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Hunter or Huntress Chapter 9: Speed freaks
As always I hope you enjoy and if you find one of the definitely purposeful placed mistakes in the text, please let me know so they may be handled... with great care...
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Chapter 9: Speed freaks
As Sapphire laid down on her moving throne bed she was quite content with the situation. Sure it was quite noisy and a bit bumpy at times, but she was moving without doing a thing, it wasn’t that fast though. It seemed like it was mostly the terrain's fault though, whenever Tom found a smooth bit he would speed up a bit, so maybe it could go faster, perhaps he was just worried she would fall off? The others had seemed pretty jealous that she got to ride the magic cart, but it had given them the opportunity to actually do some hunting, that was why they had come out here after all. Esmeralda had stayed though, just in case something happened, besides they needed a flyer to navigate. Fengi needed the practice and Dakota wouldn't let Jackalope near Tom’s things without supervision. She tended to be quite hands-on, and that could be a problem when you didn’t know what anything did.
Esmeralda had found her place sitting behind Tom on the front part of the cart with her arms around him, Saph was sure she was enjoying her turn making the poor guy uncomfortable. She even rested her head on his shoulders and giggled when they went over bumps. It was definitely working too.
“Look Saph he is almost as red as Shiva's furnace now” Esmeralda was indeed enjoying herself, Sapphire concluded
“Doesn't that mean rage in soft-skinned species?”
“I think it’s embarrassment for this one, wueee” Esmeralda giggled as they went up a small berm.
“Don’t wear him out just yet. He is being extremely kind after all”
“Yeah, I know it’s just so funny, besides what else am I supposed to do? this isn’t going very fast, we might not even make it back today”
“You could sing us a song?”
As they drove through the woods, Tom thought to himself this wasn’t as bad as yesterday, he had had girls on the back of a bike before. But personal space didn’t seem to be a concept the Dragonettes shared in. Judging by their shared giggling, they were trying their best to torture him… brilliant.
After a while, she began singing. It was a dainty tune, seeming quite happy and idyllic, her vocal range was pretty good too she could definitely sing. Though when she switched to a deeper tone it caught him of guard a few times. Sapphire wasn’t singing along just humming a bit, so he guessed Esmeralda was the designated musician of the group. I wonder what kind of musical instrument they have. He had only brought his father's harmonica, he couldn’t really play anything else, so it would have been dead weight he thought. His father had taught him a few tunes on it but it wasn’t like he could play while driving.
He knew plenty of songs though even if he was a terrible singer, but that was why he had brought speakers. When she finished one of the little songs, he decided to try out. I can see clearly now. This got another from Sapphire and stunned silence from Esmeralda clearly trying to work out what was happening. She started joining in a little on the chorus after a while. It sure helped get the time to pass and when he got to walking on sunshine even Sapphire gave it a go. They couldn't’ quite hit the nuances of English their mouth wasn’t really made for it he thought, the resulting accent was hilarious though.
Every once in awhile Esmeralda would go up to get her bearings, and guide Tom where he needed to go. So far it had gone swimmingly, and around lunchtime, she had come down with the others in tow. Watching as Tom put on Walking on sunshine again, Dakota just stood there staring, Jackalope broke out laughing and Fengi started dancing. With Sapphire and Esmeralda trying their damndest to sing the chorus. Tom had a mini-breakdown at that point at the scene in front of him, joining Jackalope in laughing his ass off.
They had made a quick camp and had the leftovers prepared this morning. Their appetite wasn’t quite as bad this time around, perhaps they weren't used to three meals a day? Well, that might suck in the long run he thought. They had made quite the dent in the deer he had shot though. But they had brought back some fresh kill, another deer, a few of the Jackalope things, and a large green and red bird, that looked a bit like a goose.
Tom had helped load all the meat onto the quad bike, with the deer on the front cargo rack, and Sapphire being surrounded by smaller animals. She looked like a prized trophy on display. Space was coming to be at a premium, even if the suspension wasn’t having any troubles, on account of the gravity here. There wasn’t much more room.
