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Game Ready & Studio Driver 430.86 FAQ/Discussion
Game Ready and Studio Driver version 430.86 has been released. Keep in mind that for this release, the two drivers are identical (I confirmed with Sean Pelletier on Twitter) but GRD and SD drivers might not always be on the same branch at the same time.
Please post any discussion about this driver here. Also, I highly recommend using DDU to wipe the current driver prior to installing the latest driver if you have any issues after installation.
New feature and fixes in driver 430.64:
Game Ready - Provides the optimal gaming experience for Quake II RTX and Assetto Corsa Competizione.
Studio Applications - Provides the optimal experience for the latest releases of top creative apps, including Autodesk Maya 2019, 3ds Max 2020, Arnold 220.127.116.11, Blackmagic Design DaVinci Resolve 16, and Daz 3D Daz Studio.
Gaming Technology -
- Adds support for three new G-SYNC compatible monitors.
- Dell S2419HGF
- HP X25
- LG 27GL850
- Adds support for Oculus Rift S and HTC VIVE Pro Eye HMDs.
- GeForce Experience Freestyle no longer detects World of Warships as a supported game. 
- [Adobe Premier Pro]: The application may crash or experience TDR events on some systems. 
- [GeForced RTX 2080][Notebook][Resolume Arena 6]: Slow performance in the game when using dual 4k output. 
- [Quadro RTX 5000][Photoshop v20.0.4]; The application may crash occur. 
- [Titan RTX][Maya 2018]: The application crashes when rendering with REDSHIFT render window. 
- [OptiX][Arnold]: Errors occur with large shader disk cache. 
- [OptiX 6][Arnold]: Switching from 1x GPU to 2x GPUs (of the same GPU model) triggers a recompile of every program. 
- [OptiX][Arnold]: The startup time on the GTC robot scene takes significantly longer with PTX encryption than without the encryption. 
- [OptiX][Arnold]: The application may crash. 
- [OptiX][Arnold]: Startup time with cold shader cache is over one minute. 
- [Resolve Studio]: UHD performance has dropped. 
- [Cinema 4D]: Modulo operation produces incorrect result. 
- [Premiere Pro]: OpenGL driver exception occurs when launching the application. 
- [OpenGL][Modo v12]: Slow frame rendering when using “0x205f7e3b" profile. 
- [NVEnc][Resolve Studio]: Errors occur when encoding H.265 content. 
- [Vulkan driver][Octane Renderer]: Vulkan reports the wrong number of physical devices. 
- [OpenGL][Vulkan][Substance Painter & Designer]: Inter-operability memory sharing is not working correctly. 
- [NVIDIA Control Panel]: When the 3D Settings page->Vertical Sync setting is set toAdaptive Sync (half refresh rate), V-Sync works only at the native refresh rate after rebooting the system. 
- [Grand Theft Auto V]: Brief flickering/corruption occurs in the game when MSAA is used. 
- [Forza Horizon 4]: The game may crash when driving through tunnels. 
- [Tom Clancy's The Division II]: The game may crash when played in DirectX 12 mode. [2587043/200406322]
Driver Download Page: Nvidia Download Page
Latest Game Ready Driver: 430.86 WHQL
Latest Studio Driver: 430.86 WHQL
DDU Download: Source 1 or Source 2
DDU Guide: Guide Here
Documentation: Game Ready Driver 430.86 Release Notes / Studio Driver 430.86 Release Notes
Control Panel User Guide: Download here
NVIDIA GeForce Driver Forum for 430.86: Link Here
NVIDIA Discord Driver Feedback for 430.86: Invite Link Here
Having Issues with your driver? Read here!
Before you start - Make sure you Submit Feedback for your Nvidia Driver Issue
There is only one real way for any of these problems to get solved, and that’s if the Driver Team at Nvidia knows what those problems are.
So in order for them to know what’s going on it would be good for any users who are having problems with the drivers to Submit Feedback to Nvidia.
A guide to the information that is needed to submit feedback can be found here.
Additionally, if you see someone having the same issue you are having in this thread, reply and mention you are having the same issue. The more people that are affected by a particular bug, the higher the priority that bug will receive from NVIDIA!!
Common Troubleshooting Steps
- If you are having issue installing the driver for GTX 1080/1070/1060 on Windows 10, make sure you are on the latest build for May 2019 Update (Version 1903). If you are on the older version/build (e.g. Version 1507/Build 10240), you need to update your windows. Press Windows Key + R and type winver to check your build version.
- Please visit the following link for DDU guide which contains full detailed information on how to do Fresh Driver Install.
- If your driver still crashes after DDU reinstall, try going to Go to Nvidia Control Panel -> Managed 3D Settings -> Power Management Mode: Prefer Maximum Performance
- A lot of driver crashing is caused by Windows TDR issue. There is a huge post on GeForce forum about this here. This post dated back to 2009 (Thanks Microsoft) and it can affect both Nvidia and AMD cards.
