is very playable thou, and I heard very little complaints from other players.
Riot thou gives you an option to talk to them, and, unlikely Valve, they give you a decent response. Riot tries their best to solve your hardware problem and won't cease communication unless they feel like something is done, which is, at least, the experience I had. Once I fixed the game, I didn't face any other problem.
  • 2 - Gameplay
2.1. Aspects shared between both games
Since we're talking about 2 MobA's, naturally they have similar gameplay. But, for me, DotA and League gameplay can only be trully measured between their differences, mostly because they're insanely huge
Both games features an Arena with 2 bases, each base configuring a team, each team with 5 players who can choose between a wide pool of heroes. Each player have to choose between 1 of 3 lanes, bot, mid and top, and can also play in the jungle, featuring neutral units. Both games features big objectives around the river that splits the map, and both game are heavily team-based.
2.2. DotA 2 gameplay
First things first, even thou the games share similarities, DotA 2 is way more richier and complex than League. I'm talking here about basics aspects needed to play a decent game (farming mechanism, itens usage, objectives, position, etc) not complex ones (micro, abilities, retreat mechanisms, roshan steal. etc)
I think it's important to give emphasis to the rich part, because, even you DotA is complex, it's complexity adds to the game, making it more fun and impressive. A lot of people blame DotA's fail for it's complexity, I think that's where DotA is succesful.
DotA has a way less objectives than League thou. The most important thing is to destroy enemies base, the second one is to kill Roshan. That's about it, the rest is up to your team to work around to make these objectives possible.
Some of the exclusive DotA 2 mechanics are: avoiding skills and ranged attacks with blink, complex micro skills, creep deny, body block, complex fog usage, high ground/low ground mechanics, and many others that I think you guys can point better than me.
DotA also features voice chat, which is a very important aspect of the gameplay and makes the teamplay very interesting
This is something that I'd like to elaborate on more later, but I think it's important to say that every gameplay aspect is free, but some live gameplay tips aspects are available through paid content (dota plus and battle pass)
2.3. League of Legends gameplay
League mechanism is based less on complexity and more on instant results. I'm note sure how can I explain it, but League gameplay is way faster and immediate than DotA's. Using skills, hitting, fighting, everything hits instantly, making it a fast paced game that requires constant attention because a lot can go on in a second
Here I'll try to demistify that LoL is a basic game. Actually, it feels very full of information because heroes appears out of nowhere, they can jump long distances and there's no animation time for most of the skills. Also, the map is way smaller than DotA's map, so heroes can move from one lane to another in a matter of seconds. Plus, the jungle position is a fixed position in League, so every lane can be ganked and the game features a bunch of objectives. From minute 1 you can steal enemies Blue/Red buffs, from minute 3 you can kill these crabs that gives you vision, from minute 4 you can fight for Dragon buffs, from minute 6 you can fight Harold, later on you can fight Baron and the drags keep respawning and changing.
League doesn't feature many of the complex mechanics from dota, but the game requires a big understanding of the heroes, since you can easily be punished for not knowing the enemy potential, your own hero potential or your teammates potential. It's hard to work around things you don't understand yet, but you can easily understand your own hero since the game hardly features any really hard mechanic, except for few heroes like Aphelios.
It's important to say that League values the animations (no heroes animation, like DotA have. What I mean here is the beauty and graphics of the skills) a lot, so even if a skill is basic, it features a lot of explosions, light, text and lots of stuff to make it interesting.
3. Conclusions about gampelay
What I can say, as a player, is that DotA 2 gameplay values rewarding you for patience, skill and knowledge, and League gameplay values rewarding you for instant results, fast-paced mechanics and beautiful animations.
By that I don't mean that one aspect can't be seem on the other game, it's just a general impression of how things work

  • 3 - Additional Content (Game enhancements and cosmetics)
- DotA 2
DotA 2 main additional features are heroes cosmetics, map cosmetics, sound effects, voice lines and DotA plus. Each year for 4 months it also features the battle pass, with a bunch of new cosmetics. DotA 2 cosmetics are very pricy and they have a big range of quality - from extremely ugly to extremely beautiful. Mostly cheap cosmetics make little difference or even make the hero worse, but it can be balanced because you can mix cosmetics.
Mostly, these cosmectics are random and have no theme at all, except for the Battle Pass cosmetics that will bring specific themes, but they're not necessarily followed. Arcana's are considered the most important hero cosmetic, but it doesn't make them necessarily beautiful (Lina's Arcana, for an example)
DotA 2 content can be acquired by real money in Steam, and can also be sold and bought by players.
Cosmeticwise, DotA can bring a lot of joy with beautiful voice lines, beautiful animations and graphics. It may require thou a lot of money to reach this quality, since a full equiped hero with their prettiest itens can cost more than $1000. Also, by buying cosmetics you can support the competitive scenario, which feels great since DotA is a pretty competitive game.
But you can acquire decent cosmetics for $10 or so, there's no real lore connection or something, you can just make it to your own personal taste.
Game enhancements are available mostly trough DotA Plus, a paid content that needs to be renewed monthly. Even thou it's price, it brings very fun content for hero upgrade. It doesn't feature a lot of new content thou, it feels very static and is bad if you consider it a long term investiment.
The last thing I'd like to mention is that DotA features some graphic improvements content, like Vulkan.
