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My autoexec (Do I need some improvements)

net_maxroutable "1100"
rate "786432"
cl_cmdrate "128"
cl_updaterate "128"
cl_interp "0"
cl_interp_ratio "2"
cl_interpolate "1"
cl_lagcompensation "1"
cl_predict "1"
cl_predictweapons "1"

cl_showhelp "0"
cl_autohelp "0"
cl_disablefreezecam "0"
cl_disablehtmlmotd "0"
cl_autowepswitch "0"
cl_forcepreload "0"
cl_use_opens_buy_menu 0
cl_teammate_colors_show "1"
cl_downloadfilter "nosound"
cl_join_advertise "2"
cl_freezecampanel_position_dynamic "0"
ui_steam_overlay_notification_position "bottomright"
player_nevershow_communityservermessage "1"
net_client_steamdatagram_enable_override "1"
closeonbuy "0"
mat_queue_mode "2"
mat_queue_priority "1"
fps_max "600"
fps_max_menu "300"
r_dynamic "1"
r_drawtracers_firstperson "1"
muzzleflash_light "1"

snd_mute_losefocus 0
snd_music_selection 1
snd_menumusic_volume 0
snd_roundstart_volume 0
snd_roundend_volume 0
snd_mvp_volume 0
snd_deathcamera_volume 0
snd_mapobjective_volume 0
snd_tensecondwarning_volume 0.20
snd_musicvolume_multiplier_inoverlay 0
voice_system_enable 1
voice_enable 1
voice_scale 0.20
voice_loopback 0
voice_mixer_volume -1
voice_caster_scale 0.1
snd_hwcompat 0
snd_hrtf_distance_behind 100
dsp_enhance_stereo 0
snd_mixahead 0.025
snd_mix_async 1
snd_front_surround_speaker_position 45
snd_rear_surround_speaker_position 90
snd_surround_speaker_pan_exponent 1.50
snd_surround_speaker_pan_radial_weight 0
snd_pitchquality 1
snd_ducking_off 1
snd_duckerattacktime 0.50
snd_duckerreleasetime 2.50
snd_duckerthreshold 0.15
snd_ducktovolume 0.55

m_rawinput 1
m_customaccel 0
m_customaccel_exponent 0
m_mousespeed 0
m_mouseaccel1 0
m_mouseaccel2 0
m_pitch "0.022"
m_yaw "0.022"
m_side 0.022
m_forward 0.022
sensitivity "0.95"
zoom_sensitivity_ratio_mouse "0.818933"

cl_crosshaircolor 1;
cl_crosshairdot 0;
cl_crosshairgap -3;
cl_crosshairsize 2;
cl_crosshairstyle 4;
cl_crosshairalpha 250;
cl_crosshairusealpha 1;
cl_crosshairthickness 0.5;
cl_crosshair_drawoutline 0;
cl_crosshair_sniper_width 1;
cl_crosshaircolor_r -1000;
cl_crosshaircolor_g 0;
cl_crosshaircolor_b -1000;

viewmodel_fov 68;
viewmodel_offset_x 2.5;
viewmodel_offset_y 0;
viewmodel_offset z -1.5;
viewmodel_recoil 0
viewmodel_presetpos 3;
cl_viewmodel_shift_left_amt "1.5"
cl_viewmodel_shift_right_amt "0.75"
cl_bob_lower_amt "5"
cl_bobamt_lat "0.33"
cl_bobamt_vert "0.14"
cl_bobcycle "0.98"

hud_scaling "1"
cl_hud_background_alpha "1"
cl_hud_bomb_under_radar "1"
cl_hud_color "0"
cl_hud_healthammo_style "0"
cl_hud_playercount_pos "0"
cl_hud_playercount_showcount "0"
cl_radar_square_with_scoreboard 1
cl_radar_always_centered "1"
cl_radar_rotate "1"
cl_hud_radar_scale "1"
cl_radar_icon_scale_min "1"
cl_radar_scale "0.4"
cl_radar_square_with_scoreboard "1"
safezonex "1"
safezoney "1"

