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The complete Sentry respect thread.
Also just as I am about to submit it it goes over the text limit so I will have to paste it into 2 or more parts.
If you happen to browse by the KMC forums his name is Enzeru.
This thread covers up the majority of Sentry's feats and later on also explains the Sentry in greater detail.
And as always... this thread is dedicated to the following people:
Robert "Sentry / Void" Reynolds himself.
His creator and overall amazing writer Paul Jenkins.
Brian Michael Bendis, the writer who decided to bring the Sentry into the Marvel continuity.
Rick Remender, who decided to bring the character back.
All the writers who ever wrote on the Sentry.
And ultimately all of the Sentry fans out there!
1.00 SENTRY'S POWERS
- 1.01 Molecule Manipulation = everything else is based on that
- 1.02 Super Strength
- 1.03 Super Speed
- 1.04 Flight
- 1.05 Super Durability
- 1.06 Nigh Invulnerability
- 1.07 Extreme Regeneration
- 1.08 Immortality
- 1.09 Shapeshifting
- 1.10 Enhanced Vision
- 1.11 Enhanced Hearing
- 1.12 Aura Detection
- 1.13 Force Fields
- 1.14 Teleportation
- 1.15 Invisibility
- 1.16 Telepathy
- 1.17 Empathy
- 1.18 Energy Emission
- 1.19 Energy Absorption
- 1.20 Energy Manipulation
- 1.21 Weather Manipulation
- 1.22 Healing
- 1.23 Resurrection
- 1.24 Life Creation
- 1.25 Constructs
- 1.26 Intangibility
- 1.27 Power Sharing
2.00 SENTRY'S FIGHTS AN ENCOUNTERS
- 2.01 Absorbing Man
- 2.02 Ares
- 2.03 Atlantean Terrorists
- 2.04 Attuma
- 2.05 Avengers
- 2.06 Blue Marvel
- 2.07 Carnage
- 2.08 Collective
- 2.09 Doctor Doom
- 2.10 Doctor Strange
- 2.11 Galactus
- 2.12 General
- 2.13 Hercules
- 2.14 Hulk
- 2.15 Inhumans
- 2.16 Iron Man
- 2.17 Molecule Man
- 2.18 Moon Knight
- 2.19 Namor
- 2.20 Noh-Varr
- 2.21 Photon = Genis-Vell
- 2.22 Punisher
- 2.23 Red Hulk
- 2.24 She-Hulk
- 2.25 Spider-Woman
- 2.26 Super Adaptoid
- 2.27 Super Skrull
- 2.28 Symbiotes
- 2.29 Temugin
- 2.30 Terrax
- 2.31 Thing
- 2.32 Thor
- 2.33 Ultron
- 2.34 Void
- 2.35 Wolverine
4.00 HYPERBOLE
5.00 ALTERNATE REALITIES
- 5.01 Misc
- 5.02 Fights
7.00 TRIBUTE TO THE SENTRY
- 7.01 Tribute Art
- 7.02 Tribute Movie
9.00 FREQUENTLY ASKED QUESTIONS
- 9.01 Who is the Sentry and what is the Void?
- 9.02 Does Sentry's power level depend on his mental state?
- 9.03 Why are Sentry's agoraphobia and his other mental issues such a big problem?
- 9.04 Did Thor kill the Sentry under his own power, or did the Sentry allow it to happen?
- 9.05 Is the Sentry a Superman rip-off?
- 9.06 Can the Sentry empower other beings?
- 9.07 Can the Sentry really control molecules?
1.01 MOLECULE MANIPULATION = EVERYTHING IS BASED ON THAT
- Sentry changes regular clothespins into his Sentry symbols: - Scans from: Sentry V1 #3
- Sentry transmutes a piece of rock into a Healing Orb, which later on protects Hulk from the Void: - Scans from: Sentry V1 #3
- Sentry changes his regular clothes into the Sentry suit: - Scans from: Sentry V1 #4
- Together with Sentry's return the Watchtower materializes itself on top of the Avengers tower: - Scans from: New Avengers #10
- The Void uses his power to restrain the classic Avengers: - Scans from: Sentry V1 #1
- Sentry beats the Molecule Man via molecule manipulation: - Scans from: Dark Avengers #12
- Sentry realizes that everything he does is indeed based on molecule manipulation: - Scans from: Dark Avengers #12
- Sentry destroys one of Noh-Varr's weapons with which Lindy was trying to commit suicide: (1)
- (2) - Scans from: Dark Avengers #13
- Sentry summons black tentacles from the sky and starts attacking the city, while simultaneously morphing the Watchtower around: 1,2,3,4,5,6,7,8 - Scans from: Dark Avengers #13 & #14
- The Void kills Loki: (1,)2 - Scans from: Siege #4
- Sentry uses his molecule manipulation to stop Mjolnir and drop it to the ground: - Scans from Uncanny Avengers #11
- Sentry creates gigantic sand golems to fight for him: - Scans from Uncanny Avengers #15
1.02 SUPER STRENGTH
- Sentry offers the Avengers to sink the island they're fighting on: - Scans from: New Avengers #20
- Sentry stops Terrax' attack, who is one of Galactus' heralds: - Scans from: Sentry V2 #1
- Sentry lifts a big plane: 1,2 - Scans from: Ms. Marvel #42
- Sentry punches a gigantic crater into the ground, which overshadows even the size of the Helicarrier: 1,
- (2) - Scans from: Silent War #2
- Sentry lifts a big passenger ship, which has additional water weight: - Scans from: Incredible Hercules #128
- Sentry stops She-Hulk and throws her to New Jersey: - Scans from: Savage She-Hulk V2 #2
- Sentry punches around big monsters and frees Ms. Marvel from a tentacle monster (DAMN YOU, SENTRY):
- Sentry punches an approaching Skrull space ship and drags it into the sky: - Scans from: Mighty Avengers #14
- Sentry pushes a big ship aside, while avoiding to lift it: - Scans from: Sentry V2 #1
- With Ms. Marvel's and Wonder Man's assistance Sentry lifts the Helicarrier: (1)
- (2)
- (3)
- (4)
- Sentry overpowers the Void, who broke the Hulk, ripped Ares apart and overpowered Thor as well: - Scans from: Sentry V2 #8
- The Void overpowers the Hulk and breaks every single bone in his body, which took the Hulk out for few days: - Scans from: Sentry V2 #3
- Sentry casually stops Ares: - Scans from: Mighty Avengers #4
- Sentry rips Ares apart: (1)
- (2) - Scans from: Siege #2
- Sentry overpowers Thor: - Scans from: Siege #3
- Sentry bullrushes through Asgard and takes it down: (1)
- (2) - Scans from: Siege #3
- Sentry overpowers Thor and punches him through multiple buildings, while the impact already is felt on the entire planet: (1)
- (2) - Scans from: Uncanny Avengers #10
- [In order to stop Exitar's descend Rogue is forced to absorb the powers of many Avengers and X-Men. She ends up having the powers of over 100 heroes and still fails to stop Exitar.
