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[PC Server] Where ARK Roleplay Fails, and How it can be Better - From the Eyes of an Experienced Role-Player, Inexperienced with Ark Roleplay.
Early conclusion: Ark RP servers that have over 30 concurrent players fall into this... abyss of constraint, micromanagement and over-modding. I've tried Aramoore, i've tried LotA, i've tried dozens. All of them are the same, and IMO while they are -good- roleplay, they are not -fun- roleplay for the average adult with a household of people and/or a job. If you don't have a mic or can't use one every single time you see another player, you're not going to do very well on the server as a newcomer. And to be honest, good Roleplay died when PC mics became widespread. (I'm sorry man but when you say you're this badass firebendeknight/assassin guy named Blitzkrieg the Destroyer but you come out sounding like Steve from american dad... That's NOT immersive. Please, use your keyboard.) And ARK is a good ga-*cough* h-HAS a good STORY. It really actually does. And it's not utilized, from what I can tell, in the Roleplay community like it could be. Ark's top 3 RP servers have NOTHING to do with Ark itself. And that's an injustice, I think. And it's not that the idea behind these servers are bad, I don't think that at all. Avatar in Ark? Medieval feudalism? Awesome! But...
Story bit: Okay, so my experience with the two biggest servers (That I took as serious RP servers) went something like this:
>Find the server, go to the discord.
>Read 900 paragraphs about lore/rules/whatever.
>Finally find the way to apply (Through hosted website), so go do that.
>Write a 2000 word essay about your character and then just wa-.... Hang on, like seriously why is that a thing? I had to READ and entire book worth of spread-out lore just to APPLY to make a character? I haven't even decided if I want to play here yet, and I have to commit an hour or two of my time to it? I have no idea what kind of character to make, I have only a vague understanding of what this server even is!
Rant: And of course, asking the server staff in discord to explain this results in the nose-up approach to a -novice- rper (Been playing DnD since I could crap my pants, WoW RP basically since the first RP addon was released, various other text-based/pathfinder stuffs online) who couldn't create an entirely fleshed out character who's lore appropriate to a T without ever having actually experienced this world.
And when I say that, you might think i'm exaggerating, but no. All 3 of the top RP servers denied apps for giving the correct definitions of powergaming and metagaming, when they thought powergaming was godmodding and metagaming was powergaming, and even after showing them evidence that their definitions were factually incorrect they denied it and insisted I admit -I- was the one being stupid, and... Geeze, you guys are really running a Roleplay community? Get real. I've had DnD sessions with actual 8 year olds that understand basic RP rules better than you. That should have been red flag number 1.
And then I had multiple apps rejected for the most nitpicky reasons... One for my name being too Hebrew sounding (Uh... what?), one for not specifying which god I worshiped (Wasn't allowed to be athiest... WASNT ALLOWED... TO NOT BELIEVE... IN A GOD... IN A VIDEO GAME?! No list of gods on site or DC, had to ask an admin and STILL didn't get a list, instead gave me a 10 question quiz to determine which one I could have, which I was supposed to know before applying for my first application on the site.), and finally one because I used the phrase "war machine" and they interpreted it as literal robots (Nothing in context to even hint at that), refused to apologize for the mistake and approve, and insisted I re-type the whole 2000 word character story I made up in 10 minutes based on lore I barely understand on a site that didn't save my text aaaaaaand....
End Rant: Now i'm done with the server. Right? I mean surely to god ARK cannot have an RP scene so good, so elusively perfect that it has to be THAT strict to a complete newcomer offering minimal assistance? ...Right?
Well, I was determined to find out. So, 3 apps later and a couple strong words with the server admin where I admittedly got a bit more heated than needed, and I was IN BABY!! Now I just gotta install these.... 31 mods... Okay, okay, 22GB, that's... fine. I'll delete NMS no problem. Okay now just gotta load in and then we're good to g- aaaaand my gaming rig (that can run SC on ultra, that could outprocess the sun itself, that can even run Crysis*)* crashed.
Okay, okay, no problem, i'll just spend 3 hours of my night, leaving myself 4 hours to sleep and get to work, troubleshooting this because goddamnit I HAVE to see what's so good about this server that it's guarded by the scribe of god himself, picking apart every single penstroke of your app and proudly denying you entry into those pearly gates without an iota of compassion or mercy. So... I did it. I got in. Set up my class, got dressed, and began my journey.
Once in, I got lost in a city because I had no idea where I was, and ran into a horseman who kindly offered to assist me over VC. Okay, so i'll just respond with a qui-
*You've been kicked from the server*.
