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Microsoft Age of Empires Update 1.0c is an upgrade of Age of Empires 1.0 that includes the 1.0a & 1.0b patches, along with several enhancements and gameplay fixes. It doesn't use Internet connection to run this game. Age of Empires Latest Version! AOE III Collection - Internet Archive.

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UPatch HD is the unofficial (HD) patch for Age of Empires: The Rise of Rome - HD a complete revamp of the original game – with HD resolution, HD quality recognition, UPatch HD has become the preferred way to play AOE1. Publication date 1999 Usage Public Domain Mark 1.0 Topics A New Age is Upon Us Experience all the conflict, intrigue, greed, and power as you create the most feared and celebrated civilization in history, The Roman Empire. Currently, Goths are the top2 civ overall (#1 in 1650, although there is less than 1000 games recorded for this elo range). Age of Empires III: Definitive Edition is now available!

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Watch out for spam job ads from a new company called Tri-State Marketing -- it's the same secret MLM that previously spammed job ads from VP Rush/Grand Elite/Lion Legacy/Mid Tennessee Executives/Paramount Consulting and countless others

tl;dr thousands of these front companies open and close every year all around the world, all spamming the same vague marketing jobs that seem too good to be true. It's actually a super secretive, super controversial MLM recruitment operation that's been running for 40 years, constantly changing its name to try and outrun it's horrible reputation. For more information, research Smart Circle/CydcoCredico.
...
Hey Chattanooga. Just doing one of my regular public service announcements about these deceptive spam job ads. This time they're coming from a company called Tri-State Marketing. I've posted about these companies every so often and people seem to appreciate the warning, so I'm just passing along the latest.
Here's their site: http://tristatemarketinginc.com
Like all the other companies in their network, they spam super vague job ads and aggressively recruit online for jobs that do not really exist. Their goal is to get you in for a "first round interview" which is really like a sales pitch for their "management training program." They'll never mention what the job is until your first day of work, and will try and keep you from learning the name of the larger MLM for as long as possible. That's because this MLM group has an absolutely terrible reputation.
It started in the late 70's as DS-Max. They'd train door-to-door salesmen to resell cheap junk and recruit others to buy inventories and sell also. Then they realized it was cheaper and easier to sell coupons instead of actual products -- kinda like Groupon before the internet. Then they transitioned into selling contracts for cable and telecom companies like DirecTV and Xfinity at Walmart and Costco. Most controversially, they also have a third party charity solicitation division where they raise a bunch of money for a charity and keep most of it. The idea is that if you work really hard for a year or two on commission and pay your "owner" part of your commission, and he pay the owners above him part of the commission too, then you'll earn your promotion to being an "owner" as well -- at which point you transition to recruiting full time and use the aggressive sales tactics you learned in the field to try and recruit new people into the pyramid-shaped business model. And once you train five other owners who each train five other owners, you'll be a millionaire. Supposedly.
To succeed in "the business" as it's known, recruits must work all day six days a week. they are forced to attend hours of unpaid motivational meetings a day. They spend their off days doing unpaid "team building" events. You have to take motivational calls in your free time to make sure your "attitude" is always up. young salespeople are shipped around the country on "road trips' to sell in other cities and share hotel rooms for weeks at a time. They're also shipped around the country to work in new offices and regularly share crowded group homes with their coworkers. the meetings and moving around and crazy work schedules effectively sever any new recruit from their old lives, friends and family. They're promised that once they make it to "ownership" that all their hard work and sacrifice will pay off.
But then they find it out's all been a lie, and that they're usually making less as an owner than they were as sales reps. But the only way they can actually make money in the system is to convince others to join -- which means that in spite of how miserable and lonely and isolated and broke they are, they have to spend all day every day pretending to be so happy and rich that others will commit to the business too. This takes a huge psychological toll on the owners. And it's hard to get out because they're often broke and in debt to the company, living halfway around the country with a bunch of strangers who they can't confess any of their doubts or fears to because they'll be called out for "negativity."
Critics compare "the business" to a cult -- not spiritual in nature, but financial. Instead of offering eternal spiritual salvation, they offer eternal financial salvation. they use techniques described in the BITE model as ways cults indoctrinate members and modify behavior. This includes things like restrictions on time and sleep, isolation from friends and family, forced memorization tasks and chanting to block critical thought, forced co-habitation, internal jargon, financial exploitation and emotional dependence.
Maybe this is the kind of job you're looking for, and if that's the case then go for it. But people deserve to know the truth about the job and the company before replying to a deceptive job ad or going in for a misleading high-pressure interview/pitch. Especially now, with the Coronavirus health concerns. Nobody should get tricked into standing around inside Walmart all day, trying to talk to every passing customer. Times are tough and people need work. So these companies will definitely exploit that. They also go hard after recent college grads. So if you've got any in your family, let them know.
I've spent the last couple years working on a podcast about these companies here in Chattanooga. I'm done with it now, and hopefully I can have it posted and ready to share in a couple weeks. For more information on "the Business," Devil Corp is an amazing resource including information about lawsuits:
https://thedevilcorp.wordpress.com
A former sales rep made a documentary about the experience on YouTube called The Slave Circle:
https://www.youtube.com/watch?v=wyCRzBt7GuY
But his follow up, long-form interviews with former owners are even more chilling and informative:
https://www.youtube.com/watch?v=3uvlWp3aAOE
https://www.youtube.com/watch?v=iqUfT7nIEhE
https://www.youtube.com/watch?v=r1e96etrqrQ
https://www.youtube.com/watch?v=g224hD_aoTA
https://www.youtube.com/watch?v=4eUycNdsjtI
Actor Chris Pratt made it all the way to "owner" and makes fun of his experience on Conan:
https://www.youtube.com/watch?v=6EPbUDEzdnI
Ringing the Bell is the only book on the subject I can find, self-published by a former owner:
https://www.barnesandnoble.com/w/ringing-the-bell-luke-st-germaine/1113021879
An article from the Guardian about how the Special Olympics only received a small percentage of the money "the business" raised on its behalf:
https://www.theguardian.com/society/2014/jun/19/global-fundraising-company-keeps-96-of-122m-raised-for-special-olympics
submitted by BeCarefulItsAScam to Chattanooga