- Sentry then arrives on the scene and helps Rogue by lifting the other foot of Exitar: (1)](http://i.imgur.com/BEOZKp6.jpg)
- (2)
- [(3)]http://i.imgur.com/WrvgdfJ.jpg - Source from: Uncanny Avengers #21
- Later on Sentry flies Exitar's dead body into space at high speed: - Scans from: Uncanny Avengers #22
1.03 SUPER SPEED
- While Hulk prevents a cave from collapsing, Sentry flies in and out to save two Lobster-kids: - Scans from: Sentry & Hulk
- Sentry disables a bunch of nukes in air: - Scans from: Sentry & X-Men
- Sentry saves people in Libya, while his wife thinks he is only in the bathroom: (1)
- (2) - Scans from: Sentry V2 #2
- Sentry flies with Void from the Earth all the way to the Sun during a brief conversation: (1)
- (2) - Scans from: Sentry V2 #8
- Sentry catches a bullet from a handgun: - Scans from: Sentry V2 #6
- Sentry speedblitzes Balder into the ground: - Scans from: Siege #1
- Sentry catches a bullet from a high-powered Skrull sniper rifle: (1)
- (2)
- (3) - Scans from: Punisher V7 #1
- Sentry is miles and miles away from the Punisher and appears behind him, before the Punisher can even finish his thought: - Scans from: Punisher V7 #1
- Sentry speedblitzes Morgan Le Fay and rips her head off, before she can even react: - Scans from: Dark Avengers #2
- Sentry saves people, who fell from a collapsing tower: - Scans from: Hulk V2 #8
- Sentry also repairs the entire tower at high speed: - Scans from: Hulk V2 #9
- Osborn calls Sentry and he flies from the Philippines all the way back to Manhattan in a matter of moments: (1)
- (2) - Scans from: Agents Of Atlas #1
- Sentry flies across the city in a matter of seconds: (1)
- (1) - Scans from: Punisher V7 #1
- Sentry flies from the Earth all the way to Saturn during one scream: (1)
- (1) - Scans from: Mighty Avengers #14
- Sentry flies from the Earth to the Sun during a brief conversation again: (1)
- (2) - Scans from: Dark Avengers #13
- Sentry covers hundreds of miles before Wolverine can even warn the Avengers and then proceeds to grab Thor and fly away with him at a velocity, which totally overwhelms Thor, because he can't handle the speed... And Thor is someone, who already covered light years in a matter of moments, which means that the Sentry is even much faster (1)
- (2)
- (3) - Scans from: Uncanny Avengers #10
- Sentry states at two different occasions that he operates in milliseconds (a millisecond is a thousandth of a second): (1) - Scans from: Sentry V2 #6
- (2) - Scans from: World War Hulk #4
1.04 FLIGHT
- Sentry can fly, duh: - **Scans from: Sentry V1 #3
1.05 SUPER DURABILITY
- The fight between a weakened Sentry and the Collective destroys a nearby moon: - Scans from: New Avengers #18
- Sentry tanks World War Hulk's punches to the face and asks for more: - Scans from: World War Hulk #5
1.06 NIGH INVULNERABILITY
- Sentry takes a nuke at point blank and survives it with minor scratches: (1)
- (2)
- (3) - Scans from: Sentry & X-Men
- After having a mental breakdown and therefore being less powerful, Sentry gets KOed by a huge explosion, yet saved by the Fantastic Four. Reed Richards states that Sentry would have made a mess of Pennsylvania on impact: - Scans from: Mighty Avengers #14
- Acid strong enough to melt through steal has no effect on the Sentry: - Scans from: Punisher V7 #1
1.07 EXTREME REGENERATION
- Sentry's face is busted up and his nose broken, but he immediately starts healing: (1)
- (2) - Scans from: Sentry V2 #6
- Sentry's head regenerates from a skeleton back to normal in a matter of moments: - Scans from: Dark Avengers #13
- Sentry regenerates from a full skeleton back to normal during a brief conversation: - Scans from: Dark Avengers #13
- Sentry rips the skin and flesh from his face off, but it heals instantly: - Scans from: Uncanny Avengers #11
- Sentry states that he regenerated from an atom over and over and over again: - Scans from: Uncanny Avengers #11
- Sentry rips his own head off and gets his brain smashed in, but regenerates instantly: (1)
- (2) - Scans from: Uncanny Avengers #15
1.08 IMMORTALITY
- Morgan Le Fay destroys Sentry, but after a while he simply reforms out of nothing: (1)
- (2) - Scans from: Dark Avengers #4
- Molecule Man destroys the Sentry, but Sentry reforms afterwards and attacks Molecule Man again: (1)
- (2) - Scans from: Dark Avengers #12
- Lindy kills Sentry, but he comes back to life shortly: (1)
- (2) - Scans from: Dark Avengers #13
1.09 SHAPESHIFTING
- Sentry changes his appearance from an older man with slight overweight, to a younger, more heroic version of himself: (1)
- (2) - Scans from: Sentry V1 #1 & Sentry V1 #4
- Void changes his appearances mid fight: (1)
- (2)
- (3) - Scans from: New Avengers #9 & #10
- More forms of the Void: (1)
- (2)
- (3)
1.10 ENHANCED VISION
1.11 ENHANCED HEARING
- Sentry is capable of hearing a butterfly sneeze in Africa, while he himself is in New York: - Scans from: Sentry V2 #2
- Sentry, who is in the Philippines hears Norman Osborn, who is in New York calling him: (1)
- (2) - Scans from: Agents Of Atlas #1
1.12 AURA DETECTION
- Sentry can track people by sensing their aura: - Scans from: Dark Avengers Annual #1
- Sentry says, that he feels Exitars energy in the White Hot Room (which is a different dimension): - Scans from: Uncanny Avengers #22
1.13 FORCE FIELDS
- Sentry creates a force field out of light to deflect Terrax' blast: - Scans from: Sentry V2 #1
1.14 TELEPORTATION
- Sentry teleports out of a tomb: (1)
- (2) - Scans from: New Avengers #8
- Sentry teleports away, after meeting Nate Grey: - Scans from: Dark X-Men #3
- Sentry teleports from the Sun and back to the Earth: - Scans from: Dark Avengers #13
- Sentry managed to get into an area which was protected by Reed Richard's force fields... Maybe he teleported inside: - Scans from: Sentry V1 #2
1.15 INVISIBILITY
- Sentry can turn invisible by deflecting light and radiant emissions: - Scans from: Civil War - The Return
1.16 TELEPATHY
- Sentry telepathically talks to Charles Xavier: (1)
- (2)
- (3)
- (4) - Scans from: Sentry V1 #4
- Sentry telepathically talks to Thor: - Scans from: Uncanny Avengers #10
- Once Reed Richards, Doctor Strange and he himself set up a device to make everyone forget about his existence to get rid of the Void. Sentry's mind was so strong that he started remembering and while searching for the answers he disabled the device, which made everyone forget about him and even made them ignore everything regarding the Sentry. All of that erased even the memories of animals: (1)
- (2) - Scans from: Sentry V1 #5
- They try to do that again, but the Sentry remembers his past once again: (1)
- (2)
- (3) - Scans from: Sentry VS Void
- (2)
- (3)
- (4)
- (5) - Scans from: New Avengers #9
- To save himself Sentry subconsciously puts his memories into the mind of a comic book writer, who then writers Sentry comics basing on Sentry's memories and makes it possible for the Avengers to find the Sentry and help him (keep also in mind that he managed to erase the memories of even the most resistant people like Thor, Hulk and Doctor Doom, as well most likely powerful omega level mutants): (1)
- (2) - Scans from: New Avengers #7 & #8
- Sentry resists Doctor Strange's mind magic and keep in mind that Dr. Strange is someone, who erased all of the memories from people's mind regarding Spider-Man's secret identities and forced them to ignore hints the same way Sentry did it: (1)
- (2) - Scans from: Sentry V2 #7
- Sentry beats Super Adaptoid telepathically: (1)
- (2) - Scans from: New Avengers Annual #1
- Sentry says that he could easily remove events from history books, obviously by using powers he has already displayed: - Scans from: New Avengers #24
- Absorbing Man, who has a fraction of Sentry's powers invades Sentry's mind, but only gets access to what the Sentry is letting him see: - Scans from: Civil War - The Return
- Emma Frost and Charles Xavier need to combine their efforts to invade Sentry's mind and even then Emma Frost has only access to the White Room she once built inside of Sentry's mind. Shortly after she is inside the Void attacks her and forces her to stay inside her Diamond Form to avoid being killed by the Void: (1)
- (2)
- (3) - Scans from: Dark Avengers & Uncanny X-Men - Exodus
- Marvel Boy invades Norman Osborn's mind, but is not able to invade Sentry's mind, which he describes as "impenetrable darkness": (1)
- (2) - Scans from: Agents Of Atlas #3
1.17 EMPATHY
- Sentry calms down the Hulk down: - Scans from: Sentry & Hulk
- Void attacks Hulk's mind: (1)
- (2) - Scans from: Sentry & Hulk
- Void attacks Spider-Man's mind: (1)
- (2) - Scans from: Sentry & Spider-Man
1.18 ENERGY EMISSION
- Sentry unleashes omni-directional energy to get rid of Attuma's soldiers: - Scans from: Sentry V2 #1
- Sentry and Photon unleash energies and destroy planets, even though they are still holding back: - Scans from: New Thunderbolts #14
- Sentry overloads the Absorbing Man with above planetary level energies: - Scans from: Civil War - The Return
- Sentry attacks World War Hulk with energy waves and starts destroying the city block in the process: (1)
- (2) - Scans from: World War Hulk #5
- Sentry's and Collective's escaping energies destroy a nearby moon: - Scans from: New Avengers #18
- Sentry charges Iron Man's armor with solar radiation: - Scans from: Mighty Avengers #11
1.19 ENERGY ABSORPTION
- Sentry contains a Cosmic Cube: - Scans from: Sentry & Fantastic Four
- It is stated that the Sentry can draw energy from everywhere: - Scans from: New Thunderbolts #14
- Absorbing solar radiation makes him stronger: (1)
- (2) - Scans from: Official Biography & Sentry V1 #1
1.20 ENERGY MANIPULATION
- Sentry can manipulate light to turn invisible: - Scans from: Civil War - The Return
- Sentry reflects a dream without even knowing what he is dealing with: (1)
- (2) - Scans from: Silent War #2
- Sentry gives Hulk a piece of his golden essence, which protects the Hulk in the fight against the Void: - Scans from: Sentry V1 #3
- It is stated that Sentry's mind is holding his powers together: - Scans from: New Avengers #9
1.21 WEATHER MANIPULATION
- Void creates a storm and a hurricane, which rotates in the wrong direction: - Scans from: Sentry V1 #5
1.22 HEALING
- Sentry healed the daughter of his therapist. The girl was in a catatonic state and had major spine issues: (1)
- (2) - Scans from: Sentry V2 #6
- Sentry heals the wounds of his wife, which were inflicted to her by Ultron: (1)
- (2) - Scans from: Mighty Avengers ~ #3 / #4
- To even Sentry's actions out the Void gives a young mother untreatable breast cancer: - Scans from: Sentry V2 #8
1.23 RESURRECTION
- Again the feat from above... Ultron did not only harm Lindy, but also kill her and Sentry resurrects Lindy: (1)
- (2) - Scans from: Mighty Avengers #6
1.24 LIFE CREATION
- Sentry creates a little werewolf: - Scans from: Dark Avengers #12
- Sentry subconsciously creates the Void: - Scans from: Sentry V2 #1
- Sentry creates gigantic sand golem, which fight for him: - Scans from: Uncanny Avengers #15
1.26 INTANGIBILITY = ARGUABLE