In general, DotA is a very expensive game for cosmetics, but when the game is at it's peak, you feel ok and even good about it. For such a complex game, it's very unfriendly for new players to feature gameplay enhancements for money. Also, new additional content is very unpredictable, you're never really sure when it's coming .
- League of Legends
League main additional content features mostly heroes, battle pass, blitz and skins. Unlike DotA, League heroes are not free, you need to buy them with Blue Shards, which is given to you by playing the game or you can buy it. League skins cannot be mixed between each other, so one skin present you with a full hero change. League has no real cheap content like DotA, but it also doesn't feature any really expensive content. Even the ugliest and oldest skins requires a bunch of money that doesn't make it worth, but the most beautiful cosmetics are very accesible.
League coins are called RP, and they're required to get any paid content in the game, which can only be sold by Riot. You can't buy it with straight real money.
League also features way more cosmectics than DotA for a more accesible price, but it's graphics limitation can make it less impressive too. Still, even the most casual player will feel okay spending money in the game, cause for a few bucks you can acquire a very nice reward.
League's Dota Plus, which is blitz, is a game enhancer platform that is free and features way more content than Dota Plus. Blitz will tell you win rate, will chance your spell, recommend runes and specific builds that can be change straight at your draft with little to no delay. It feels like a well thought software that make the new player experience extremely pleasant.
League heroes are not free. Actually, League heroes are very expensive/hard to get if you're not willing to pay for it. Heroes can be bought with blue shard, acquired through playing the game, opening chests, watching the competitive or battle pass. Heroes can also be bought with the paid
League is also very active on social media. They have big events, big announcements and a very well organized agenda, unlikely DotA, featuring even a girl band from the game with huge artists.
Battle Pass is featured almost monthly, they're not as polished as Valve's BP, but they reward you with really rare content
In general, League doesn't feature any expensive content, except for heroes. DotA has content with lower price, but League is not even close to reach the most expensive contents for DotA. The game brings additional content almost everyday.

  • 4 - Player Experience (toxicity, trolls, company involvement, updates, communication, etc)
Here I'll talk mostly about how the game is handled and how the player feels playing the game.
I'll start with this: Riot is a company that cares way more about players than Valve. Riot also cares a lot about making the game alive, while Valve cares mostly about a very specific feud that are Tier 1 competitive players.
- DotA 2
In general, DotA player experience is very frustrating. The game features a huge number of smurfs, booster, toxic and problematic players that can easily go unpunished with being literally a piece of trash. DotA features a limited report system that doesn't really work. It punishes mostly for number of reports and not for wrong actions.
Every year the game loses players, making the player experience even more frustrating because you end up playing with the same players every match, long queues, and an avoid list that is paid. So, having a fun game can be very hard sometimes, playing for fun or not knowing yet how to play as a high skilled player is punished way harder than for being toxic or wrong.
Matchmaking can also be very frustrating. Acquiring tickets to play make it even more frustrating, it makes you play lanes and functions you don't really want/know to and be punished hard by it.
Also, DotA has little updates to every aspect. Small gameplay patches come every 2-3 months and balances little to nothing, and big gameplay patches come twice a year and will hardly change until the next big update. Battle Pass only come once a year, and only the competitive scenario have fixed dates for what's about to happen, which has been changed due to Covid, making even the competitive scenario an unstable enviroment.
Also, Valve cares little to nothing about it's player base. They work mostly around tier 1 players, with long gaps between updates and updates that only values few players. Also, Valve has no communication with players, making it a very unreliable game. They don't really announce when new content will be released, they'll, at best, give you a gap between more than a month for it to be released, and it's not sure that they'll respect this release date.
New player experience is even worse. Valve started to release some new content for new player experience, but it seemed more focused on identifying smurfs and sending them to higher ranks than really introducing players.
- League of Legends
In general, League player experience is ok. But content and communication is where League really shines. The game features a lot of content that is applied constantly, and punishes hard toxic and problematic players. League has, thou, a similar problem with smurfs and boosters.
League punishes problematic players, has an unlimited report system and an insanely huge player base.
League features a lot of updates in every aspect. At least once a month a patch is launched, there's new heroes every now and then and thematic battle pass release.
New player experience is decent, but not great. The game makes you play a very boring tutorial, which is ok I guess if you're a REAL new player, but it informs little to nothing about some of the basic mechanism. Still, it tells a bunch to get you ready to play the game.
League has a fixed matchmaking and you can find matches really fast, except for high rank players, which suffer from the same problem DotA does: long queues.
Riot communication skill is great. They have release dates for contents that'll not come until next year, they pre-release patches and heroes, their tickets work and they'll answer them in most of the cases. Following Riot social media is great, they'll share player content/art, inform important things and share lore content.
  • Competitive Scenario / Ranked System
- DotA 2
Competitive Scenario is where DotA really shines. DotA competitive scene is amazing, it features a huge amount of content and is highly expected by the community. It's the biggest competitive scenario for a game and for a reason, watching it feels great and I don't think I need to make a huge case about it.
The Internatiol is the best single game event. Period. Since this a DotA group, I won't make a case about it, ya'll know how it works.
Whoever follow DotA, knows that from the beggining it's a great game to watch. Professional teams make it a whole new experience
DotA Ranked system, thou, isn't as perfect as it's professional scenario. It features a bunch of problems, feels unbalanced, has long queues, toxicity, smurfs and boosters. It has been recently updated and improved, but still, doesn't feel next to great. Considering DotA was released back on 2012, I can assume that Valve had more than enough that to manage things, but seems like they're not that interested. it also features a huge number of smurfs and boosters.
