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As game Dev i would say in equal position: Bullfrog (Populous, Dungeon Keeper, Theme Hospital) and Relic (Homeworld, War40k series, Companie of Heroes) Rate this item: 1.00 2.00 3.00 4.00 5.00 Submit Rating. Find hidden easter eggs in movies, tv shows, software, music, books, and art. Homeworld's construction menu was straight forward and intuitive once the player was shown the basics in the tutorial. A tool used to edit MP3 files. According to GSM Arena, beta.

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Oculus Quest 2, Elite Strap with Charging Battery and Quest 2 Carrying Case. Contribute to the open source community, manage your Git repositories, review code like a pro, track bugs and features, power your CI/CD and DevOps workflows, and secure code before you commit it. How To Download Mods For Homeworld Remastered, Download My Own Minecraft Skin, Emoji Android Download Free, Deleted Mods From Downloads Mod Organizer. Help Roy run the pizzeria while Papa Louie is gone! Tested: windows 7 32 bit, windows 7 64 bit There are a few issues that you can encounter while trying to run Homeworld 2 on Windows 7. One of the most common problems seems to be that the game refuses to start or crashes to desktop after startup.

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Since I can't edit a post to this topic, I'll have to make another reply. Video Game Easter Eggs informative post. I have been periodically and comprehensively modding Homeworld 2 since 2020. Homeworld 2 Game Fixes, No-CD Game Fixes, No-CD Patches, No-CD Files, PC Game Fixes to enable you to play your PC Games without the CD in the drive. Software-update: Wine 1.1.27 - Computer - Downloads.

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ZKenir Child of Raikou May. What TFS mods work without the 1.1 patch as that makes the game unplayable to me and I long to have TFS back in my life. Bottom- Mac Pro (1, 1) and PowerMac G5 Quad Image 2: (left to right) PowerBook G3 Pismo (G4 Upgraded), iBook G3 466MHz (Firewire), PowerBook G4 1.5GHz 12", PowerBook G4 1.67GHz 17" Image 3: PowerMac G4 MDD Dual 1.42GHz (Overclocked to 1.5GHz) Image 4: iMac G3 (Summer 2020) 600MHz. Browse your Homeworld 2 directory til you reach the Acension subfolder (usually \Homeworld2\Bin\Profiles\Profile1\Campaign\ASCENSION). Can buy RS gold 2020 (Old School RS Gold) from us at any time!

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Second Cadet Campaign

Game will use Vassal cadet ships for battles. Battles can be player outside the vassal client if opponent agrees. Try to use the latest version of the module.We will use Discord for voice communication. It's easier than Goggle hangouts and skype for groups. https://www.youtube.com/watch?v=zHq8dJ8KxsI
RULES
We will use the Cadet game DAC. This is more forgiving to losing weapons and provides choice for the player as to what is damaged. For instance if a ship has a shuttle on board, it may be destroyed(shuttle and box) as a weapon hit instead of a ship weapon.
If a ship is uncontrolled there will be no penalties for that.
Battles are serial(this may change later if all players are comfortable handling more than one ship) : If you have two ships that move into a location with 3 enemy then your first arriving ship fights the first defender. If it wins it goes on to face the second defender, if you disengage or are destroyed your second ship now fights against the damaged foe.
Ships in battle that disengage by distance or sublight evasion, arrive back at your home world. If they re-enter the wormhole they move back to the other end of the wormhole but this uses up a movement of your next turn. If an incoming fleet is too big or scary you can preemptively retreat to a connected system at the cost of your next turns moves up to 2 ships. Any others retreat to homeworld(AKA starbase).
Homeworld or Starbase is where your ships originate and can be repaired.
Max Speed will be 15 not 16 for ships. This better replicates the 32 impulse game where on impulse 1 the only thing to moves is seeking weapons.
Filling out EA. We have found some players have bad internet connections and synchronization can be lost so we will use a spreadsheet for EA and that will be emailed to the GM (if a GM present) or to each other locked by password if no GM and password provided by end of game. This provides a sealed EA.
Fractional power
Wild Weasels (will +2 shift weapons fire)
Suicide shuttles (reduced arming and explosion)
Repair to internal systems by EDR and CRD
Powered repair of shields
Reserve power
Shield reinforcement
Cadet value ship explosions 2xdamcon
Het cost is 2.5 EM cost is also halved but isn't being used.
Electronic warfare other than from a WW is not being used.
Transporters & hit and run
Tbombs
Manned shuttles, Wild Weasels, Suicide shuttles
Full cloak (Fade period, double range +5 and damage down shifts if shot while cloaked
Labs to id seekers
Labs and probes for research (each ship is assumed to have 1 probe launcher)
Cadet Drone types
Overloaded weapons
Pseudo plasmas
Bolting
Fast loads
Envelopers
shotgunningNo carronade
probes as weapons
breakdown All ships have a 5-6 roll and one time -2 modifier
disengagement by distance and sublight
emergency decel
High energy turns
side slips
Tactical speed 0 manoeuvering
Campaign RulesEach players turn is processed one after the other.Each turn they have three actions.
Legal actions are:
Move a ship
Repair a ship at starbase or at a colony
Establish a mine
Establish a colony
Establish a FortificationAttempt to overcome a fortification if stuck in one.If moving a ship from a colonized life world (aka a colony) that action is a FREE action and does not count against your limit of three. This must be issued before 3 valid actions are executed. you can not do action 1, action 2 action 3 then free action. Free actions need to be executed before the third action is used. Movement off of the Homeworld/starbase does not provide free movements, although it does act as a repair point for issuing repair orders.
The MAPThe map consists of systems(planets) connected by wormholes.Planet types are Mineral, Life, Dead. Mineral worlds can be mined, life worlds colonized, and all worlds fortified. Dead worlds are useless except as fortifications.Fortifications trap enemy ships until the fortification is overcome or another ship lands in that system to set it free.Moving into a new system that has not been explored by anyone reveals to all what type of planet is there and a random roll is made for precursor items (bonus items such as Tbombs, Commando troops, MRS shuttles)
Alliances
Not possible. All other player's ships are treated as enemy units. When multiple players ships end in a system they must fight to destruction or retreat.
WinningEliminate the other players starbase. Any unit ending at an enemy starbase destroys it if all defending units are destroyed. If a battle at a starbase ends in a draw the attack is retreated to their starbase unless they can retreat by distance, sublight or through a wormhole.
Random Rolls
1) Established mine/colony
246)Nothing
3) Precursor Object (all non-transferable)
1 Tbomb
2 Cmdo
3 Extra Shuttle
4 Apr doubler
5 Repair pack
6 Incompatible object, apply 4 damage to ship
5)Encounter
submitted by spammeaccount to StarfleetBattles

[F4A][S] one-on-one Steven Universe rp wanted

I'm pretty open as far as gem/gem ships go, though I do prefer things with any of the Homeworld trio(lapis, Jasper, Peridot). I do paragraph style rp, generally sfw, and I really like hurt/comfort themed rps. I roleplay on skype(please pm me for it) and below is a list of characters that I can rp as. Lapis, Jasper, Pearl, Peridot, Blue Diamond, Rose, Sappire, Blue Pearl.
submitted by Mismon to Roleplay

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