Sentry's tendrils go through everything, but that's also the only part of the Sentry, that ever went intangible: (1)- (2) - Scans from: Siege #4
1.27 POWER SHARING
- Sentry's shared some of his powers with others (scroll down for an in-depth explanation): (1)
- (2) - Scans from: Sentry V2 #3 & Sentry - Fallen Sun
2.00 SENTRY'S FIGHTS AND ENCOUNTERS
2.01 ABSORBING MAN versus SENTRY- Sentry fights Absorbing Man, who is already impressed by a fraction of Sentry's powers and says that he never felt power like that before. He asks Sentry if that's how it feels like to be God. Sentry then stops holding back and lets him taste even more power, but the same Absorbing Man, who absorbed Hulk's and Thor's power and even Odin's magic once, is not able to handle Sentry's power: - Scans from: Civil War - The Return
- During their second encounter Absorbing Man is smart enough to only take a fraction of Sentry's power and use that to at least get rid of the Sentry: - Scans from: Dark Reign - Lethal Legion #2
- During their third encounter Absorbing Man is empowered by a Cosmic Cube. Sentry is able to hurt him, but not really able to take him down for good. Then Absorbing Man uses Sentry's Kryptonite against him, which is reality warping: - Scans from: Mighty Avengers #33
- Sentry fights Ares and kills him after a very short and nearly one-sided battle: - Scans from: Siege #2
- Ares remembers his unpleasant encounter with the Void: - Scans from: Chaos War: Ares #1
- Sentry kills a bunch of atlantean terrorists and leaves only one alive, who later on gets fed to Venom: - Scans from: Dark Avengers #6
- Sentry kills Attuma: - Scans from: Sentry V2 #1
- Attuma remembers the Sentry: (1)
- (2)
- The Void fights the Avengers and many other teams like the X-Men, Inhumans, Fantastic Four and S.H.I.E.L.D and utterly stomps them, while Emma Frost is trying to help Robert Reynolds, who is subconsciously attacking the good guys: - Scans from: New Avengers #9 & #10
- The heroes are fighting against the villains in Asgard, but once the Sentry bullrushes through Asgard everyone is fighting for survival: - Scans from: New Avengers #64 & #64
- The Void fights the Avengers and many other heroes again and easily stomps them, until they all receive healing and a huge empowerment, which give them the ultimate edge in the fight. However, the Void does not go out before killing Loki: - Scans from: Siege #4
- A different angle of the Void killing Loki via molecule manipulation: - Scans from: Mighty Avengers #36
- Sentry says that he could kill all of he Avengers - Scans from: New Avengers #24
- Sentry fights Blue Marvel: - Scans from: Adam - Legend Of The Blue Marvel #5
- Sentry kills Carnage by flying him into the orbit and ripping him apart: - Scans from: New Avengers #2
- Carnage remembers the Sentry: - Scans from: Carnage #4
- A weakened Sentry fights the Collective, a man with the powers of 50 different mutants, who easily defeated the planetbuster Binary, killed nearly the entire "Alpha Flight" team and stomped a bunch of other heroes. During their fight, Sentry and Collective destroy a nearby asteroid / planet: - Scans from: New Avengers #18 - #20
- Sentry again flies through Doctor Doom's force fields and gets past his Crimson Bands of Cyttorak: - Scans from: Mighty Avengers #9
- Sentry attacks Doom, but Doom uses a Spirit Reversal Spell on Sentry, which has more impact than even Doom expected it. By the sound of the name of the spell it most likely confronted Sentry with the Void, which caught him off guard. Iron Man gives Doom the advice to stop it, if he wants to live another day: - Scans from: Mighty Avengers #10
- Sentry walks through Doctor Doom's force fields, which are at their full capacity (and such have deflected attacks from the Infinity Gauntlet, the Watcher, Galactus and an amped up Captain Britain. Sentry then rips Doom's armor apart and renders Doom shocked: - Scans from: Mighty Avengers #11
- The Sentry attacks a Doombot and then finishes it off later on: - Scans from: Dark Avengers #15
- Same fight as the one above... The Sentry destroys a Doombot, which then releases small, robotic drones, which start attacking the Watchtower and quickly overpowering Iron Patriot's force fields: - Scans from: Siege - The Cabal
- Sentry later on rescues Iron Patriot by destroying Doctor Doom's drones: - Scans from: Siege - The Cabal
- Sentry resists Doctor Strange's mind magic, breaks free and KO's Strange: - Scans from: Sentry V2 #7
- According to Spider-Man, Sentry fought Galactus to a standstill: - Scans from: Sentry & Spider-Man
- Nate Grey confirms it and says, that they've both fought Galactus:
- Sentry's bio confirms, that he has fought against Galactus:
- Sentry and the X-Men versus the General, one of Sentry's old foes: - Scans from: Sentry & X-Men
- Sentry faces Hercules (not really that much of a fight at all, since Sentry was holding back the entire time and then it was also already over and he had to save a bunch of people):
Scans from: Incredible Hercules #128
2.14 HULK versus SENTRY
- The Hulk attacks Sentry, but doesn't stand a chance: - Scans from: Sentry & Hulk
- A weakened Sentry fights World War Hulk, one of Hulk's most powerful incarnations: - Scans from: World War Hulk #5
- Sentry briefly encounters the Hulk: - Scans from: Hulk V2 #8
- The Hulk is on a rampage, which forces the Sentry to attack the Hulk: - Scans from: New Avengers: An Army of One
- Sentry fights Wendihulk (Hulk, who turned into a Wendigo): - Scans from: Hulk V2 #9
- Sentry fights a group of Inhumans on the Moon: - Scans from: New Avengers #24
- Sentry reflects an energy projectile from an Inhuman and beats him with his own weapons: - Scans from: Silent War #2
- Sentry insists to talk to Black Bolt and tanks his voice to the face: - Scans from: Silent War #5
- Sentry fights Iron Man, who uses cheap tactics to win (!): - Scans from: Invincible Iron Man V4 #10 & #11
- Sentry defeats the Molecule Man: - Scans from: Dark Avengers #11 & #12
- Sentry meets Moon Knight (not really a fight though): - Scans from: Vengeance Of The Moon Knight #2
- Sentry fights Namor in a fight, where Namor doesn't manage to land even one clear hit. Emma Frost describes the Sentry as godlike in his powers and directly refers to him as God, therefore she tries to find a different way to get rid of him: - Scans from: Dark Avengers & Uncanny X-Men - Exodus
- Sentry encounters Noh-Varr: - Scans from: Dark Avengers Annual #1
- Sentry fights Photon in a battle, which destroys multiple planets in the Microverse, while both are still holding back and later on Sentry cuts loose and releases even more destructive energy: - Scans from: New Thunderbolts #14
- Sentry fights the Punisher and actually gives the Punisher few feats: - Scans from: Punisher V7 #1
2.24 SHE-HULK versus SENTRY
- Sentry briefly encounters She-Hulk: - Scans from: Savage She-Hulk V2 #2 - #4
- Sentry overpowers Spider-Woman: - Scans from: New Avengers #50
- Super Adaptoid steals Sentry's powers, but Sentry comes back and beats Super Adaptoid telepathically: - Scans from: New Avengers Annual #1
- Sentry protects his wife from a Super Skrull: - Scans from: Mighty Avengers #14
- Sentry fights a bunch of Symbiotes and KO's Symbiote-Wasp: - Scans from: Mighty Avengers #8
- Sentry takes out Temugin, who funnily enough took tanks apart and even gave Hulk and Iron Man problems: - Scans from: Agents Of Atlas V2 #3
- Sentry easily defeats Terrax, one of Galactus' heralds: - Scans from: Sentry V2 #1
- Sentry fights the Thing: - Scans from: Mighty Avengers #10
- Sentry physically overpowers the Thing: - Scans from: Sentry - Fallen Sun
- Void fights Thor during the Siege of Asgard and quickly gains the upper hand: - Scans from: Siege #3 & Thor #608
- Sentry overwhelms Thor with strength and speed: - Scans from: Uncanny Avengers #10
- Sentry fights Thor and ends the fight in a shocking way: - Scans from: Uncanny Avengers #11
- Sentry encounters Wasp and later on Thor as well - during the fight he displays a number of various abilities and later on two-shots Thor: - Scans from: Uncanny Avengers #15
- Sentry fights Ultron and loses control later on: - Scans from: Mighty Avengers #3 - #6
- Sentry and Hulk fight the Void: - Scans from: Sentry & Hulk
- Sentry and Spider-Man fight the Void, but Spider-Man gets taken out rather quickly: -Scans from: Sentry & Spider-Man
- Sentry defeats the Void, who was attacking the Avengers before: - Scans from: Sentry V1 #1
- Sentry and a group of heroes and villains fight the Void, who seems to be stronger than ever before: - Scans from: Sentry VS Void
- Sentry and Hulk fight the Void again in the Negative Zone, where Void is at his most powerful, while Sentry at his most weakest. The "fight" does not end well for the Hulk: - Scans from: Sentry V2 #3
- Sentry gets confronted with the potential of the God Complex and later on fights the Void: - Scans from: Sentry V2 #5 & #6
- Later on Sentry fights the Void again and destroys him in a bloody fight: - Scans from: Sentry V2 #8
- During the "House Of M" event Scarlet Witch warped Sentry's reality and now he doesn't have super powers anymore, but a son and still a Void inside of him:
- Absorbing Man with reality warping powers separates Sentry and Void and they start to fight: - Scans from: Mighty Avengers #33
- Sentry and Void go through an inner struggle about Lindy's life: - Scans from: Dark Avengers #13
- Sentry knocks out Wolverine: - Scans from: Wolverine V3 #47
MAME 0.218
MAME 0.218
It’s time for MAME 0.218, the first MAME release of 2020! We’ve added a couple of very interesting alternate versions of systems this month. One is a location test version of NMK’s GunNail, with different stage order, wider player shot patterns, a larger player hitbox, and lots of other differences from the final release. The other is The Last Apostle Puppetshow, an incredibly rare export version of Home Data’s Reikai Doushi. Also significant is a newer version Valadon Automation’s Super Bagman. There’s been enough progress made on Konami’s medal games for a number of them to be considered working, including Buttobi Striker, Dam Dam Boy, Korokoro Pensuke, Shuriken Boy and Yu-Gi-Oh Monster Capsule. Don’t expect too much in terms of gameplay though — they’re essentially gambling games for children.There are several major computer emulation advances in this release, in completely different areas. Possibly most exciting is the ability to install and run Windows NT on the MIPS Magnum R4000 “Jazz” workstation, with working networking. With the assistance of Ash Wolf, MAME now emulates the Psion Series 5mx PDA. Psion’s EPOC32 operating system is the direct ancestor of the Symbian operating system, that powered a generation of smartphones. IDE and SCSI hard disk support for Acorn 8-bit systems has been added, the latter being one of the components of the BBC Domesday Project system. In PC emulation, Windows 3.1 is now usable with S3 ViRGE accelerated 2D video drivers. F.Ulivi has contributed microcode-level emulation of the iSBC-202 floppy controller for the Intel Intellec MDS-II system, adding 8" floppy disk support.