Medal system was a huge update, but not enough. DotA is a game that needs to value their ranked system because it's based around it's competitive scenario. Withou a decent ranked system, people tend to leave the game.
One last thing to be said is that DotA is way more balanced than most online games in general. Still, the amount of time between updates make it frustrating because you can't unveil much after some time, and some broken features will be abused.
- League of Legends
League competitive scenario is decent, but feels flat in comparison to DotA. Here is where I can't make a case for League. Honestly, watching League competitive scenario feels boring and low on emotion. I can't really make what's wrong with it, maybe I'm used to DotA's competitive scenario, but the connection with the competitive isn't as important for players in League
League values their competitive players way more than DotA, thou. I say this because they don't value only tier 1-2 teams, they have a huge competitive scene even for begginers and tier 5-3 teams. Still, I guess it's easier to value a competitive scenario that isn't as rich as Dota's scenario.
League ranked system is good to great. It can be frustrating sometimes, but I think it's part of playing ranked. The most controversial feature is about to be removed, which is the Best of 3, so I guess there's little to say about it. What can make the Ranked poor is the amount of smurfs and booster, specially for Flex Ranked.
League is insanely unbalanced, but it adds fun to the game. Maybe rankeds don't feel that bad for League because the game itself doesn't want to be balanced, it features a lot of broken heroes with instant kill mechanics, impossible match ups and broken heroes. It still more rotative than DotA thou, since the meta changes a lot.
  • Final Considerations
Basically, what I have to say is: DotA is the better game, but League is way more fun.
I have no doubt that at it's peak, DotA 2 beats LoL in almost every aspect. Right now thou, League features a more friendly player experience, which matters a lot.
The difference between how Valve works and how Riot works it insane, following and playing LoL, casual or competitive, feels way more right, less stressful and more dynamic than DotA.
DotA feels like a great game that was just released and needs a day one patch to fix some fundamental stuff, while LoL goal is just to be fun.
League success is most result of Riot's work, while DotA decline is most result of Valve's work
It saddens me because DotA has the potential, it even reached the top once, but it feels like a dying game with no player experience that is worth. Battle pass was expensive, it featured some busted mechanics like Crystal Maiden wheel shitty 10 cents set, a gap of content between levels, a huge gap between the release of contents. League pass is way cheaper. It it also less complex, but it also rewards you a lot, it's like that year when we had Siltbreaker and could sell our treasures for a high price.
These considerations are about right now. They don't represent the past DotA or past LoL. I welcome everyone to correct me where I'm wrong and add your perception too. This is not about dashing or flaming every other game
So, last but not least: I'm not a native english speaker and I'm not going over it all to correct stuff. So, if you can, point me mistakes so I can correct them.
Thank you :)
submitted by teteus_ to DotA2

[Book Excerpt| DUTY UNTO DEATH] The Adeptus Custodes vs Tyranids

To be more specific 6 Adeptus Custodes against a million Tyranids, with their great general and all.
The flash of golden light blazed for one perfect moment upon the burning, broken surface of Loqe II; a fleeting blessing, a passing instant of grace. The warriors who strode from it did not look back, unbothered by their eldritch transit. Instead they formed a loose circle around the suspensor casket. Shield Captain Tamerlain laid one hand upon it, auramite against auramite.
‘It is safe then?’ Darnax asked. Tamerlain simply nodded.
‘All survived transit intact. We–’ He stopped and looked skyward. As one the warriors, brothers all, looked up. A new sun graced the heavens in a burst of atomic fire, as a primary drive detonated somewhere far above. A moment later, it was followed by a flurry of smaller explosions. Like a stellar cradle, failing. ‘That was the Terra Nostra and her escorts,’ Tamerlain said. ‘The fleets will rally swiftly and then be upon us.’
‘Then we shall hold them back,’ Calith stated. ‘You were wise to abandon the vessel. While primordial, this world will provide a more nuanced battleground. One cannot fortify every last arterial in the body of a ship, but here we may sculpt the battlefield to our will. In His name.’
As the Palace is the Imperium, so the Imperium is the Palace. Tamerlain remembered the words that Trajann Valoris had imparted. No matter where duty leads you, you are ever upon the walls. Unto death.
Unto death,’ Tamerlain said. Each warrior raised their fist to their breastplate, and echoed him.
‘Unto death.’
They advanced across the basalt plains of the death world, past the solidified lava flows of aeons past, and across the burning magma rivers of the present. It was a world in turmoil, wracked by its own inner tumult, even as war descended upon it – trailing burning biomatter through the heavens.
Few in number, they moved over the ashen drifts, the pyroclastic afterbirth clinging to their gleaming armour. They were only six, but there was no doubt that they would be more than a match for any number of alien foes. Each of them, Wardens all, had served mortal lifetimes in the Emperor’s name. Together they had millennia of experience, fighting the most important war in human history – the battle to ensure His continuation. Tamerlain was the oldest of them, the most senior of their delegation, and so the one to bear the title of shield-captain. This was his pros­ecution to direct.
Above them lightning scored the sky, agitated by the volcanic eruptions and stirred by the atmospheric violation above. The wind picked up, casting dust and particulate stone about them. Their pace quickened as the world began to scream and convulse.