They had continued on for an hour or two, before reaching the edge of the forest, it had just ended? Like poof no more trees. It gave way to open plains, and rolling hills, mostly grassland. Well, at least he could navigate in this terrain much easier not to mention go faster. It was clear to him from the grumbling sounds Dakota had made at lunch, that she wasn’t entirely happy with the progress made so far.
Apparently, Esmeraldas singing had given Tom an idea. After she had finished a song, he had stopped and got out some metal box thing, from the big chest she was lying on. After fiddling with it for a while it had started playing music! There were instruments singers and everything coming out of the little box!? Sapphire was honestly starting to wonder what the limit would be to what Tom had with him. What else was hiding in the chest she was currently lying on?
The music was fun and happy, much like Esmeralda’s songs. After a while, she had even joined in, thanks to Tom she wasn’t the worst singer present for once. The face on the others, when they had returned to a moving musical orchestra in the middle of the forest, was worth singing for. Even if she had tried and failed to keep a straight face and sing at the same time.
Tom had then gotten out the food, again and dug in. Seeming just as hungrý as usual. Maybe it was because he was wounded? He didn’t look like a glutton, so that must be it. The others had gone out to hunt again hoping to catch a bit more small game on the way home. So it was just them and tom had put the music back on again. Even if it was slow she could get used to this.
They had finally made it out of the forest shortly after the food stop, and with fresh meat on board. Even if they would be a day late, at least they would be bringing food home as promised, and a new friend. Her suspicions about the cart had been proven correct. When tom had gotten out onto the grassy plains, he had sped up to near flying speed! This was slow for flying but still, it was quite thrilling doing this speed on the ground. She had always enjoyed going low and fast but this was different. It had also gotten a lot bumpier and she did wince every once in a while when they hit a bad bump.
“wuhuuu, now we are moving” Esmeralda had cried out.
They were moving fast for just under an hour before the keep had come into view ahead of them. They had pulled to a stop to wait for the others. After a short while, Sapphire had spotted them heading for them from behind. Tom had gotten off taking another weird thing with him. They had let him go about his thing and turned to welcome the others back.
“So where have you been? We have been waiting for you” Sapphire said grinning from ear to ear
“Oh cut the crap will you, why weren't you going this fast before? Dakota had answered. Clearly, not pleased the ground-bound cart had outdistanced her.
“Terrain” Esmeralda had added informatively
“As soon as we got out of the forest he sped up. I think it might be able to go even faster, the front part is pulling the rear and I think he is worried I might fall off too”
“Are you suggesting this thing is as fast as flying?” Dakota tried sounding stoick, but there was a hint of incredulous in her voice if you knew where to look for it. “Also what is he doing now”
“looking at the keep with a kind of telescope I think” Esmeralda on point as usual
The others had joined them again out in the open, but for the time being Tom was occupied. This was the first building he had seen here and it was dead ahead, so chances were good it was the destination. He had brought out the binoculars to get a closer look, it was a tall stone construction seemingly built into/on top of a rocky outcropping. It looked like a Stone keep, with tall towers, it was quite big, certainly bigger than what 5 hunters needed. It looked very defensible too, being on top of a big rock and all. Although he wasn’t sure how important that would be if the enemy could fly too?
The Dragonettes had been discussing something quite heatedly he thought, Jackalope especially had seemed almost hyper, she had been pointing at the quad bike too? Did she want to ride along for a while? He couldn’t see a problem with that.
Then Dakota had come over and started doing hand gestures?
Tom had seemingly been more interested in the keep, trying to ask questions, but Dakota had just ignored him. He seemed to get the message Dakota was trying to convey pretty quickly, once he gave up trying to ask. He at least started smiling and nodding, perhaps he was just as much of a speed freak as Jackalope? The rules were simple to keep it fair for Tom. A Simple race from one point to another, with Fengi being the starter and the others the finish line.
Tom had unhooked the rear part of the cart and removed some of the cargo from the front part, and left it with the others. He, Fengi, and Jackalope had then gone a fair distance away, Fengi had ridden along on the back with Tom, wanting to try too.
With the racers in position, Fengi had given the signal and they were off.