Of course there are plenty of other improvements and additions, including re-dumps of all the incorrectly dumped GameKing cartridges, disassemblers for PACE, WE32100 and “RipFire” 88000, better Geneve 9640 emulation, and plenty of working software list additions. You can get the source and 64-bit Windows binary packages from the download page (note that 32-bit Windows binaries and “zip-in-zip” source code are no longer supplied).
MAME Testers Bugs Fixed
- 04300: [DIP/Input] (cliffhgr.cpp) cliffhgr, cliffhnga: DIP switch values are reversed for “Short Scenes”. (italiandoh)
- 06897: [Graphics] (stfight.cpp) empcity: Red screen during scene transitions. (sasuke)
- 07336: [Sound] (intv.cpp) intv, intvoice [b17bomb]: No speech in Mattel Intellivision games. [iwilliamson]
- 07516: [Crash/Freeze] (twins.cpp) twins, twinsed2: Games lock up or reset after level 1-5. (Angelo Salese)
- 07530: [Crash/Freeze] (apollo.cpp) dn3000, dn3500, dn5500: Resetting via typing RE crashes the emulator. (Ivan Vangelista)
- 07531: [Crash/Freeze] (pong.cpp) breakout: MAME crashes with exception with -video bgfx. (Couriersud)
- 07533: [Graphics] (bnstars.cpp) bnstars1: Broken sprites and missing graphics. (cam900)
- 07534: [Timing] (apple2e.cpp) apple2ee: Time advances too quickly when using Thunderclock. (R. Belmont)
- 07554: [Graphics] (m68705prg.cpp) All machines in m68705prg.cpp no longer show LED values (default 000) when booting. (hap)
New working machines
- The Apprentice (Senario, Plug and Play) [Sean Riddle, David Haywood]
- Big Bonus Slots (Senario, Plug and Play) [Sead Riddle, David Haywood]
- Conny PDC100 - Pocket Dream Console [Sean Riddle, David Haywood]
- Cosmo Girl (Senario, Plug and Play) [Sean Riddle, David Haywood]
- Dance Dance Revolution Kids (GQAN4 JAA) [iMp, MetalliC]
- Excite Sports Wireless Interactive TV Game - 48-in-1 (set 1, NTSC) [Sean Riddle, David Haywood]
- Game & Watch: Mario's Cement Factory (Table Top) [algestam]
- Jungle's Soft / Ultimate Products (HK) Ltd Zone 100 [TeamEurope, David Haywood]
- Lexibook / Sit Up Limited Seal 50-in-1 [TeamEurope, David Haywood]
- Mario Roulette [ShouTime, MetalliC, R. Belmont]
- MiWi2 7-in-1 Sports [David Shah]
- Muscle Ranking Kinniku Banzuke Spray Hitter [Darksoft, MetalliC, rtw]
- The Perfect Mate (Senario, Plug and Play) [Sean Riddle, David Haywood]
- Psion Series 5mx [Ash Wolf, Ryan Holtz]
- Pop'n Stage EX (ver JB-A) [Jennifer Taylor]
- Sega Genesis Nomad (USA Genesis handheld) [cam900]
- Senario Deluxe TV Poker - Texas Hold'em, Blackjack & Video Poker (US) [Sean Riddle, David Haywood]
- Trump Grand PowerJoy (PJ001, NES based plug & play) [Sean Riddle, David Haywood]
- Who Wants to Be a Millionaire? (Senario, Plug and Play, US) [Sean Riddle, David Haywood]
- Zone 7-in-1 Sports (US) [Sean Riddle, David Haywood]
New working clones
- Denjin Makai (set 1) [caius, The Dumping Union]
- Enduro Racer (YM2151, FD1089B 317-0013A) [Brian Troha, Phil Bennett, The Dumping Union]
- Excite Sports Wireless Interactive TV Game - 48-in-1 (set 2, PAL) [TeamEurope]
- Fidelity Electronics Excel 68000 Mach IV 68020 Master 2325 [hap, Berger]
- GunNail (location test) [cpsystem3, trap15]
- Hegener + Glaser Mephisto Lyon 68030 [hap, anonymous]
- Hegener + Glaser Mephisto Portorose 68030 [hap, anonymous]
- Hegener + Glaser Mephisto TM Berlin (prototype) [hap, anonymous]
- Hegener + Glaser Mephisto TM Lyon [hap, anonymous]
- Hegener + Glaser Mephisto TM Vancouver [hap, anonymous]
- Hegener + Glaser Mephisto Vancouver 68030 [hap, anonymous]
- The Last Apostle Puppetshow [Smitdogg, David Haywood, The Dumping Union]
- Match'em Up (German) [TeamEurope, Brian Troha, The Dumping Union]
- Minky Monkey (Japan) [ShouTime]
- New Cherry '96 (v3.1, B PCB) [Ioannis Bampoulas]
- New Cherry '96 (v3.1C, G PCB) [Ioannis Bampoulas]
- New Cherry '96 Special Edition (v3.55, C1 PCB) [Ioannis Bampoulas]
- New Fruit Bonus '96 (v3.1, A PCB) [Ioannis Bampoulas]
- PC with V20 CPU [rfka01]
- Pop'n Music 1 (ver JA-A, HDD 1.00) [Jennifer Taylor]
- Pop'n Music 1 (ver KA-A, HDD 1.01) [Jennifer Taylor]
- Saitek Mephisto London 68030 [hap, anonymous]
- Saitek Mephisto TM London [hap, anonymous]
- Sega Mega Jet (Japan Mega Drive handheld) [cam900]
- Super Bagman (version 5) [Michel BLANCO]
- V.Smile Baby (Spain, with Aventuras en el Bosque de los Cien Acres) [Sean Riddle, ClawGrip]
Machines promoted to working
- Buttobi Striker [MetalliC, TeamEurope]
- Dam Dam Boy (on dedicated PCB) [MetalliC]
- Digital Equipment Corporation VT52 Video Display Terminal (M4) [AJR]
- Fuusen Pentai [MetalliC]
- Kattobase Power Pro Kun [MetalliC]
- Korokoro Pensuke [MetalliC]
- Lucky Girl (Wing) [Ivan Vangelista]
- MIPS Magnum R4000 (le) [Patrick Mackinlay]
- Pittanko Zaurus [MetalliC]
- Rushing Beat Shura (SNES bootleg) [dox]
- Shuriken Boy [MetalliC]
- Tsukande Toru Chicchi [MetalliC]
- Yu-Gi-Oh Monster Capsule [MetalliC]
Clones promoted to working
- Dam Dam Boy (on Tsukande Toru Chicchi PCB) [MetalliC]
- Senario / Play Vision Vs Maxx Texas Hold'em TV Poker - 6 Player Edition (UK) [Sean Riddle, David Haywood]
- Senario Vs Maxx Texas Hold'em TV Poker - 6 Player Edition (US) [Sean Riddle, David Haywood]
- Toki (Modular System) [Angelo Salese]
New machines marked as NOT_WORKING
- Advance Bright Ltd 4 Player System - 10 in 1 [Sean Riddle, David Haywood]
- Advance Bright Ltd / V-Tac Technology Co Ltd. Wireless Tennis (WT2000, ABL TV Game) [Sean Riddle, David Haywood]
- AT&T 3B2/300 [Bitsavers]
- AT&T 3B2/600 [Seth Morabito]
- AT&T 610 Business Communication Terminal [Bitsavers]
- AT&T 730X [Bitsavers]
- Bandai Design Master Denshi Mangajuku [SSJ, TeamEurope]
- Bandai Karaoke Ranking Party (Japan) [Sean Riddle, ClawGrip]
- Challenge Girl (Falcon bootleg) [ShouTime]
- Diana Elite [Juan Romero, ClawGrip]
- Digital Equipment Corporation VT62 DECscope [balrog, Lord Nightmare]
- Dinoking Battle [SpinalFeyd, Porchy]
- Dinoking Kids [SpinalFeyd, Porchy]
- Dragon Dance (V1.02J) [ShouTime]
- Eldorado (4.2) [English Amiga Board]
- Epoch / SSD Company LTD Excite Bowling (Japan) [Sean Riddle, Peter Wilhelmsen]
- Epoch / SSD Company LTD Excite Stadium DX (Japan) [Sean Riddle, Peter Wilhelmsen, ShouTime]
- Excalibur Electronics Inc Carl Edwards' Chase For Glory [Sean Riddle, GameHistory.org]
- Flashman [PinMAME]
- Generations (Retro-Bit) [Porchy]
- Hamy System WiWi 18-in-1 Sports Game [TeamEurope, David Haywood]
- Intec InterAct Complete Video Game - 111 Games & 42 Songs (G5410) [TeamEurope]
- JAKKS Pacific Inc / Toymax Telestory [Sean Riddle, ClawGrip]
- JAKKS Pacific Inc DC Super Heroes The Watchtower Hero Portal [Sean Riddle]
- Jungle Soft / Ultimate Products (HK) Ltd Zone 32-bit Gaming Console System (Family Sport 41-in-1) [TeamEurope, David Haywood]