The clouds were disrupted, breaking apart with inconstant motion as the sudden deluge emerged from the fire and ash. Tendrils flailed in the atmosphere, pushing the mycetic spores onwards in a flurry of flagellating movement. They impacted the lowlands in a trickle at first, before becoming a tide. The lurid flare of bio-acid discharge cut through the gloom as the spores detonated, flaps of skin peeling free, and the newborn chorus of atrocity echoed from below.
The warriors of the Adeptus Custodes knew their foe was coming, knew that they were the focus of an enmity vaster than worlds, more immense than entire star systems. The psychic resonances of the hive mind would have detected their immaterial transit. Whether it understood what they were, what they represented, or the cargo they carried did not matter.
What mattered was that it hungered, and hated, and knew that they were there. The fleets above hurled their spite upon the barren sphere, swathing it in a mockery of life; a riot of hideous permutations that the natural world could never have birthed.
The Wardens did not speak as they turned axe and spear to the task before them. Powered blades hissed as they passed through the great black veins of basalt and obsidian, hewing them like the dead trees of a petrified forest. They hit the drifts with a muted thump, softer still beneath the birth screams and impact yowls of the enemy beasts. One by one the Wardens heaved the vast slabs of rock up, one atop the other.
‘A fine bulwark,’ Natreus said, nodding at the rising wall of stone. His voice was a terse vox-click, suddenly in Tamerlain’s ear.
‘It will suffice,’ he answered. ‘With time any fortress can be raised and defended.’
‘Just as time tears them all down. All but one.’ Calith spoke the words as he moved between his shield-brothers, lifting another spar of black rock effortlessly. ‘They gather?’ He dropped his burden upon the wall before him and gestured out across the plains.
‘They gather,’ Tamerlain said. ‘They will swarm us with a living tide of blades, thinking none may outlast them. When the greater beasts come, they will expect to pick over our bones and take what we defend.’ He shook his head, the crimson plume shifting in the rising, burning gale. ‘As so many before them, they will be mistaken.’
They gathered amidst the sweltering heat of the world and the building howl of the foe – six warriors, each bearing their weapons with a surety that spoke not of arrogance or vainglory, but a professional aptitude in excess of other mortals. Spear point and axe blade crackled with power fields of near-perfect brilliance. They were personal relic-weapons, their mechanisms arcane wonders in this fallen age.
Shield-Captain Tamerlain stepped forward, gazing out beyond their modest ramparts. Behind him Calith and Natreus stood alongside Osran, Varamach and Darnax. Each was a warrior-savant in their own right. Their names were long, winding through their armour – as stolid and potent as their oaths to the Emperor. The firelight caught the edges of their auramite plate until every eagle seemed in flight, and every bolt of lightning seemed as vital as those teeming in the loaded thunderheads above.
Tamerlain lifted his axe and slammed its gilded ferrule against the stone. Behind him there was the barest whisper of powered plate as his comrades readied, stepping forward in perfect unison; guardian spears primed, underslung bolters ready to fire.
‘We are the wall. His wall,’ Tamerlain said. There was a scream, inhuman and terrible, a single alien howl from a million throats.
The storm broke.
They came in a tide, like the rush of magma from the broken crust. Clawed feet barely touched the ground as they clattered and leapt, practically skimming the ash in great bounds. They screeched and chittered incessantly, a cacophony of the inhuman. Their talons skittered off the hot stone, kicking up clouds of debris as they bounded onwards with no regard for their own safety. The wave of bodies heaved up, and thousands of eyes saw their prey with a single all-consuming will.
The Custodians stood impassive, judging and assessing the horde as it did the same to them. They were few against multitudes, the finite against the infinite. They did not hesitate, did not cower in the face of mere odds. Each warrior raised their weapon, the gleaming points of spears lifting alongside Tamerlain’s heavy axe blade. Their bolters waited. The warriors were patient. Their very beings were engineered for the long vigil, the endless defence of mankind’s true master. To wait, to watch, to make ready, was nothing.
They waited for the precise moment in which to act, the optimal instant as the tyranids entered range. They knew it, intimately and innately. They opened fire in effortless precision. In perfect unity.
Their wrath was unleashed, the shots striking the first lines of onrushing attackers. The ’gaunts burst under the onslaught, detonating as mass-reactive shots ignited within their bodies. Heads exploded in clouds of ichor and chitin, and yet the enemy pushed on. Countless more aliens trampled their dead to paste beneath their hooves, throwing themselves into the arc of the guns. They burst asunder, but the remaining beasts leapt from the carrion heaps and clawed their way up and into the reach of the Custodians’ spears.
Even as the tyranids bounded up and across the piles of their own dead, as their talons gouged at the walls the Custodians had erected, they were struck down. Alien bodies were hewn apart as they crossed into the storm of blades. The edges burned sun-bright, refracting off their auramite plate even as the blades’ edges turned flesh to ash. Tamerlain bisected a screeching maw with his axe, firing as it cleaved the thing’s curved skull apart.
We are the last wall, the final line between mankind and annihilation, he thought as he fired and slashed. He was a blur of economical motion, each strike directed with absolute purpose. We are the bulwark of lightning and gold that has always stood between Him and those who would do Him harm. We heed His words, and guard His works. We carry hope to the stars, the promise of the future. We cannot allow it to be sullied, devoured or perverted.