Tom took an early lead with Jackalope beating hard to get into the air and up to speed. It was clear that the weird cart could accelerate fast from a standstill, she could hear it even at this distance the tone was higher too.
It hadn't been entirely fair to have Jackalope start on the ground but Tom knew he needed a head start, they were definitely faster on the top end. He would struggle to do 100 Kph on this terrain, even if it was very nice flat grass, this was a utility ATV, not a racer. But so far he was winning and by quite a bit. Unfortunately, it was first to the finishing line, rather than having to stop at the finishing line he thought. Surely he must have the advantage in brakes too?
As Tom looked back he saw, Jackalope had gotten going surprisingly quickly and was bearing down on him. She wasn’t more than two or three meters above the ground and looked like an eagle hunting a mouse, eyes looking at him. Those green eyes, ohh she was a predator alright. “Well that's bloody unnerving,” he said to himself, hunkering down to try and get what speed he could. 90 Kph, 95. he wasn’t gonna get much more out of this thing, and if he was right the Dragonettes did 100+ easy. he was more than halfway through and he still had a lead on her.
It wasn’t enough though, there had been less than 50 meters left when Jackalope had made it past him, going at quite the pace, and she seemed to still be accelerating too and doing well in excess of 130 at this point. Well dammit, that was great fun though.
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I hope you enjoyed this chapter, I tried having a little more fun with some of the character hoping to get the roster more developed. If you have a favorite sofar bye all means let me know down below. In the meantime may you all have an awesome day
The gang learns that DM doesn't understand the purpose of the sandbox
I was DMing a Stars Without Number 1ed game for randoms on one of the popular website for doing just that. Quite desperate, I'm aware. For uninitiated, Stars Without Number is an OSR DnD system IN SPAAAACE setting. I found 3 players, which at the time felt like an optimal amount for roleplaying over the internet. I'm gonna call them "The American", "The Swede" and "The Russian". The American decided to be a expert lawyer, good at administration and persuasion. The Swede chosen a cool expert pilot, good at flying stuff and fixing other stuff, The Russian completed the team with a psychic. I honestly don't remember what he was good at, probably medicine. All psychics ended up being medics at the time.
The game started. In media res. The Swede woke up in a burning, crashed escape pod. Through the thick smoke he noticed The American and the Russian, unconscious, strapped into the seats in front of him. The doors to the pod are open, showing a blue sky above them. Our hero dragged his companions out of the burning inferno just in time.
As they cough, looking around at the jungle surrounding them and checking themselves for wounds, they start piecing together how the got into this situation. See, they were hired as a crew of a bulk freighter and as they were passing through this system, they were attacked by an unknown frigate, possibly pirates. They weren't able to save the ship, so they loaded up onto an escape pod and rushed onto the surface of the planet. Oh, the excitement. The adventure!
Now that they were thinking about it, the captain of the freighter was nowhere to be found and the survival kit that should be on attached to the pod was also missing. Curious... to me, the DM. Players had no fucks to give. They picked a direction and started walking.
Good collaborative storytelling is like the hand of the clock, it only goes one, intended direction. Because of that, our party, after a couple of hours of walking, eventually finds their captain, semi concussion and delirious. Clutching hard onto the missing survival kit, with both of his hands. As far as they could tell, due to pretty heavy Nigerian accent, he seemed convinced that somebody is out to get him, and he needed to run. Peculiar. The Russian spotted a piece of a half eaten, local fruit. Him and The Swede unanimously decided not to eat anything that looks like it in the future. The American didn't say anything. He's AFK, for the second time this evening, with no heads up.
As they were standing there, pondering what to do next, an NPC showed up. A young woman, with a noticeable Nigerian accent, dressed like a commoner. She claimed to live in a local village and urged them carry the captain back there with them, so that he can receive medical help. They agree, as they have no reason to mistrust her.
Because DM(that's me!) is an asshole, she led them into an ambush. They're surrounded by a group of bounty hunters, seemingly considering the woman to be their leader. Quick glance told the characters that mercs had greater numbers, advantageous position and comparable arsenal, so potential firefight didn't look like a viable option. The woman made them an offer. They can hand over the captain to her men and walk away, or die here with him, She also offered to point them in the direction of the nearest settlement, assuming they comply.