.......Oookay, let's hop over to DC and find out what's wrong. "YOU DON'T USE GAMECHAT(Local) FOR RP ONLY TO TALK TO ADMINS, DID YOU NOT READ THE RULES (Was a footnote in a document 50 pages long) YOU HAVE TO TYPE IN A JOURNAL THEN SAVE THE TEXT THEN DROP IT THEN ILL PICK IT UP THEN ILL RESPOND THEN ILL DROP THE JOURNAL FOR YOU TO RESPON-" And... You can see how that went. So, because I'm confined to playing in my room with my sleeping wife 10ft away this late at night, i'm unable to communicate without extreme, immersion breaking effort. So of course, I avoid people. I ran off, made a hut, colored everything and tamed a small fish because that seemed like something interesting I could do and... And now i'm bored.
So -I- cant talk, but lets see what everyone else is doing maybe I can get some entertainment out of that. So I run into the town and find a small group arguing ICly over a horse or something, idr, and it was AWEFUL. A bunch of 17-23 year old boys, some of who were RPing females, shouting at eachother in monotone voices... Okay, so... I'm done here. Let's try a different server tomorrow.
End bit: And I did, and the result was similar. So I kept trying, and trying, and trying... And now, as of writing this post, i'm done. It's the same story each and every time. Good ideas, overmanaged, and not fun. So, I still want to RP in ark because I think the game's a really unique platform for it and it's *cough* Well polished *cough* ... Well, you know what I mean lol.
Idea/Notes: And another big part of this is that I kind of want to roleplay ARK, not Avatar or the dark ages or whatever using Ark's engine. I want to RP ark itself. The lore is pretty unique, and interesting, and easily able to provide good story building. I mean multiple arks with a transfer network between them (Backstory galore), generating any human from any time period (Character freedom), Natural technological progression of various groups (Class/Guild-like potential), deep and plentiful accounts of the nature of the world and how people are affected by it... I mean this game is an RP goldmine and people mod it out in favor of knights and castles? You CAN have knights and castles... AND RAPTORS! And spaceships, and Vikings, and ninjas, and African princes who need small loans of 1million pesos or wetf, DUDE come ON this game is begging for it! You can literally be whatever the heck you want, and using engram-availability lists you can make classes, and add other mods for 'magic' or whatever the space whale survives on. It's a super cool world, and the most popular RP servers in that game aren't even ABOUT that game. It just... blows me away.
And these servers have to artificially create tasks, struggles to deal with due to basically-GCM-server-settings that do NOT need to be that high. Like, you don't have to get rid of the core struggle of the game to be realistic, all you need is a bit of balancing. Out of food because you didn't have any? GOOD. That's your fault. Roleplay has become synonymous with creative here and I'm not sure why... You can't roleplay while grinding? Because, you know, your actual character would have to grind for those mats himself... so... Maybe you don't want to have an Ark RP server, maybe you need to try another game, since a requirement for your server is to mod out all of the bits that make Ark, Ark. If anything, the mechanics of the game hinder what you're trying to do. So maybe what you need is a better platform.
And in addition to that, the experience of joining an RP world should feel inclusive, not stressful and monotonous to newcomers. I mean whitelists, yeah sure, but ones that get reviewed quickly and don't take 12+ hours to get looked at, with friendly helpful staff that prioritize the user experience, not the pride of the server or whatever defending it from the plebeians. There shouldn't be 22GB of mods needed to make a fun experience. Using ark lore will cut back mods needed to convince you you're in the world you're pretending to be in by using assets already... you know... in the game. And mods can just change/compound on, instead of try to break away from, the core experience.
Request: So I thought today about something that would make a good idea for a server, and even outlined some of the structure of the rules that might work better than what I experienced in the community thus far. And please, if this already exists in some form send me straight there because I want to Roleplay, not do server stuff, but i'm just so disappointed with the current state of it that I want to see if anyone else has similar feelings, or maybe i'm the only one and need to shut my trap. That's what this post is going to tell me.
If you are a freed-up server mod, server-setter-upper or modder of Ark with nothing better to do, and feel the same way I do, shoot me a message. I want to see what you guys think about it, and to get some help fleshing it out/actually implementing it.
*The goal of this post isn't to shit on those other servers, it's just to express why -my- personal preference is polar to what's offered there. They're undoubtedly good servers for some people with the member count they keep. Just not for me. No defense needed, no attack happened, no Dodos were harmed in the making of this reddit post.