‘In His name!’ he cried. The words were taken up by his comrades, each locked in their own bubble of carnage. Blade strokes tore the xenos apart. Bolter shells ripped through beetle-backed exoskeletons and threw scything limbs from their joints. Tamerlain would have laughed, if not for his absolute focus. There was no room for joy in this killing, no time for the petty distractions of lesser men. There was only the moment – the complete immersion in killing.
The columns of stone and solidified magma, along with the runnels of molten rock that still flowed, had helped to direct the beasts, to drive them in set directions and so succumb to the killing arcs of the warriors. Calith impaled a leaping warrior strain and pulled it to the ground. He drove his auramite boot into its carapace and shook it off, like the vermin it was. Varamach and Osran stood shoulder to shoulder, their shots still precise despite the overwhelming numbers.
Entire broods committed themselves to the lava, screeching as they died in droves. The first to die tested the edge of the pools, an entire generation sacrificed to the flames. The next hurled themselves forward, finding range as they sought to encircle the Custodians. Most hit the molten slag with a sizzle and a pop of burning carapace. Others were blasted from the air with exacting bolter rounds from the guardian spears. Slowly the rush of attackers ebbed, falling back like chastened curs. Behind the animal hunger of their eyes, there was greater scrutiny. Evaluation by a mind vaster than worlds.
Some might have thought such a consciousness a god, a new entrant into the galaxy’s wracked and fitful pantheons. The warriors of the Adeptus Custodes gave such notions no credence.
Gods. Mortals. Intelligences. Vessels. All could die. All could be slain.
‘They will come again,’ Tamerlain said. The others simply nodded. ‘We have the cover of the plumes for the moment, but they will adapt. When next they come it will be with might to match their numbers. Every death is an instruction for the mind which guides them. Each death is a lesson.’
‘As we have fought, and died, and learned these millennia,’ Osran said. ‘We stood on the rad-plains of Terra when they were yet unmastered. We walked in His shadow, as the galaxy was brought to heel. We saw the Traitors repelled, though at ruinous cost. We delivered His judgement as the Reign of Blood raged.’ He paused, as though the memory itself were toxic. ‘We kept our vigil and held the Palace against every threat conceivable. We prepared for every eventuality – be it xenos, oathbreaker or the horrors of Old Night come anew. Our order has always been there. As we are here now.’
‘Neither of us lived through those times, Osran. Old though we are, we have only their legacy and their wisdom.’
‘And that is enough, shield-captain,’ Osran said. ‘What we have been tasked with would have been impossible for others. Even before the ship was waylaid, it was daunting. We have marched forth into the darkness, bearing His light. We are exemplars. There is something to be said for such a duty.’
‘For only in death does duty end,’ Tamerlain said, speaking the First Maxim of their order. Since the days when the Ten Thousand had been the Legio Custodes, they had held to it. ‘If we die here, then there is no better end. No greater service. The work we have carried from Sol will invigorate countless souls. It may be the key to turning the tide, even in this forsaken half of the Imperium.’
They gathered again, checking that arms and armour held true. None had yet fallen. There were not even any injuries. Tamerlain looked at his fellows critically, as though assessing where weakness might be found. He found nothing. These warriors were paragons of their craft, as he was. Examples of the most exacting and comprehensive genetic manipulation of which humanity was still capable.
‘We must be ready,’ Tamerlain said. ‘They will not idle long. We…’ He paused. A low rumble built about them, the earth trembling with sudden palsy. The lava pits leapt and bubbled, agitated by geologic processes vaster than any of them. The mountains quaked and the skies blackened with roiling cloud. Static lightning danced amidst the rearing eruption, till the heavens were obscured by some ancient typhonic storm, like the imaginings of the hells of Old Earth.
On the plains, the cry went up again. The screaming of the alien did not sound like pain or defeat or frustration.
It sounded, somehow, like victory.
The next wave came in the dead of night, lit only by the inconstant fires of the volcanic eruptions.
As the hive fleet’s bloated craft gathered in closer around Loqe II, so their gravity began to act upon the planet. The tremors had been ceaseless. The mountains behind them continued to spit fire, and rocks as large as battle tanks hammered into the slopes before them. Pyroclastic flows of superheated debris had rolled down the mountainsides, coating them and their surroundings in a pall of ash. The days had drawn out, and the sky had become so thick with smoke that the passage of time was marked only by fluctuations in the intensity of the darkness.
Each warrior stood still, a statue in the driving gale. They held their weapons tight, ready at a moment’s notice for battle to once again be joined. They did not speak. There was nothing to be said. Only the waiting, the weathering of the onrushing storm – both of fire and of flesh.
The first of the beasts sought to undo them with lies.
It lunged through the smoke, suddenly visible and screeching. Chameleonic cells flared and died in a rush of chemical apoptosis. Pheromones bled from it in a torrent as its tendril-filled maw drooled acidic saliva. Osran turned, blocking the lictor’s strike with the blade of his spear. Its spine-ridged limbs slammed against the powered edge, chitin smoking as it lashed out again. A claw skittered across the side of his helm, and Osran fell back, firing at it as the ash swirled about it.
He struck nothing but air.
Chittering rose from the shadows and the smog, as the darkness beyond changed and grew strange. Shapes that seemed to defy mortal logic resolved, spiteful and barbed in a way that the uncultured might think daemonic. Osran tightened his grip on his weapon, as lightning danced from the tormented skies and illuminated the host of abominations that the void had vomited forth like bile.