They pondered this offer for quite a while. Not because of the moral implication mind you. The American was AFK again. With no heads up. The DM, boring stickler that he is, asked the player to, at least, write "AFK" when he leaves for another 10-20 minutes. He begrudgingly agreed to this obvious trampling of his freedom. The group eventually left the captain to his fate, annoyed that they couldn't kill the mercs, because of the railroady DM. END OF SESSION 1.
After a couple of days, they reached the settlement, and after some distrust from the autochtons towards random travelers walking out of the dangerous forest, they managed to strike up a conversation with their leaders. Apparently, the village, seemingly build out of the combination of orbital dropped containers and wood, is a community of political dissidents, banned from their homeworld by the nationalistic government for their pacifistic ideology. The players exchanged the knowing look. They might have come from different, countries, different walks of life, but they all shared the same sentiment. That they don't give a shit.
"How do we get off this dump?" asked The American, the natural born diplomat that he was.
Well, the answer was complicated. Apparently, this small village in the middle of the jungle had the audacity of only host a single space port. Moreover, somebody recently provided the indigenous population of bipedal avian aliens with firearms, and they used that new power to take over the aforementioned space port. See, up to this point, local hunters would just shoot in the air to scare the aliens away, avoiding bloodshed. Now that the technological ground was more even and the birds numbers were greater, the pacifist had no recourse. This is were the players realized the first major truth. That if they want to get off this planet, they need to retake the port.
After the short visit to the wounded master hunter of the village, they moved towards the port immediately. Turns out that the group holding it consisted of about a dozen aliens and their firearms were some kind of self made black powder muskets, with relatively short range. The American also realized and vocalized the second major truth about this place. That this place sucks and all the morons living here deserve to die for inconveniencing him.
The DM, the dilettante loser that he is, decided to modify the system a little bit in regard to combat, by introducing advantage from 5e. Knowing that, the Swede decided to immediately climb onto the roof of one of the hangars present around the main landing zone and shoot at the bird creatures from the elevated position. The DM, the spineless bastard that he is, decided to grant him an advantage for that action. Even though, with the benefit of the hindsight, shooting from the elevated position doesn't actually grant you any advantage in regards to the marksmanship. Sure, it's difficult for the targets to find cover from a high angle and to reach you in the have to charge uphill, but otherwise it actually makes the distance you shoot from greater.
Anyway, because the range of the indigenous aliens' weapons was ridiculously short and they weren't exactly masters of using it anyway, our heroes quickly slaughtered all of them. High fives and "GG EZ"s were plentiful. "Achievement unlocked: Happy Thanksgiving". Local Sheriff and his deputy, thankful for resolving this difficult situation, arrived on a truck shortly afterwards. They rewarded them with clearly not enough credits and an information, that the long awaited transport of some offworld building materials should arrive shortly.
About half an hour later, the banged up shuttle indeed arrived on the horizon. It was not pretty but it was functional, and the pilot offered to take them back to his planet after the cargo was unloaded and the the fuel tank was refilled. The American, remembering the second major truth about this place, decided to murder everyone and steal the space craft instead.
The fight was tougher than the players expected, as the humans used real guns, but the party emerged victorious. Right after The Russian's psychic was killed. END OF SESSION 2
Our party used their acquisition to leave the planet. On the way, they realize that the ship was in a significantly worse shape than they initially assessed. The main issue was broken artificial gravity, which technically doesn't prevent somebody from using it, but makes it extremely unpleasant to do so. The DM, the railroading punk that he is, forces them to make a stop at the nearest planet, as they only have the fuel and the life support for 2 system jumps and there is no other port in that range.