- Knock Down 2001 (Japan, KD11 Ver. B) [Porchy, SpinalFeyd]
- Laser Quiz Greece [English Amiga Board]
- LeapFrog Little Touch LeapPad [Sean Riddle, ClawGrip]
- Lear Siegler ADM 12 Video Display Terminal [Bitsavers]
- Let's Play! Game Machine 240 in 1 [TeamEurope]
- Lexibook Compact Cyber Arcade - 250-in-1 (JL2375) [TeamEurope, David Haywood]
- Lexibook Compact Cyber Arcade - Frozen [TeamEurope]
- Majesco Golden Nugget Casino [Sean Riddle, GameHistory.org]
- Marcel van Kervinck Gigatron TTL Microcomputer [Sterophonick, AJR]
- Mirage World (satellite) [WX JF]
- Mostek AID-80F Development System [Maggi9295]
- My Wico Deluxe (Family Sport 85-in-1) [TeamEurope, David Haywood]
- National Semiconductor unknown INS8900 Multibus card (980305652) [Bitsavers]
- Network Computing Devices NCD19c [Don Maslin Archive]
- Novag Supremo [hap, Berger]
- Odeon Twister (v1.4) [English Amiga Board]
- Plug and Play Sudoku (VT based?) [Sean Riddle, David Haywood]
- Publications International Ltd Story Reader [ClawGrip]
- Publications International Ltd Story Reader 2.0 [ClawGrip]
- Retro FC Plus 168 in 1 Handheld [PeterVanSilie]
- Scorpion (Jun 15, 1999) [ClawGrip, Rampa]
- Senario / All in 1 Products Ltd Ultimate Sudoku TV Edition 3-in-1 [Sean Riddle, David Haywood]
- Simba / V-Tac Technology Co Ltd. TV Sports 10-in-1 / Decathlon Atlhetic Sport Games [TeamEurope, David Haywood]
- Smart Planet Sudoku Plug & Play TV Game '6 Intelligent Games' [Sean Riddle, GameHistory.org]
- SpongeBob SquarePants Bikini Bottom 500 (JAKKS Pacific TV Motion Game) [Sean Riddle, David Haywood]
- TaiKee Mini Arcade Games Console (Family Sport 220-in-1) [TeamEurope, David Haywood]
- Takara / SSD Company LTD Jara-Ja Land (Japan, home version) [Sean Riddle, Peter Wilhelmsen, ShouTime]
- TeleVideo Systems TeleVideo 924 Video Display Terminal [Bitsavers]
- Texas Reels (Ver. 2.00) [Ioannis Bampoulas]
- Tomy / SSD Company LTD Tomica Carnavi Drive (Japan) [TeamEurope, David Haywood]
- TV Virtual Fighter / Free Fight Kung Fu (Conny / Big Ben) [TeamEurope, David Haywood]
- unknown Namco System 10 medal game (MTL1 SPR0B) [SpinalFeyd TeamEurope]
- War III Cherry Best [Ioannis Bampoulas]
- Wow Wireless Gaming [TeamEurope, David Haywood]
New clones marked as NOT_WORKING
- 286 motherboards with 6-chip SUNTAC chipset [rfka01]
- 3SIUD-1.1 [rfka01]
- 486 motherboards using the SiS 85C496/85C497 chipset [rfka01]
- 486 motherboards using the UNI4800 chipset [rfka01]
- 486IG-B-2-1 [rfka01]
- A-Trend ATC-1415 [rfka01]
- A-Trend ATC-1425A [rfka01]
- Abit AB-PM4 [rfka01]
- Abit AB-PV4 [rfka01]
- AMI EISA Enterprise-III [rfka01]
- AMI EISA Enterprise-II [rfka01]
- AMI EISA Enterprise-IV [rfka01]
- AMI Super Voyager PCI-II [rfka01]
- AMI Super Voyager VLB [rfka01]
- AMI Super Voyager VLB-II [rfka01]
- AMI Super Voyager VLB-III [rfka01]
- Aopen AP43 [rfka01]
- Aopen VI15G [rfka01]
- AT&T 3B2/310 [Bitsavers]
- AT&T 3B2/400 [Bitsavers]
- Atari ABC-286/30 [rfka01]
- Atari PC4 [rfka01]
- Atari PC5 [rfka01]
- Biostar MB-1433UIV [rfka01]
- Chaintech 486SPM [rfka01]
- Chicony CH-486-33C [rfka01]
- Datavan Book-Size LAN station [rfka01]
- Driving Force (Galaxian conversion, Seatongrove UK, E-0237) [Juan Romero, ClawGrip]
- Edom 486VL3H [rfka01]
- Edom MV035F [rfka01]
- EFA 486 APIO [rfka01]
- EFA 4DMS HL3G-L4-VI [rfka01]
- EFA 4DMU HL3S [rfka01]
- Epoch / SSD Company LTD / Sonokong Real Ping Pong (Korea) [Sean Riddle, David Haywood]
- ExpertChip EXP4044 [rfka01]
- Fantasy Story (set 2) [ShouTime]
- Fighting Fantasy (Modular System) [ArcadeHacker, Recreativas.org, ClawGrip]
- Highscreen Colani Blue Note [rfka01]
- Klax (version 5, bootleg set 3) [f205v]
- The Lord Of The Rings (3.00) [PinMAME]
- Mintek BAY-1000C V1.01 [rfka01]
- MSI MS-4134 [rfka01]
- MSI MS-4145 [rfka01]
- Multitech Microprofessor II [Marc CAPDEVILLE]
- New Fruit Machine (Ming-Yang Electronic, vFB02-01A) [Ioannis Bampoulas]
- Octek Jaguar II [rfka01]
- Profex PC 33 [rfka01]
- Quizard 3 (v3.4, German, i8751 DE 132 A1) [TeamEurope]
- Quizard 4 Rainbow (v4.2, Czech, i8751 TS142 CZ1) [Caps0ff, TeamEurope]
- Scorpion (Oct 01, 1997) [ClawGrip, Rampa]
- Seibu Cup Soccer :Selection: (bootleg, set 4) [f205v]
- Siemens-Nixdorf PCD-3Nsl Notebook Computer [rfka01]
- SOYO 025R2 [rfka01]
- SOYO 30H [rfka01]
- Takara / SSD Company LTD / newgent e-kara (Spain, includes 3 songs) [Sean Riddle, ClawGrip]
- TD-4IP-UMC-AIO [rfka01]
- VS Computer Mahjong [ShouTime]
- Wild Cat 3 (CMV4 hardware) [Ioannis Bampoulas]
- ZIDA 4DVS [rfka01]
New working software list additions
- apple2_flop_clcracked:
- Air Navigation Trainer (cleanly cracked), Barron's Computer SAT Study Program (Version 1.0) (cleanly cracked), The Boy Jesus (cleanly cracked), Diascriptive Reading I (cleanly cracked), Green Globs and Graphing Equations (cleanly cracked), In Search of the Most Amazing Thing (First Revision) (cleanly cracked), Instant Recall (Version 1.1) (cleanly cracked), Magic Mailer (Version 1.1) (cleanly cracked), MicroChess (Version 2.0) (cleanly cracked), Mind Over Minors (cleanly cracked), The Spy's Adventures in North America (Version 1987-10-31) (cleanly cracked), Temple of Apshai (cleanly cracked), What's My Logic? (Version 1.0) (cleanly cracked), Wiziprint (Version 2.01) (cleanly cracked) [4am, Firehawke]
- Adventure Creator (cleanly cracked), Construct-A-Word II (cleanly cracked), Life Science (cleanly cracked), MIDI/4 (Revision 5) (cleanly cracked), The Quarter Mile (Version 4.0) (800K 3.5") (cleanly cracked) [4am, san, Firehawke]
- apple2_flop_orig: The Abyssal Zone, Adventure, Adventure Construction Set, Alien Typhoon, The Alpine Encounter, Amazon, Amnesia, The Ancient Art of War, Arthur: The Quest for Excalibur, The Bard's Tale, Borg, The Breckenridge Caper of 1798, Chess (Odesta) (Version 7.0), Crown of Arthain, Cuban Fantasy, The Dark Heart of Uukrul, Dave Winfield's Batter Up!, Diamond Mine, Dinosaur Days Plus!, Drug Alert!, Dunjonquest: Hellfire Warrior (Version 1), Dunjonquest: Hellfire Warrior (Version 2), Dunjonquest: Hellfire Warrior (Version 3), Dunjonquest: The Temple of Apshai (Revision 1), Dunjonquest: The Temple of Apshai (Revision 2), Dunjonquest: The Temple of Apshai (Revision 3), Dunjonquest: The Temple of Apshai (Revision 4), Earth Orbit Stations, Ecology Simulations II, Galactic Attack, Gears, Gold Rush! (Version 1.0M), Green Globs and Graphing Equations, Horizon V, The Hunt for Red October, In Search of the Most Amazing Thing, Interpreting Graphs, Into The Eagle's Nest, Journey (version 16), King's Bounty, Koronis Rift, Lords of Karma, Neuromancer, New World, Nord and Bert Couldn't Make Head or Tail of It (Release 19 / 870722), Now You See It, Now You Don't - Was it there? Was it missing?, Portal, Quest for the Scarlet Letter, Questprobe featuring The Hulk (Version 2.3/127), Rambo: First Blood Part II, Shogun, Southern Command, Space Quest: The Sarien Encounter, Star Trek: Strategic Operations Simulator, SwordThrust, Tangled Tales, Thrilogy, Wizardry II: The Knight of Diamonds (Version PV3S2V1/10-MAR-82), Wizardry IV: The Return of Werdna, Wizardry: Proving Grounds of the Mad Overlord (Version 2.1), Wiziprint (Version 2.1), Xyphus, Zork Zero [4am, Firehawke]