Warrior-forms hurled themselves forward as parasite-armaments spasmed and spat projectiles with whipping flagella, or fang-mawed beetles. They sent up puffs of ash and debris upon impact. One scraped across the auramite plate of his shoulder guard, but could not cling to it. Osran fell back, and the Custodians closed ranks. For a moment they were a barricade of gold and crimson before the horde. A final line between madness and civilisation.
They opened fire as one.
Bolt rounds found their mark easily, for there was no lack of targets. The alien warriors screamed and fired even as they were scythed down. Bone blades clattered against the hasty stone defences, either in ineffectual attack or to lever themselves up. Powerful haunches flexed and the attackers sprang, weapons raised and firing, slashing, spearing down towards them.
Tamerlain drew back, and his axe came round like a threshing blade – reaping its tally of roaring alien bodies. Heads flew in a shower of bitter ichor, bodies came apart in a welter of hissing acidic blood. The powered blade smoked with burning flesh, star-hot from ceaseless use. At his side his fellow Wardens fought – each an army unto themselves. There had been days, dark days, where a single Custodian could have brought a city, a culture, a world, to heel. Those days were lost now, to time and the wrath of hateful gods.
Before a force such as this, none of this mattered. The xenos were soulless, mindless, unending. Tamerlain and the others were legends set against puppets. Even the greatest of blades could only cut the strings.
Lashes uncoiled, their fanged ends scraping over oath-carved armour. Tamerlain gritted his teeth, spinning his axe round and bisecting the whips. He squeezed the trigger, and the tyranid warrior was near atomised by the point-blank detonations. It staggered back, headless, before it dropped to the burning dunes.
The onslaught was relentless. Entire waves of the enemy fired even as they died, cut down only to be replaced with another phalanx of horror. They were like the gears of a vast machine, progressing through its set motions. Each one interchangeable, replaceable, expendable. Tamerlain had seen the milling pilgrim masses of Terra, and thought them a near infinite faceless multitude. Those numbers paled before the tyranids.
‘Hold!’ he called. They drew together at his word, side by side. A wall of thrust and parry. Talons and boneblades broke and cracked against their powered blades. Claws and whips tried to gain purchase on the staves of the spears, but the swift and efficient movements of the warriors broke their fleeting holds. They gave no ground, defending their narrow bulwark of stone and rubble as though it were the Eternity Gate itself.
You are ever upon the walls.
The thought came again, as sure as a physical blow. As certain as the enemy before them. He embraced it. He did not know doubt, or fear, and so he leant in to certainty. To the surety of duty.
A convergence of shots snapped across the maelstrom of battle, impacting against Darnax’s armour. The projectiles burst, erupting into a mass of biting, barbed tendrils. Darnax tried to bring his spear to bear, but his arms were engulfed. He struggled, even as other alien bio-weaponry burst and sizzled against his plate. Ornate inscriptions were obliterated by maliciously directed fire. Eagles and lightning bolts were worn away, seared down. Plasma detonated in bright plumes of fire, and Darnax sank to his knees. He still struggled, breaking his bonds as he did, forcing himself back to his feet. Another lance of burning bio-plasma seared through his helm, and he tumbled back. Through a ruin of melting auramite, Tamerlain could see his lips still moving. His brothers turned in the same moment, cutting their way towards him – hacking through the suffocating vines.
Osran dragged Darnax back, breath ragged over their shared vox. The others stepped forward, Varamach and Calith firing into the throng. More bodies tumbled into the dust, precise holes in their carapaces, the backs of them blown out by percussive detonations. Trails of viscera stained the ground, already smouldering with chemical vitriol. Osran laid Darnax before the golden casket that formed the core of their defence, lifting him so his back lay against it. Gold against gold. He scooped up his spear and laid it reverently across the top of it. He looked to Tamerlain and shook his head. It was a wound, as sure as any physical impact. Centuries upon centuries of experience and service, snuffed out by beasts. No warrior of the Adeptus Custodes should meet such an end, and yet it had come to this.
New thunder rose, and the earth shook. The darkness was filled with sudden and terrible light. The foe took on a hellish look, lit by chthonic fires. The golden-armoured warriors formed a knot about the casket, shielding their fallen brother as they fired into the tumult. The storm rushed down upon them, with flame and whipping winds. The enemy held for a moment, then faltered as they were driven back by the world’s fury.
Above the planet’s agony and the screaming winds, Tamerlain heard the click of bolters running empty. The last of their ammunition was finally spent.
There was a moment of respite; not enough time to truly mourn, but only to prepare for what was to come.
‘He served, as all must. He passes, as all do.’ Tamerlain bowed his head. ‘There can be no greater duty.’
‘He will be remembered,’ Natreus said. ‘He fought to the last. That is all any of us can ask. As so many fought in the war beyond the Throne, in the days before the Siege. As others fell as the Lion’s Gate burned anew.’ Natreus brought his fist against his breastplate with the ringing of auramite. ‘Unto death.’
‘Unto death,’ they said as one.
‘Make ready,’ Tamerlain said. The others looked to him, away from the sombre end of Darnax. ‘The beast has scented blood and it will redouble its efforts.’ He raised his axe, its edge keen and undulled even as its ranged weaponry was silenced. ‘We shall not fail in our duty. We shall not fail Him.’