- Unfortunately this issue can be caused by many different things so it’s difficult to pin down. However, editing the windows registry might solve the problem.
- Additionally, there is also a tool made by Wagnard (maker of DDU) that can be used to change this TDR value. Download here. Note that I have not personally tested this tool.
- Is it safe to upgrade to
?Fact of the matter is that the result will differ person by person due to different configurations. The only way to know is to try it yourself. My rule of thumb is to wait a few days. If there’s no confirmed widespread issue, I would try the new driver.
- My color is washed out after upgrading/installing driver. Help! Try going to the Nvidia Control Panel -> Change Resolution -> Scroll all the way down -> Output Dynamic Range = FULL.
- My game is stuttering when processing physics calculation Try going to the Nvidia Control Panel and to the Surround and PhysX settings and ensure the PhysX processor is set to your GPU
- What does the new Power Management option “Optimal Power” means? How does this differ from Adaptive? The new power management mode is related to what was said in the Geforce GTX 1080 keynote video. To further reduce power consumption while the computer is idle and nothing is changing on the screen, the driver will not make the GPU render a new frame; the driver will get the one (already rendered) frame from the framebuffer and output directly to monitor.
Remember, driver codes are extremely complex and there are billions of different possible configurations. The software will not be perfect and there will be issues for some people.
For a more comprehensive list of open issues, please take a look at the Release Notes. Again, I encourage folks who installed the driver to post their experience here... good or bad.
PSPMan Here, I have an announcement, and some PSP content!
I'm gonna jump into the part everybody cares about to start. I do not have PSPMan videos yet. HOWEVER, I noticed there was an immense lack of high quality gameplay footage for PSP. Because I have the means to do so now, I have started uploading PSP gameplay Sample footage taken from a real 3000 running the games off completely legitimate methods (a physical UMD or a purchased version off psn, for those that don't have us umd releases) I did this to showcase accurate performance, all videos are in 720p60fps, although the 720p is technically a lie, I just do that so the frame rate is accurate. These videos can be found on my second channel PSPMan3000ARCHIVE. I have also chosen to make this royalty Free Footage, which means that anybody can use it in videos that they want to make. I did this because it is both things that I personally use, and to encourage more PSP centered content be made. I try to upload as many videos as I can there each week, but there's only 6 there as of writing this, with 4 more videos ready to be uploaded on my PC. I also have plans to post archival footage of PSP related things there (ads for the PSP or games, etc.) within legal means. None of the content on this channel will ever be monetized, and it is free for the community to use.
I've also noticed a lot of people come in here asking for game recommendations? I'm making a playlist solely to answer everybody's questions, curated by me personally. I know a lot of you like to drop /v/'s Recommended PSP Games List when people ask, but personally I think that list lacks a lot of the more unknown games for the system, although other than that I don't really disagree with what they have listed. Anyways, my list is here and will be updated frequently as I get footage uploaded. I will also create a playlist for /v/'s recommended games list, since I do agree with their list, but it does lack game play footage, easily the most important thing in my eyes.
When it comes to actual PSPMan videos, those will start next year, but I am not sure when. The first few videos should be on:-Ghost in the Shell: Stand Alone Complex-Ben 10: Protector of Earth-Tom Clancy's Rainbow Six Vegas-Cube
Another video will be on Dead Head Fred. This video is special because as previously announced, it will be a collab with FrameRater. We actually planned on doing this in November, but I was busy that month and he is busy this month with Christmas videos. Frame does this as a full time job so it has to wait for a gap in his schedule. If you want to see more of his work here's a playlist I put together of every video he has made about the PSP and it's games.
Now, for Everything else.
Over the last few months a lot has happened. I started and cancelled my first Rose-tinted, I got access to better programs and hardware to make videos, and I became closer to some people that will help me out in the long run. Here's a quick list of the things I got:- Elgato HD 60- LevelHike HDMI Cable for PSP 2000, PSP 3000 Handheld Console- Photoshop Elements 2020- A PSP 1000 bundle with 15 CIB PSP games and other official Sony PSP Merchandise- 12 other CIB PSP games- 6 CIB UMD Movies
All of the PSP games/movies were all ones I didn't have already. I now have a total of 105 CIB PSP games, 103 of which are from the US Physical set (about 1/6th of the total set.) I feel comfortable beginning work on PSP related videos as I finally have a large variety of games to choose from and all the right equipment for the job.
I am also currently working on my first main video for Rose-tinted. After I cancelled my first attempt due to the creation process being far to ambitious for my current skill set and taking way too long, I got some advice from Frame and have changed my method completely, and things have been going a lot smoother. This video should be out by the end of December, and will be on Ultimate Flash Sonic. It is the only video I am currently working on. Again, Rose-tinted isn't related to my PSPMan series, but I'm choosing to make a few of those videos first as a way to hone my skills.
That's everything, I look forward to seeing you guys in the new year!
Also yes, I know I missed the PSP's birthday by one day. I actually meant to post this then but had something come up. Things just happen like that sometimes I guess.