Witch's underpowered? (also, plead for help)

I am playing my second game of Pathfinder ever. My first game I only played 2 sessions of. So, I'm a newbie. My brother invited me to join his ongoing campaign (their characters had already reached level 14), so I created a level 14 witch. Witch came highly recommended as a debuff/buff class which was appealing to me at first. In addition, the witch has a familiar that can use share spells and deliver touch spells etc. Sounded awesome!
So we've played 3 sessions so far. I've watched the fighter charge in and bash the heck out of foes, followed by 3 large attacks and shield bashes, with shield bashing for every crit made. I've watched the monk punch and kick baddies into red mist. The magus deep fries enemies in their boots with touch spells on her sword.
Then there's me. The witch. Gonna use misfortune! yes! oh it missed. Doesn't matter anyway, the monk will take care of the enemy on his next turn.
I feel like I am well underpowered compared to the rest of my team. Granted, I am a brand new player to this, so perhaps I just didn't select the right feats, spells, and hexes. But I thought I would be more effective than this.
We are playing a campaign against mostly serpent folk. They are immune to mind-affects. So, there goes evil eye and slumber and several other good hex options. The DM (a rather unpleasant person; seriously had a very negative experience with him my first ever session with this group that has forever tainted this game for me) forbids using anything from pathfinder books he doesn't specifically own (despite any information on the hexes/spells/feats/familiars etc being readily available on the internet), so there goes a bunch of other good hex and spell options for me.
So I'm looking at my witch class table. I gain a new hex every other level. Hexes can be good, but that's all I get. One hex OR spell per turn doesn't feel like enough. The fighter gets multiple bonus feats, weapon training, armor training, increased effectiveness of bravery, and can attack multiple times per round. The monk gets access to bonus feats and a slew of special abilities as they level, and can attack multiple times per round. The magus doesn't just get new magus arcana's like a witch just get hexes. They get access to higher level armors, bonus feats, spell recall, other magus abilities that utilize their arcane pool.
Then there's the witch. Are hexes so powerful that a witch doesn't need access to any other class features? One hex per turn OR one spell per turn. I just feel underpowered. I thought that I would have ready access to patron spells, but they have to be prepared just like anything else. I thought maybe my familiar would help boost me, but not that I can see. Essentially it appears to be a walking/flying spellbook. Sure it can deliver touch spells, but then dies by AoO and there goes my spells. I have access to share spells, but I haven't found any useful "target: you" spells for a witch. I thought about boosting my familiar so it wouldn't die upon delivering a touch spell, but that would require using multiple feats to do so. So I can use feats to boost myself OR my familiar. I feel that I should be able to do both.
I'm new. So I assume I'm overlooking something. How can I be more effective as a witch? How can I boost my familiar AND keep myself useful? How can I cast Hexes AND spells?
My build:
Level 14 Witch (no other class or archetypes)
Elf