The parade of days continued, reduced to a contest of arms and the charting of the dead.
Thousands, tens of thousands, fell. Just as one by one, the defenders succumbed.
The tide of enemies rattled on, breaking again and again against their defences and against the spite of the world. The closer they came, by ground and from orbit, the more the planet rebelled. Gravity and tectonics fought their relentless war, just as the glorious few did.
Axe and spear rose and fell in a perpetual motion. They blocked the strikes of claw and bone-wrought blade. They cut projectiles from the air, turning them aside with the gleaming edges of their weapons. Reality contracted, reduced to the long moment of the melee. The immediacy of battle.
Tamerlain swung his axe, feeling his weariness but enduring. He pushed through it, sheened with sweat within his armour. They each fought bound by unity of purpose, just as Unity had bound Terra. They were a reflection of that duty, the sacred oaths which underpinned the Imperium. They fought to uphold them, even as the world died around them in fire and madness.
The swarms of ’gaunts and the warrior broods had given way to greater horrors – carnifex beasts with slabs of armour plating and wrenching claws, or with hideously swollen bio-cannons. Errant shots brought rockslides and landslips down on them, burying lesser creatures in a self-created disaster. Rocks battered against the Custodians’ armour, but it remained inviolate. Despite the scrapes and rents, they held firm.
Calith was the next to die. Great barbs of envenomed bone arced through the air. He carved one of them from the sky, and then another. The third and fourth found their mark. His voice was a low hiss of pain across the vox, as he reached down to snap one and then the other. They broke in his auramite grip as he staggered forward. His spear spun round again, carving apart the tyranid beasts as they sought to encircle him, as though injury was a weakness they could exploit. Alien blood fountained from their wounds as Calith fought. ‘Commend me, shield-captain,’ he slurred. ‘You will hold.’
‘We will hold,’ Tamerlain said. ‘Your name will be remembered. We shall carry it back to Him.’ He pushed forward, ducking under swiping tendrils and driving claws. He moved to stand with Calith, bracing a hand against his armour. Taking his place in the line.
‘Hold!’ he bellowed, and each warrior’s resolve tightened. Each thrust was more measured and determined. They gouged and stabbed and slashed at the enemy raising against their bulwark of glittering defiance. Tamerlain had stepped ahead of Calith as the injured Custodian fell to his knees, wounds weeping slowly. Tamerlain was lit by the hellish light of the mountain and the storm, and the gold of his armour seemed to burn with it. Lesser men, the mortals who cleaved to the Imperial Creed, might have thought him an angel – the Emperor’s wrath made numinous, living. He was not this. None of them were. Even in the days before, great Valdor had not been as such. They were flesh – perhaps the most flawless flesh of which the Imperium was still capable of producing, but still flesh.
Tamerlain’s muscles bunched within his armour as he fought, holding every inch of sullied ground. He did not retreat or step over his fallen comrade. He stood, pushed forward. His blade clattered against chitin, denting and breaking it as he swung again. The siege beast screamed its hate, showering him with hissing saliva as it fell. He drew back his axe and buried it in the thing’s skull.
There was a crackle of pale lightning and Tamerlain turned too slowly to stop its approach. Corposant danced across the exposed lobes of a pulsing brain, swollen beyond reason. It hovered, suspended by its own psychic might. Spines flexed and bristled as it bobbed in the air, rocks around it levitating before being atomised by its wrath. Osran lashed out at it, cutting away jutting cerebral spines in a rush of foul ichor. Its chittering rose to a scream, and reality shuddered with its fury.
Pale, cold fire coiled itself down Osran’s spear. He still slashed and hacked at it, gouging chasms into its quivering flesh and glistening armour while the flames consumed him. It spasmed and every portion of it seemed to clench. As it did, the fire danced across his armour. Osran did not cry out, not when the psychic conflagration burned at the auramite and gnawed at flesh. His precise strikes faltered and grew erratic, before he tumbled back – ashen, and broken. Varamach and Natreus wove in a moment later, catching the zoanthrope between their competing spears. It screamed, ringing with its own agony, before it detonated in an eruption of psychic fire. The earth shook and cracked beneath it, and all the beasts reared back at the sudden synaptic disruption.
Tamerlain grinned savagely within his helm as he watched. The lesser beasts broke, reduced to feral animals. They sniffed the air and keened, turning on their heels as though to flee. It stank of alien blood and sulphurous smoke and the ozone crackle of expended psykana. The three warriors advanced, cutting down the stragglers even as they brayed and chittered in confusion.
A single pod cut through the toxic fumes and the burning sky, hammering into the centre of the plain and the milling confusion of the alien horde. There was an instant realignment, like constellations suddenly clarified in the heavens. The army turned as one, unified by singular purpose once more. The thing which tore itself free from the spore-pod was immense, the pinnacle of genetic mastery and a paragon of inhuman might. The greatest bio-scholars of Terra could not decide whether it was a consciousness in its own right, or an immune response of the hive mind – brought into being when the tide was set against it.
The swarmlord raised its head and bellowed as it rushed forward to meet them.