Every Unique Unit Compared to History (Part 2 - AoK civs part 2)
Today we are going to continue the next four Age of Kings civs because last time we could not get through all of them. I will also be trying to dispel some of the myths and misinformation about some of the UUs. So, without further ado, let's get started .
Goths - HuskarlAbility: Infantry with substantial pierce armor, virtually immune to archer fire.
What it Was: For starters, the devs have misspelled the unit's name. It should be called the "Housecarl". Second, Housecarls were not Gothic at all. They were Vikings and Saxons. Although it is true that the Goths did originate from Scandinavia in the Iron Age, they were more similar to the Vandals than the Vikings. The term "Housecarl" originally meant "House servant". However the term later meant to mean something along the lines of "House Bodyguard". They were extremely honor bound and would fight even after their employer died. One of the Housecarl's famous moments was during The Battle of Hastings in 1066, where they fought for the last Saxon king, Harold Godwinson. Although they had smaller numbers, they were far more superiorly armed and trained than the rest of Harold's army. They fought even after Harold's death. The Visigoth kingdom did have something similar to the Housecarl called the
Significance to Goths: Although the Housecarl was Norse and Anglo-Saxon, the Huskarl wields a sword and shield, which were used more by The Goths than The Vikings. The Housecarls are usually depicted with axes. My guess is that The Goths were supposed to represent the rest of Northern Europe (Fun Fact: according to the wiki, the Gothic unique unit was originally going to be the Beserk, which I find actually stupid). However, I think it is more likely that the Huskarl is supposed to represent the Gothic army, based on its bonuses. (the segment below)
How the game relates it to History: The cheap, spammability of the Huskarl probably has to do with the Barbarian's fast, disorganised charges. I remember reading something about Goths and Vandals using plate armor, which was tough to destroy, which probably had to do with the anti archer ability. However I am not too sure about that last one. (Feel free to jump in with your own ideas about it.)
Japanese - SamuraiAbility: Infantry with fast attack.
What it Was: The Samurai were an important social class of Japan. Like the Housecarl, they were extremely honor bound and served as bodyguards. They followed a code called "Bushido", which was very similar to the Chivalric Code for knights. If their employer died they would have to kill themselves. Samurai without an employer were called "Ronin".
Significance to The Japanese: The Samurai were a significant part of feudal Japan, and are considered to be very famous around the world.
How the game relates it to History: Samurai are fast at attacking. This is probably because they were armed with two swords, the daito and shoto. Together they were called the Dashio. They were extremely well trained as well, which is also probably a reason they attack fast. Samurai were also used to attacking eachother, so that may be why they have their bonus vs other UU's.
Mongols - Mangudai
Ability: Cavalry archer with attack bonus vs. siege weapons.
What it Was: The Mangudai, or Mungudai, were troops in the Mongol Army. However their use is rather unclear. Some records say they were "Suicide troops". The aoe2 manual says that they were the Elite Cavalry Archers of the army that would use tactics to wear out their enemies before the fight had begun. However, a United States Army author believes that Mangudai was the name of a 13th-century Mongol warlord who created a selection process to test potential leaders.
Significance to The Mongols: No matter what you think the Mangudai was, it is no doubt very Mongolian, and was used during the reign of the Khans in Mongolia.
How the game relates it to History: I have no idea what the siege bonus is about, and have spent so much time looking for it. My guess is that the Mongols were great at raiding, and could take siege weapons out very quickly.
Persians - War ElephantAbility: Slow, powerful, strong, and well-armored cavalry.
What it Was: Elephants were used throughout classical and medieval warfare. Riders would sit in a tower on the Elephant's back, and would usually carry spears or bows to reach at enemies from long distances. Elephants were extremely scary to many Europeans who had not seen them before, and Horses would also become extremely terrified of them. Elephants would keep charging at their opponents, and their skin was very tough. They could also run over people easily.
Significance to The Persians: The Sassanian Persians, who aoe2 based the Persians off of the most, used War Elephants quite a lot. Especially during their early days for the sheer psychological terror they inflicted on their enemies.
How the game relates it to History: I mean, its a War Elephant. Its pretty straightforward. Its slowness and weakness to monks make sense, because its an Elephant. And its tankiness and powerfulness also make sense due to it being a literal elephant. The only problem I have with the War Elephant is that it doesn't have a rider, which is not at all historically accurate.
So anyway, thats all the civs I am going to cover for today. Stay tuned for part 3, which will cover the last of the AoK civs. Once again thank you so much for the feedback and support on the last post, it is very touching to see me be accepted as a history nerd.