- bbc_rom: Acorn ADFS 1.33 (IDE), Acorn ADFS 1.53 (IDE), Acorn ADFS 1.57 (MMC), Harston ADFS 6.00, Harston ADFS 6.10, RetroClinic RamFS 1.00, RetroClinic RamFS 1.04 [Nigel Barnes]
- bbcb_flop: AMX Stop Press, BBC-Z88 Transfer Link, Beeb OPL: AdLib Christmas Carols, Beeb OPL: AdLib Classical Favourites #1, Beeb OPL: AdLib Jukebox, Beeb OPL: AdLib Jukebox Bonus Disc, Beeb OPL: AdLib Pop/Rock Grooves, Beeb OPL: Brix, Beeb OPL: Droplay, Beeb OPL: DynaBlaster, Beeb OPL: Jill of the Jungle, Beeb OPL: KiloBlaster, Beeb OPL: Solar Winds, Beeb OPL: Wacky Wheels, Beeb OPL: Xargon, Beeb OPL: Zone 66, BeebSID 19 - Classical, Chauffeur, Christmas Crackers, Enigma, EV1 Camera Interface, Harston ADFS System Disk 6.10, Icon Art Master, The Krystal Connection, MagScan - The Beebug Bibliography Disc v1.31, MEDL Tracker Ball Utilities, Mountain Panic, MR4200 32K RAM Board, Paranoid, UTILRAM: The Utility RAM, Video Camera Interface, VideoNuLA Support Disc, The Wapping Editor Utilities 1.21, The Wapping Editor Utilities 1.30, White Light, Zap! [Nigel Barnes]
- c64_cass:
- BMX Racers (set 4, Visiload loaders), The CF Power Pack Tape 5, Hero of the Golden Talisman, Match Point (set 2), Mermaid Madness, On Court Tennis, On Field Football, Outlaws, Rad Ramp Racer, Run the Gauntlet, Short Circuit, Skate Rock Simulator, Space Hunter, Spellbound, Sweep, Talladega, Yogi's Great Escape (set 2) [FakeShemp]
- Hole In One [FakeShemp, c64tapes.org]
- fmtowns_cd:
- Emit Vol. 3 - Watashi ni Sayonara o, The New Zealand Story (HMA-213) [redump.org, r09]
- Shooting Towns [rockleevk, r09]
- gameking: 4 in 1 - SeaGuard + Whirlybird + Spectask + Captain (set 2), 4 in 1 - Three Battles + Light Sword + Risker + Metal Deform (1MB cartridge), 4 in 1 Vol. 10 - Soldier + Seatercel + General + Seafight (1MB cartridge), [TeamEurope, SSJ]
- gmaster: Finite Zone [SSJ, Maxime Cohin, PeT]
- ibm5150:
- UCSD p-System [Davide Cavalca]
- Apogee Software Bonus Disk (Jumpman Lives!, Commander Keen in Invasion of the Vorticons) [Justin Kerk]
- ibm5170: Goal!, Street Fighter II [ArcadeShadow]
- jupace_cass: Forth Surround, Superchess II [Robbbert]
- jupace_snap: Casse Briques, Champs De Mines, Millipede, Pacman, Valkyr [Robbbert]
- megadriv: Sonic the Hedgehog 2 (World, prototype 19920821), Sonic the Hedgehog 2 (World, prototype 19920914) [drx, FakeShemp]
- n64: 007 - The World Is Not Enough (prototype, version 21) [Paulweeze71, FakeShemp]
- snes:
- Missile Command (prototype 19970210) [Baker64, FakeShemp]
- Earthworm Jim (USA, prototype 19940819) [Radar, FakeShemp]
- Arcana (USA, prototype), Super Nova (prototype) [Togemet2, FakeShemp]
- svision: Cross High (Euro, USA) [anonymous]
Software list items promoted to working
- gameking: 4 in 1 - AirWar + DeadShot + Challenge + Speedboat, 4 in 1 - CS-I + Soldier + Sea War + Thunderbird, 4 in 1 - Elfin + Chariot + Searcher + Peace Havass, 4 in 1 - Farer + Sortie + PhantomFighter + SeaBed War, 4 in 1 - Manhunt + Bobby + Tantivy + Racing Car, 4 in 1 - Nagual + Revenger + Terminator + Black Jack, 4 in 1 - Nobody + Bad Boy + Air Wrestle + MotherLove, 4 in 1 - TrojanLegend (Trojan) + HappyBall + Supermotor (Motor) + Lanneret (Hawk), 4 in 1 - Warrior + Cleverhawk + Valiant + MetalDeform (1MB cartridge), 4 in 1 Vol. 9 - Duckman + Ares + HappyKiller + Cycloneact [TeamEurope, SSJ]
- jupace_cass: 3D Maze, Ace Avoider, Ace Invaders (Forth Dimension), Ace Invaders (Hi-Tech Microsoft), Ace Manual Code Examples - Chapter 11 (mice), Ace Mines, Ace Star, Acevaders, Adventure A - Planet of Death, Alien Defender, Amazing Maze, Astrian Descent (Prototype), Atic Raid, Black Island Adventure, Bomber, Breakout, Callisto, Cavern Attack, Centipede, Chase, Chess, Dodge the Munch (Prototype), Duckshoot, Firebird, Frogger (Boldfield Computing), Fungle Monsters (Prototype), Gobbledegook, Green X Frog, Guessing Game, Krazy Kong (Prototype), Light Racer (Prototype), Memory Stars, Meteor, Meteor Racer, Meteors (Prototype), Micro Maze, Minefield, Othello, Owler, Quick-Draw (Prototype), Quick-Draw Practice (Prototype), Robohench (Prototype), Robohunt (Prototype), Sallors' Hornpipe, Sam and the Time Bombs (Prototype), SokoACE, SokoACE Map Editor, Space Battle, Star Trek, Sudoku, Tank Battle (Prototype), Tetris, Towers of Hanoi, Turbo (Prototype), Zapem, Zombies and Potholes [Robbbert]
New NOT_WORKING software list additions
- a800_cass: Serpentine, Zaxxon (set 1), Zaxxon (set 2) [AtariMania, FakeShemp]
- bbc_rom: Advanced Ram Operating System 1.00, Digistore Streamer 0.05, Digistore Streamer 0.07, Digistore Streamer 0.09, EPROM 1.03, RAMagic! 2.0B, RAMagic! 2.1M, Smart SPI, Turbo MMC 0.A3, UPURS 3.0R, UPURS 3.1R, UPURS 3.2R, UPURS 3.3R, UPURS 4.0R, UPURS 4.1R, UPURS 5.0R, UPURS 5.1R [Nigel Barnes]
- bdesignm_design_cart: Dragon Ball Z (design), Super Street Fighter 2 (design) [SSJ, TeamEurope]
- bdesignm_game_cart: Bishoujo Senshi Sailor Moon SS Illustration Club (game), Dragon Ball Z Taisen-gata Search Battle (game) [SSJ, TeamEurope]
- bkrankp_cart: J-Pop Rose, Vocaloid [Sean Riddle, ClawGrip]
- casloopy: Little Romance, Video Seal Wordprocessor [SSJ, TeamEurope]
- gmaster: Space Warrior [SSJ, Maxime Cohin, PeT]
- iqunlim_cart: Englisch für Anfänger [TeamEurope]
- pi_storyreader_cart: Toy Story 2 [Sean Riddle, ClawGrip]
- pi_storyreader_v2_cart: Toy Story 2 [Sean Riddle, ClawGrip]
- sega_beena_cart: Kazoku Minna no Nouryoku Trainer, Meet Bub-Bub to Eigo Tanken, Oshare Majo Love and Berry-Cute ni Oshare, Oshare ni Henshin HeartCatch PreCure!, Pocket Monsters Best Wishes! Chinou Ikusei Pokémon Daiundoukai [TeamEurope]
- telestory_cart: La Cenicienta - Bellezas en Flor / Cinderella - Beauties in Bloom (Spain), El Rey León II - El orgullo de Simba / The Lion King II - Simba's Pride (Spain), Winnie the Pooh - Salta, Tigger, Salta / Winnie the Pooh - Bounce, Tigger, Bounce (Spain) [Sean Riddle, ClawGrip]
- vbaby_cart: El Jardín de los Sueños... (Spain) [Sean Riddle, ClawGrip]
Source Changes
- bus/ss50/dc5.cpp: Added configuration option to force ready when motor is enabled. [68bit]
- Allows SWTBUG to boot without patching the ROM to ignore the ready status.