It closed the distance in what seemed like moments. A blur, the storm given form. Blades scissored down against the Custodians. They blocked, even their movements too slow. Bio-electric fields warred with the power fields of their weapons in a whine of feedback and a shower of sparks. It forced Varamach to his knees, and the great cleaver blade descended, burying itself in the armour of his neck. There was a spasm and a gout of blood, and he had only a moment to drive his spear up and into its flesh before he fell. Another loss, too massive to countenance. Natreus ducked under its guard and slashed across its chest, but the swarmlord brought all four of its blades to bear. It pinned Natreus, blades barely containing him as he struggled, blood coating them in furious smears. The Custodian’s spear fell from his grasp, and the swarmlord cast him to the dust.
Only Tamerlain remained. He broke into a run, swinging his axe as he advanced. The heavy castellan blade impacted against one of the boneswords, chipping it. There was no surprise in its dead eyes, only a snarl of alien hate.
‘This is His domain,’ Tamerlain said, not caring whether or not it could hear or understand. ‘I am His servant, and you shall not end me with my duty yet undone.’ He moved beneath its dance of blades, feeling them scrape against his armour – turned aside by angle, speed and the armour’s inherent strength. It snarled, dripping venom as it stabbed down at him. He dropped to his knees, his hand finding Natreus’ spear. ‘Forgive me,’ he whispered, and drove the unpowered blade up with such force that it cracked the monster’s armoured sternum. It slammed one of its blade limbs into his side, and he brought his axe up again. An arm flew free in a gush of sour fluid, and it batted him aside with the flat of another blade.
They were evenly matched. Opposites. Mirrors. One the pinnacle of human genetic mastery, the other a crescendo of accelerated hyper-evolution. One was golden, the other base.
They fought down the burning slopes, even as the tyranid swarm wove around them in a tightening noose. By-blows obliterated swathes of brood organisms. The swarmlord did not care as it scythed through its own, as it drove Tamerlain back. He fought with every century of his experience behind him. He could feel the names carved into his armour, pressed against his flesh. Each carried a burden.
He moved as fast as he was able, raising his axe to block and parry or to cut and slash. Their melee devolved into a grinding brawl, drawn out and bitter. He tensed as he fought, feeling the dull ache of fatigue. He struck for its thorax, cleaving it open even as it brought two of its blades round.
It pincered him in place. He felt something break in his armour’s systems, his gauntlet clenching in palsy. He closed his eyes and focused. It was more gruelling and more intense than any Blood Game he had run in the service of the Throne, more pressing than any battle of his long years. He felt his fingers close, finally, around the hilt of his misericordia dagger, and pulled it free. He pushed it up and drove it into the thing’s snarling visage. Dissonator spirits engaged with a flare and the blade blazed golden for a glor­ious instant as it sank through flesh and chitin. The beasts screamed, every last one of them howling in animal agony.
Tamerlain kicked out his leg and drove the dying monster back. Behind him, the world roared again – in sympathetic victory.
As below, so above.
The fleet that swept into the system was a tired and tarnished yellow, not sacred gold. Battle-barges and strike cruisers unleashed their explosive payloads into the heart of the looming alien fleet, or excoriated their void-thickened hides with precise volleys of lance fire.
The hive-ships seemed sluggish, distracted as they turned in their ponderous arcs. Only a few weapon-symbiotes were able to hurl themselves into the void, to die in their final burst of biological imperative. They smeared against active void shields with only the faintest pulse of light and heat.
At the head of the relief fleet was the battle-barge In Glorious Purpose, its slab sides marked with old scars. It drew ahead of the rest of the ships, raking the tyranids with ferocious broadsides as it rolled into Loqe II’s orbit. Bombardment cannons fired, rending the fickle atmosphere and adding new scars to the world’s harsh surface. A mountain detonated under their guns, in a mega-eruption which hurled debris into the void itself.
‘Take us down,’ Captain Ignus Vrul growled. ‘Find the signal.’
The world was dying, terminally wounded by the collision of warring factions.
Vrul strode down the ramp and onto the ash plains, already buffeted by the pyroclastic winds. He spat, and watched the ashes sizzle, before casting his eyes up.
He beheld a fortress, wrought of victory.
The corpses of the tyranids had been utilised, not as grim totems of warning or fear, but as once-living brick and mortar. Spurs of bone and chitin held the walls in place, adding to the solid foundations of hewn basalt which they augmented. The flesh of the beasts was seared, blackened, and had run together in places – further annealing the materi­als together.
Before it knelt a lone warrior, so still and grey that he seemed another victim of the calamity – an ashen sculpture of ruin. He moved, then, and the Space Marines jerked their weapons up. Vrul did not bother, merely sneering with bemused disdain. !!! BUT WHAT A DAMN IDIOT ¡¡¡
‘Who goes there?’ he asked. ‘We answered a priority transmission, swathed in clearances fit for a Chapter Master, and all we find is you?’
‘I am Tamerlain,’ the survivor said. ‘Shield-captain of the Adeptus Custodes.’ He forced himself to his feet, and gestured. Behind him, the techno-arcane mechanism of the sarcophagus hovered like a relic of ancient Gyptus. His brothers and their arms were lain upon the Primaris gene-cache, reverently. Like honoured kings.
‘I bear word from Terra, and the promise of the future. I bring the means by which brotherhoods such as yours shall weather these nights of fire and blood.’ He touched his fingers to the casket. ‘And you shall help me to bring it where it is needed most. That is my duty, in His name.’

And if you ever wondered how 10,000 custodians could protect the imperial palace, you already know for each one who falls silent, that is quality.
For God's sake they really fight like demigods.
submitted by FantasticBeat1 to 40kLore

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