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Doom 3 Weapon and ROE Tier List

I love these games. I believe they are under appreciated for not being fast like other Doom titles, and are very fun to master. This list will cover every weapon on Veteran skill, and does not include bosses which need to be killed with a specific weapon (I.E. Cyberdemon, Hell Hunters, Maledict etc). This is all just my opinion, I’d love to hear your rankings. Enjoy :)
F- Useless, never use these
  1. Fist: Worst of the worst. Even against zombies it’s very risky due to low damage. A death sentence against shotgun Z-secs and above, especially against high tier demons. You will always have ammo for at least one other weapon, and it will always function better than the fist. Avoid at all costs. If only the berserk appeared more often :((
  2. Flashlight: Similar range to the fist, same weaknesses but double the damage. Again, very risky to use. If you want to preserve ammo use the chainsaw. Good to see dark areas in the both games, so it is very useful. Can be activated with any weapon in BFG Edition, far more effective.
D: Ok weapons, use in a pinch
  1. Pistol: Your first ranged weapon, relatively low damage and ROF, but highly accurate. The Pistol is very effective at killing zombies and Imps, less so against Z-Secs due to their superior range to the previously mentioned enemies, but it can still be done. Good against weak hoard enemies. After you get the machinegun, it’s role is replaced, but can still be marginally useful.
  2. Chainsaw: Best weapon for saving ammo. It’s damage is surprisingly good even against mid tier demons, but it is dangerous in that role. Good when ammo is exhausted, could save your life.
C: Decent but outclassed
  1. Machine Gun: Useful midrange weapon. It’s very good up until the Recycling Sector due to its great power against low tier demons, Z-Secs, and zombies. However, after that it drops off in usefulness due to mid tier demons appearing in higher numbers. Decent damage and amazing accuracy, can be used the whole game against the mentioned enemies, and is also the best weapon to use against low health demons such as Trites and Lost Souls. It is good, but there are just better and more versatile options available.
B: Great weapons, very useful
  1. Grabber: Very powerful weapon against any demon with projectiles (sans the Revenant). It’s ability to one hit kill any low or medium tier monster you hit with its own projectiles make it fabulous against Vulgars and Imps, as well as making Hell Knights regret throwing fireballs. You can even kill other enemies caught in the blast radius easily. With good play, it can kill Mancubi and Bruisers quickly without ammo, but can be dangerous depending on the situation. It should never be a main weapon due to its slow nature and weaker matchups against Revenants and Hitscan monsters, not to mention being useless against melee enemies.
  2. Hand Grenades: Very versatile and unique tools. Notice I said tools, because if you rush into any level starting with Monorail with these equipped as a main weapon, you’ll be in for a bad time. They are meant to be used strategically around corners where you know enemies are lurking, or when enemies are rushing you. When used properly, they can easily kill mid range demons and disintegrate anything weaker with ease. They are slow and are risky against faster enemies due to their blast radius, but they stay useful the whole game due to their power and amazing matchups against common monsters.
  3. Shotgun: Staple close quarters devastator. It’s usefulness can not be overstated, it can even one hit kill a revenant if you’re quick enough. It will reliably kill weaker hellspawn and zombies and will make mid tier demons fear a shell to the chest. However, the need to run up to demons makes it risky in Delta Labs and beyond, but it’s power and reliability means you can always find a use for it. Ammo is everywhere, amazing backup weapon in later levels.
A-Amazing weapons, consistent and powerful.
  1. Rocket Launcher: Extremely powerful mid to long range weapon. It’s great crowd control and explosive punch make it excellent at killing hordes of weaker demons, or firing at high tier monsters such as Archviles and Mancubi. Can make most demons quake in terror as they can be one shotted. However, it is useless in close quarters as it can easily get you killed or seriously wounded.
  2. Double Barreled Shotgun: Titanic one shot kill potential and is amazingly consistent. It has the same risk for injury as the other Shotgun due to its small effective range, but because of its extreme power, it can be used against every enemy in the game, except maybe Mancubi and Bruisers. Even revenants and cacodemons fear being eradicated in one shot. Maybe the most consistent weapon in ROE.
  3. Plasma Gun and Chaingun: These two are so close it’s almost impossible to pick which is better. Both are the most consistent overall weapons, having decently common ammo, great damage, and have excellent matchups against weak, medium, or high tier monsters the whole way through the game. Pick one and you can’t go wrong, they are both fabulous.
-The plasma gun is definitely better against enemies behind cover and walking through doorways, and is better in very close quarters, plus it makes revenants unable to touch you. It is better to bring into normal rooms than the chaingun due to its quicker nature and longer effective range, being perfectly accurate, although with somewhat slow projectiles.
-The chaingun is far more powerful against high tier demons than the plasma gun. It’s capacity for headshots and it’s amazing damage means most enemies can’t stand up to it for more than a few seconds. Mid tier demons are especially vulnerable, most notably cacodemons and commando zombies. It kills powerful monsters such as Vagary and Hell Knights super quickly. It’s cone of damage also hits big enemies at a longer range than one might expect. However, it is slower than the plasma gun and ammo is slightly harder to find, and it can’t reach quite as far.
S-The best of the best, break the game.
  1. BFG 9000: Ridiculous. Ludicrous. Makes high tier monsters, bosses die in 1-2 shots charged guaranteed. Eviscerates mid and low tier monsters like they weren’t even there with it’s rays of extra damage, even when surrounded by multiple enemies. Ammo is scarce but some big stashes exist in hard levels. It has undeniable power, but take care of blast damage and overcharging. Have fun.
  2. Soulcube and Artifact: Not surprising that the signature weapons of the games are the craziest. Picking one over the other is just personal preference because they both break the game they’re in when you acquire it’s full power.
*The soulcube is a guaranteed instant kill on any non-boss enemy IN THE GAME. 1000 instant damage points. It also possesses the best long term effect of any weapon for free: healing you with the killed demons health. Every 5 kills is also decently fast and benefits from horde enemies in later levels. This gives you huge longevity and a free kill of key targets, usually archvilles and hell knights. However, the targeting may lead you closer to high tier enemies if you want a guaranteed lock on. If wildly thrown, it can target weaker enemies in front of the intended target.
*The artifact basically give you an enhanced berserk effect for its duration of use when you’re fully charged. You become invulnerable, slow time, and kill enemies with a single punch. This effect is hugely op, every enemy dies instantly when you hit them and you can’t be hurt, so massive fights become a joke. You become unstoppable. However, collecting souls can be somewhat tedious if you destroy the bodies around you with powerful weaponry in fights. This can be unfortunate if you have low health and no bodies, due to invulnerability being incredible clutch. Only gets invulnerability late in the game unfortunately, but it is still very good good before.
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