alias "+jumpthrow" "+jump; -attack; -attack2"
alias "-jumpthrow" "-jump;"
bind "t" "+jumpthrow"
bind "MWHEELDOWN" "+jump"
bind "space" "+jump"
bind "n" "toggle voice_enable 1 0"
bind "-" "buy awp;"
bind "kp_slash" "buy awp;"
bind "KP_MULTIPLY" "aug; buy sg556;"
bind "kp_plus" " buy vest; buy vesthelm;"
bind "kp_minus" "buy ak47; buy m4a1;"
bind "kp_enter" "buy flashbang; buy smokegrenade; buy incgrenade; buy molotov; buy hegrenade; buy flashbang;"
bind "x" "use weapon_molotov; use weapon_incgrenade"
bind "z" "use weapon_hegrenade"
bind "mouse4" "use weapon_smokegrenade; use weapon_decoy"
bind "mouse5" "use weapon_flashbang"
bind mouse3 "toggle cl_righthand 0 1"
bind 3 "slot3; cl_righthand 0"; bind 2 "slot2; cl_righthand 1"; bind 1 "slot1; cl_righthand 1"; bind 4 "slot4; cl_righthand 1"; bind 5 "slot5; cl_righthand 1"; bind q "lastinv; cl_righthand 1"
bind "KP_HOME" " cl_crosshairgap -3; cl_crosshairstyle 4; cl_crosshairusealpha 1; cl_crosshairsize 2; cl_crosshairthickness 1; cl_crosshair_drawoutline 0; cl_crosshairdot 0; cl_crosshairalpha 200
bind "KP_5" " cl_crosshairdot 0; cl_crosshairgap -2; cl_crosshairsize 3; cl_crosshairstyle 4; cl_crosshairthickness 0; cl_crosshair_drawoutline 0; cl_crosshair_outlinethickness 1; cl_crosshairalpha 250
bind "KP_LEFTARROW" "cl_crosshairsize 1; cl_crosshairgap -2; cl_crosshair_drawoutline 0; cl_crosshairdot 1; cl_crosshairstyle 4; cl_crosshairthickness 0.5"; cl_crosshairalpha 250
bind "KP_DOWNARROW" " cl_crosshairgap -2; cl_crosshairstyle 4; cl_crosshairsize 2; cl_crosshairthickness 0.5; cl_crosshair_drawoutline 0; cl_crosshairdot 0; cl_crosshairalpha 250
bind "KP_RIGHTARROW" " cl_crosshairstyle 1; cl_fixedcrosshairgap -2; hud_showtargetid 1; cl_crosshair_friendly_warning 0; cl_crosshair_sniper_width 1;
bind "KP_END" "cl_crosshairsize 1; cl_crosshairgap -1; cl_crosshair_drawoutline 0; cl_crosshairdot 1; cl_crosshairstyle 5; cl_crosshairthickness 0.5; cl_crosshairalpha 250
bind "KP_UPARROW" "cl_crosshairdot 0; cl_crosshairgap -3; cl_crosshairsize 1; cl_crosshairstyle 4; cl_crosshairthickness 1; cl_crosshair_drawoutline 0; cl_crosshair_outlinethickness 1; cl_crosshairalpha 200
bind "KP_PGUP" "cl_crosshairdot 0; cl_crosshairgap -2; cl_crosshairsize 3; cl_crosshairstyle 4; cl_crosshairthickness 1; cl_crosshair_drawoutline 0; cl_crosshairalpha 200
bind "KP_PGDN" "cl_crosshairdot 0; cl_crosshairgap -3; cl_crosshairsize 2; cl_crosshairstyle 4; cl_crosshairthickness 0; cl_crosshair_drawoutline 0; cl_crosshairalpha 250
// VOLUME +/-
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "uparrow" "incrementvar volume 0 1 0.01" //increase vol.
bind "downarrow" "incrementvar volume 0 1 -0.01" //decrease vol.
bind "shift" "+speed ; r_cleardecals"
bind f "+lookatweapon ; r_cleardecals"
bind "CTRL" "+duck ; r_cleardecals"
bind r "+reload ; r_cleardecals"
developer 1
con_enable "1"
con_filter_enable 2
con_filter_text_out "Player:"
con_filter_text "damage Given"
bind j "rcon"
alias "c" "clear"
alias "ae" "exec autoexec"
alias "kz" "exec kz"
alias "a" "exec config"
echo "cfg has been executed"
submitted by nagizify to CounterStrikeBinds