New planet was a dessert mining colony and a major port at that, with more than 100 000 inhabitants. After they entered the system, they receive a bunch of messages from friends and former associates, looking to link up or straight up offering them jobs. Obviously, that's not how it works and any semi decent DM would know that players should have gone to the bar and ask the bartender if anybody in the colony needs help, instead of DM trying to falsify some kind of personal stake by making the quest givers through characters personal networking. DM of
The players pondered for quite a while whether to allow this new characters to join the party. Not because of the potential danger of allowing a complete stranger to travel with you. The American was AFK again. The Russian used this time agitate The DM towards booting The American from the game. Pushover ho the the DM is, he agreed and welcomed The American back by telling him to leave. The American was angry, since he clearly wrote "AFK" in the chat, 30 minutes ago. Eventually he left. He also decided that from this point onward, he would only vote republican. I mean, as soon as he's old enough to vote.
Before going to a meeting with a corporate fixer The Russian knew, they decided to sell the building materials they acquired with the ship. Lucky them, there was a depository in the colony, selling those exact materials. This was a match made in heaven. After confirming that the cargo was of good quality, the owner of the establishment asked for a bill of transit. "Do we have that?" asked the Swede. "You remember a bunch of such documents lying behind one of the crates" answered the DM, who was also lying. "There you go" said the Swede, presenting the documents to the owner. "As i suspected" he exclaimed and proceeded to explain that this cargo was purchased about 2 weeks ago from his shop by a man with a ship just like their own and that some of the documents still have his company watermark. The point was that they clearly didn't acquire this cargo legally, but he's willing to buy it from them at a fraction of the market price instead of informing the authorities. The Swede was furious. The New Guy was speechless. Even The Russian, up to this point expressing an eastern european levels of resistance towards DM bullshit was unconvinced about this. They eventually decided to just take their 10 000 credits and walk away in peace, but the DM knew he made enemies that day.
The aforementioned corporate fixer turned out to be a a woman in her 40s, looking for somebody to track down a shuttle full of precious metals that disappeared on his way from the mine on the other side of the continent to the colony. Since the party had access to a shuttle and they could remain withing the gravity of the planet to complete it, the task seemed relatively easy. As they were flying down the transport's usual route, they quickly realized that the planetary GPS was not working properly, sending ships off route. After figuring out the mathematical function of the deviation, they manage to find out the crashed transport. The metals were missing and the pilot dead body laid next to the clearly shot down craft. The New Guy decides to loot the body. Fails the reflex check and a grenade trap scratches off half of his health. The sound of the explosion carries across the desert. The players are annoyed. What is this,1980s? The DM should've placed a huge sign that says "TRAPS HERE" instead of randomly springing them on the players. What a dick.
Following the collection a failures that is this campaign, the players find the tracks of the thieves carrying away their loot. As we all know, "Looking for tracks is a failure of the game design", but thankfully the players managed to roll high enough. Going after the thieves, the character reach a steep canyon, about 10m wide. There is a small foot bridge between the edges. As they tried to walk through it, one of the bandits hiding behind the rocks on the other side shot a warning shot under their feet. Our heroes quickly scatter back onto their side and hide behind their rocks. The New Guy ponders using his teleportation powers to get across, but decides otherwise as he would be completely exposed and alone. The other players wonder how the thieves figured out they'll be here, it's almost like the grenade trap served explicitly as a warning sign in case a recovery team found the shuttle. Nah that's stupid. It's DM hacks. The Swede decided to find a high ground. DM told him it's a flat land desert. He wanted to go back to the nearest dune. DM told him it's probably 200 and some meters behind him, which would be outside of his laser carbine optimal range and would take him 10 turns to reach. Swede disconnects. They managed to kill the 2 remaining bandits, as soon as the psychic was dead.END OF SESSION 3
The Swede wrote on the public forum that he's done with constant railroading and the fact that the group never plays as a full party. DM, newb that he is, didn't even know that 3 players is not enough to have fun. The Russian wrote that he had fun but he's gonna focus on his school work and won't have time to play anymore. New Guy initially didn't write anything, but was saddened that the group fell apart after his first session.
END OF EPILOGUE
Okay, after putting this "on paper" I gotta say it's more passive aggressive than i intended it to be. To a point that I'm a hesitant to actually post it. With that said, since you got to this point, Dear Reader, I clearly got over this hesitation. I hope that my clearly internalized anger brought You some entertainment. Good news is that as bad of a DM as I am, I'm never gonna play again, so i can't hurt anyone anymore.