- formats/ap2_dsk.cpp: Don’t use symbolic names in the options specification, as the values are used as preprocessor tokens. [68bit]
- cpu/t11: Changed disassembler and register display to use octal number format, and fixed disassembly of SOB instruction. [AJR]
- cpu/v60: Sign-extend displacements for various addressing modes and DB/TB instructions. [AJR, Tahg]
- Added disassembler and preliminary emulation for National Semiconductor PACE CPU architecture. [AJR]
- Added disassembler AT&T WE32100 CPU architecture. [AJR]
- rendebgfx: Fixed incorrect swapping of red and blue components of screen tint. [AJR]
- machine/mc68901.cpp: Re-wrote USART emulation. [AJR]
- Added support for 16× clock pre-scaler and data transition synchronization.
- Implemented break generation and detection, internal loop-back, and synchronous mode.
- Adjusted clocks in harriet.cpp and machine/x68k_kbd.cpp to to match MFP-generated Baud rates.
- Serial terminal for tti (tti.cpp) actually works now.
- indiana.cpp: Replaced ASCII keyboard with AT-style keyboard (doesn’t completely work). [AJR]
- Also documented some clocks and interrupts.
- vt100.cpp: Merged video emulation with DEC Rainbow, implementing AVO attributes. [AJR]
- cpu/rx01: Added disassembler and preliminary CPU device for DEC RX01 custom firmware architecture. [AJR]
- cpu/vt50: Implemented character drawing, and added notes about processor architecture. [AJR]
- input_sdl.cpp: Process control characters so the natural keyboard can see them (SDL normally strips these out). [AJR]
- natkeyboard.cpp: Don’t strip linefeed characters (Ctrl-J) from natural keyboard input except when pasting strings. [AJR]
- tv912.cpp.cpp input updates: [AJR]
- Improved natural keyboard bindings for backspace and forward delete on tv912b.
- Made Ctrl-K and Ctrl-L work with natural keyboard on tv912b tv912c.
- Add preliminary DEC VT61/VT62 microcode disassembler and skeleton CPU device. [AJR]
- s2650: Changed to big-endian. [AJR]
- gigatron.cpp: Hooked up ROM and skeleton CPU device. [AJR]
- cpu/gigatron: Added disassembler. [AJR]
- unidasm: Handle word endianness for address-shifted architectures correctly and safely. [AJR]
- Added disassemblers for Motorola MC88100 and MC88110 RISC CPUs. [AJR]
- alpha68k.cpp: Improved dash event timings for Gold Medalist, relaxing gameplay qualification requirements. [Angelo Salese]
- toki_ms.cpp: Added some meat, confirming it’s similar to tokib. [Angelo Salese]
- twins.cpp updates: [Angelo Salese]
- Refactored driver code and split into multiple state classes.
- Added default non-volatile RAM contents for all games.
- Worked around crash after stages 1-5 in twins and twinsed2.
- psion5.cpp: Added Psion Series 5mx personal digital assistant driver. [Ash Wolf, Ryan Holtz]
- Added logging for system-on-a-chip peripheral accesses based on WindEmu.
- Added support for timers, keyboard, touch screen and buzzeticker.
- Implemented HALT register, improving performance.
- bus/isa/s3virge.cpp: Started implementing bit-blit operations, making Windows 3.1 usable with ViRGE drivers. [Barry Rodewald]
- pgm.cpp: Corrected ROM region widths, corrected sprite pixel extraction algorithm, and cleaned up code. [cam900]
- taitogn.cpp: Reduced redundant code by refactoring to share base class with Capcom ZN2. [cam900]
- c6280.cpp: Updated to more closely emulate behavior described in manual, cleaned up code, and updated notes. [cam900]
- machine/vrender0.cpp: Improved sound emulation, updated notes, and cleaned up code. [cam900]
- Fixed sample start position, partially implemented envelopes and interrupts, and made wave memory access use an address map.
- Improved sample rate calculation and support for dynamic sample rate changes.
- fmtowns.cpp: Updated notes on sound chips used. [cam900]
- model2.cpp: Changed manufacturer for Dead or Alive to the developer Tecmo. [cam900]
- system1.cpp: Fixed Sega System 1 color handling, improved ROM region names, and cleaned up code. [cam900]
- Converted PROM-based palette handling to use indirect entries, fixed bitmap clear behavior, and reduced runtime tag map lookups.
- sound/2612intf.cpp: Added YMF276 variant, and fixed output resolution. [cam900]
- sound/fm2612.cpp: Added support for different output resolutions. [cam900]
- megadriv.cpp: Added handheld variants, and added machine configuration for variants with YM3438 integrated in ASIC. [cam900]
- kaneko_spr.cpp: Fixed priorities when sprite persistence is enabled, and split sprite drawing from mixing. [cam900]
- kaneko16.cpp: Fixed sprite delay, corrected explbrkr sound ROM banking, and updated notes. [cam900]
- sound/huc6230.cpp: Fixed ADPCM playback rate, reduced ADPCM volume, cleaned up code, and updated notes. [cam900]
- sound/huc6272.cpp: Fixed ADPCM playback rate and updated notes. [cam900]
- Netlist library updates: [Couriersud]
- Added netlist library version number to code, and used it to invalidate save states if library version changes.
- Ensure diodes step by enough to alter the matrix.
- Increased time resolution to 100 picoseconds and improved synchronization with MAME icount.
- Added CD4006, CD4070 and TL084 devices.
- Added proxy support for clock.
- video/fixfreq.cpp: Added adjusters to aid in development and debugging. [Couriersud]
- netlist: Worked around MSVC bug in expansion of variadic macro arguments. [Couriersud, Firewave]
- atarittl.cpp: Hooked up fixed-frequency monitor for stuntcyc. [Couriersud]
- galaxian.cpp: Converted Konami audio filters to use netlist. [Couriersud]
- segas16b.cpp: Added analog audio filters to systems with YM2151 and µPD7759. [Couriersud]
- sunplus_gcm394.cpp updates: [David Haywood]
- Show startup screens and respond to inputs in jak_gtg and jak_car2.
- Fixed jak_car2 bitmap test display in service mode.