Bastion, sweet Bastion - Snapshot 20w16a is out!

Bastion remnants, or "home sweet home" as Piglins would call them, are finally here! This snapshot introduces the home of the Piglins. If you scour the world you might also find ruins of some old portals.
This update can also be found on minecraft.net.
If you find any bugs, please report them on the official Minecraft Issue Tracker.

New Features in 20w16a

  • Added Bastion Remnants!
  • Added Ruined Portals
  • Added chain blocks
  • Added a new music disc titled "Pigstep" by Lena Raine which can only be found in Bastion Remnants

Bastion Remnants

What's made of Blackstone and full of piglins and hoglins? Bastion Remnants!
  • Added 4 separate Bastion Remnant types: Bridge, Hoglin Stable, Housing Units, and Treasure Room
  • You can find these sizable structures in all biomes in the Nether except the treacherous ash-dusted towers of Basalt Deltas
  • Explore, loot, and conquer a Bastion Remnant to call it your home...but beware, Piglins don't take kindly to intruders stealing their things

Ruined Portals

Shattered remains of ancient nether portals. Wonder who built them?
  • They can be found in any overworld or nether biome
  • Some are hidden underground, under the sea, or buried in sand

Changes in 20w16a

  • The piglin banner pattern can now be found in Bastion Remnants
  • Increased the amount of lava pools to make the deltas more "deltary"

Technical Changes in 20w16a

  • Added a button in the GUI that generates a jigsaw structure starting from the jigsaw block, using given generation depth.
  • Expanded the max size per axis of Structure Blocks from 32 to 48
  • Added a JMX MBean to monitor dedicated server tick times

JMX Monitoring

It is now possible to monitor the server tick times though JMX. The rationale for this is that JMX is a well known and supported monitoring technology with existing integrations and tools.
This enables server admins to hook alerts and graphing tools using ordinary JMX clients and dashboards.

Enabling JMX Monitoring

  • A new flag enable-jmx-monitoring has been added to the server.properties file which if set to true will expose an MBean with the Object name net.minecraft.server:type=Server and two attributes averageTickTime and tickTimes exposing the tick times in milliseconds.
  • In order for enabling JMX on the Java runtime you also need to add a couple of JVM flags to the startup as documented here.

Fixed bugs in 20w16a

  • MC-37557 - Sometimes a minecart sound plays/subtitle shown when loading a world
  • MC-91163 - Certain subtitles show up when the player is too far away to hear the sound
  • MC-154617 - Server hangs on stop due to rcon
  • MC-171020 - New nether biomes don't work properly in buffet worlds
  • MC-175919 - Villagers sometimes stop farming
  • MC-177136 - All compasses and lodestone compasses point to the same target, regardless of what type of compass it is
  • MC-177238 - Windows symbolic link in saves/ is no longer followed as of 20w14a
  • MC-177253 - Running a set_attributes function throws java.lang.NullPointerException if it contains an undefined attribute
  • MC-177316 - Lodestone compass in item frame does not update after turning
  • MC-178368 - When rotating a lodestone compass is put in the item frame the compass don't work

Get the Snapshot

Snapshots are available for Minecraft Java Edition. To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.
Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.
Cross-platform server jar:

What else is new?

If you want to know what else is being added and changed in the Nether Update, check out the previous snapshot post.
submitted by sliced_lime to Minecraft

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