- xavix.cpp: Converted to direct RGB video output to allow support mid-screen palette changes. [David Haywood]
- pockchalw.xml: Changed chukkesr to use correct dump (previously used a duplicate from a different set). [David Haywood]
- vii.cpp: Added hacks to zon32bit and mywicodx to select correct banks for all games. [David Haywood]
- Split up the unwieldy vii.cpp into multiple source files. [David Haywood]
- plugins/hiscore: Made read_config function more robust. [eadmaster]
- imds2.cpp: Added Multibus slot and implemented iSBC-202 floppy controller card. [F.Ulivi]
- luaengine: Added read_range function to addr_space, allowing scripts to directly read blocks of data. [feos]
- Fixed crash when using -aviwrite or -mngwrite with system that lack screens. [Firewave, hap]
- atarisy1.cpp: Don’t generate interrupt 3 on systems that don’t support it. [GadgetFreak]
- mephisto_modular.cpp: Added Bavaria piece recognition chessboard. [hap]
- video/psx.cpp: Changed NTSC refresh rates to 59.82 Hz for 240-line mode and 59.94 Hz for 480-line mode. [hoholee12]
- Works around synchronization issues in beatmania IIDX games.
- gaelco2.cpp: Restored perfect quantum device configuration that was omitted from some machines after refactoring. [mc68k]
- machine/s3520cf.cpp: Improved emulation, and added RTC-4553 variant. [MetalliC]
- cpu/sh: Implemented SH-3 INTEVT register. [MetalliC]
- konmedal.cpp updates: [MetalliC]
- Added hopper, non-volatile RAM and timing/interrupt controller.
- Decoded graphics tiles for GX-based games and added per-game palette offsets.
- Added µPD7759 sound output.
- Added hack to fix mariourou scrolling, and documented observed row/column scroll issues for K052109 tilemaps.
- geneve.cpp: Implemented lower-level emulation of the Geneve architecture (Gate Array, PAL and Genmod daughterboard). [Michael Zapf]
- Also added RESET line to I/O port and peripheral box, and made Genmod card modifications a configuration option.
- ti99_2.cpp, ti99_8.cpp: Improved Hexbus handling, and fixed instability when loading from/saving to Hexbus floppies. [Michael Zapf]
- ti99: Block invalid accesses to VDP like writing on read address – fixes Ambulance game. [Michael Zapf]
- rended3d: Allow -attach_window to work with non-root windows. [Nathan Woods]
- formats/acorn_dsk.cpp: Added support for HADFS floppy images. [Nigel Barnes]
- bus/bbc/1mhzbus updates: [Nigel Barnes]
- Added BeebOPL FM Synthesiser.
- Added Sprow BeebIDE 16-bit and RetroClinic BBC 8-bit IDE interfaces.
- Added Acorn Winchester Disc.
- bbc.cpp: Added bbcm FinMOS 3.29 BIOS option (pre-release of MOS 3.50). [Nigel Barnes]
- bbc.cpp: Added bbcmaiv internal modem port, with Acorn AIV SCSI Host Adaptor card device. [Nigel Barnes]
- video/ims_cvc.cpp: Implemented cursor, simplified handlers, and reduced logging noise. [Patrick Mackinlay]
- cpu/mips/r4000.cpp: Fixed bad virtual address for [ls][dw][lr] exceptions, and fixed CP0 status on soft reset. [Patrick Mackinlay]
- Also improved logging and cleaned up code.
- machine/dp83932c.cpp: Implemented networking. [Patrick Mackinlay]
- jazz.cpp: Implemented soft reset, and hooked up sonic DMA. [Patrick Mackinlay]
- machine/mct_adr.cpp: Added crude sonic DMA bus master support, and fixed reset handling. [Patrick Mackinlay]
- cpu/v60: Fixed XOR instruction to not alter the carry flag, and improved debugger flags display. [R. Belmont, Tahg]
- konmedal.cpp: Improved colors for shuriboy, fuusenpn and mariorou. [R. Belmont]
- konendev.cpp: Hooked up correct real-time clock, and hooked up DPRAM. [R. Belmont, Heihachi_73]
- machine/spg2xx.cpp: Fixed a subtle interrupt bug that prevented clikstrt from booting. [Ryan Holtz]
- cpu/v60: Fixed carry flag handling for AND, OR and NEG instructions. [Ryan Holtz]
- cpu/arm7: Added ARM710T variant. [Ryan Holtz]
- plugins/cheat: Ignore leading colon on tags, as all tags must be absolute in cheats (GitHub #6114). [Ryan Holtz, DjDiabolik]
- romload: Increased width of total ROM size members to 64 bits (fixes loading percentage display for hapyfsh2). [Ryan Holtz]
- cpu/arm7/arm7.cpp, machine/s3c2400.cpp, machine/s3c2410.cpp, machine/s3c2440.cpp: Converted logging to use logmacro.h. [Ryan Holtz]
- hapyfish.cpp: Added preliminary FS8806 I²C hookup, and expanded notes. [Ryan Holtz]
- cpu/arm7: Added support for printing hapyfsh2 diagnostic messages. [Ryan Holtz]
- ut88.cpp, v6809.cpp: Removed use of deprecated machine configuration macros. [Ryan Holtz]
- naomi.cpp: Added preliminary 315-6154 system manager chip device used in DIMM board. [Samuele Zannoli]
- hapyfish.cpp: Added preliminary inputs. [Tahg, Ryan Holtz]
- apple2_flop_clcracked.xml: Replaced Music Construction Set (cleanly cracked) dump to fix damaged sector. [4am, Firehawke]
- apple2_flop_clcracked.xml: Corrected several titles. [Anoid]
- mephisto_modena.cpp: Added an older version of modena as a BIOS option. [Berger]
- mephisto_montec.cpp: Added another megaiv version as a BIOS option. [Berger]
- vsmile.cpp: Removed regional V.Smile variants and turned alternate ROMs into BIOS options with version numbers. [bmx]
- igs011.cpp: Added DIP switch locations to the Virtua Bowling sets. [Brian Troha]
- splash.cpp: Added DIP switch locations to Funny Strip. [Brian Troha]
- cdi.cpp: Decapped and dumped an i8751 microcontroller for German-language Quizard 2 sets. [Caps0ff, TeamEurope]
- Added MicroTouch touch screen controller ROM dumps (not hooked up). [ClawGrip, Kevin Eshbach, ArcadeHacker]
- ninjakd2.cpp: Re-dumped the ROMs for jt104 and corrected labels. [coolmod, The Dumping Union]
- snes.xml: Re-dumped Mr Tuff. [drx, FakeShemp]
- snes.xml: Documented Earthworm Jim - GamesMaster Special Edition PCB. [FakeShemp]
- megadriv.cpp Added Mega-CD Japan BIOS version 1.11. [Fredrik Nyqvist]
- namcona1.cpp: Updated chip types and ROM locations. [hammy]
- ddragon.cpp: Updated notes. [Jose Tejada]
- gunsmoke.cpp: Removed watchdog that isn’t present in hardware, corrected frequencies, and updated notes. [Jose Tejada]
- cpu/rx01: Dumped firmware PROMs. [Lord Nightmare]
- fmtowns_cd.xml: Changed aburner, aburner3 and lastsurv to used dumps with proper track indexes and offset correction. [redump.org, r09]
- at.cpp: Updated notes and added BIOS options. [rfka01]
- atturbo: Added cl286 BIOS option.
- epsax: Added 3vim002 and zz1343 BIOS options.
- ecs38632: Added 092588 BIOS option.
- op386wb: Added d41107 BIOS option.
- 386sc2c: Added s1b BIOS option.
- at486: Added 486upio, acer48622, 4alo001, 4alp001, zz1130, optimus, umc486a, a9c11f1f and 109k BIOS options.
- a486sp3: Added v301, v10101, v10102, v205 and v305 BIOS options.
- so4saw2: Added iob1, 0730, wa53, wa3, 0911 and 0911b BIOS options.
- ls486e: Added ls486eb BIOS option.
- pkm0038s: Added p20302 and p2020 BIOS options.
- um8498f: Added v14 and um849801 BIOS options.
- mb8433uud: Added 8881d and 08a BIOS options.
- mb1433ucv: Added ucvg BIOS option.
- genpc.cpp: Added arc123 and pac BIOS options to PC, and updated notes. [rfka01]
- xavix.cpp: Dumped internal ROM for Gachinko Contest! Slot machine TV (Japan). [Sean Riddle]
- atetris.cpp: Added UM3482 internal ROM data to atetb3482. [Sean Riddle]
- o2.cpp: Add added ip32prom_4_3 BIOS option to o2 (IP32 PROM V4.3). [Sean Riddle, Rampa, ClawGrip]
- fmtowns_cd.xml: Added the missing floppy disk dump for Fujitsu Habitat V2.1L10 [StuBlad, r09]
- vgmplay.xml: Updated seven items to match the latest vgmrips release. [Tafoid]
- Updated chelnov, fortzone_gb, fray_msx2, illcity_msxr, raiden, spirou_gb and sml2_gb.
- konmedal.cpp: Dumped color PROMs for buttobi. [TeamEurope, The Dumping Union]
- gameking.xml: Re-dumped all bad dumps (mc_4v01, mc_4v04, mc_4v07, mc_4v09, mc_4v14, mc_4v15, mc_4v16, mc_4v17, mc_4v18, mc_4v19a). [TeamEurope, SSJ]
- ms32.cpp: Confirmed ROM labels for p47aces. [trap15]
- segasp.cpp: Added network firmware version 1.21. [WX JF]
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