Starting Ability Scores: Str 8, Dex 14, Con 12, Int 19, Wis 14, Cha 12. I put 3 ability points from leveling into Intelligence (for Int 22).
I chose Autumn patron for the fact that witch doesn't have access to most of the spells at baseline, plus the aoe control spells.
My familiar is a rhamphorhynchus for init bonus and the fact it flies. I thought it's sudden swoop would come in handy for delivering touch attacks, but it appears the online consensus is that "melee attacks" don't include "melee touch attacks".
My skills aren't important to this discussion.
My feats:
Extra hex
Spell focus (I took this feat initially to boost necromancy spells because I had a lot of necromancy spells when I made the character, but the DM nixed all those spells the first time I played because they weren't in any books he specifically owned).
Improved initiative.
Ability Focus for +2 to DC checks against misfortune
Spell penetration
Spell Hex (Hex Vulnerability; i did indeed take this, as recommended by poster below!)\
Split Hex
My hexes:
Flight
Scar
Fortune
Cackle
Misfortune
Protective luck
Agony
Retribution
Ice tomb
My items:
I was allowed to start with full 185,000 gold
Headband of Vast Intelligence +4
Amulet of natural armor +2
Cloak of resistance +3
Cackling Hags Blouse
Corset of Dire Witchcraft
Glove of Storing
Belt of Incredible Dexterity +4
Ring of Protection +2
Dusty Rose Prism Ioun
Cracked Dusty Rose Prism Ioun
Rod of Abrupt Hexes
My traits:
Reactionary (+2 to initiative)
"Boarded in Mwangi Expanse" - a campaign trait that gives me access to polyglot language and +1 to kn nature checks about the jungle
My spells: (this is still a work in progress. a lot of my spells were nixed)
Lvl 1: Ray of Enfeeblement (Patron), Mudball, Web Bolt, Ear-Piercing Scream, Obscurring Mist, Enlarge Person, Burning Hands, Wave Shield. Bunch were nixed, have 2 slots still open.
Lvl 2: Create Pit (Patron), Cure Moderate Wounds (might replace), Frost Fall, Limp Lash, Vomit Swarm
Lvl 3: Gentle Repose (Patron MEH!), Lightning Bolt, Ice Spears, Sleet Storm. 1 more slot still open from nixed spells.
Lvl 4: Vitriolic Mist (Patron), Black Tentacles, Dimensional Door, Enervation, Ice Storm
Lvl 5: Major Creation (Patron MEH!), Major Curse, Suffocation (want to change, as has been pointless so far). 2 open slots from nixed spells
Lvl 6: Acid Fog (Patron), Eyebite, Unwilling Shield, Slay Living, Cone of Cold
Lvl 7: Caustic Eruption (Patron), Chain Lightning, Heal, Harm. 1 slot still open from nixed spells.
Some of the above spells I listed are replacement spells from previously nixed spells, so I'm ok switching some up.
Lastly, the books that HE has:
Core Rulebook
Advanced Player's Guide
Advanced Class Guide
Advanced Race Guide
Ultimate Magic
Ultimate Combat
Ultimate Equipment
Ultimate Campaign
Ultimate Intrigue
Serpent Skull Player's Manual
Occult AdventuresS
tarfinder (?)
Beastiary 1-5
We are allowed to use only these books. Seems like a lot, but is still restricting. For example, I was really excited to take Protective Luck Hex as well as Ice Spears spell. Those were flat out nixed initially, told I can't use them and I had to drop them. So, I actually went out and friggin bought the books for him so I could use them. So now I can also use:
Inner Sea Magic
Ultimate Wilderness
Heroes of the High Court
I know some have mentioned leaving the group. I'm doing this to be able to play with my brother who invited me. I have recommended that he leave the group because the guy really is quite caustic, but my brother doesn't have anybody else in the area he can play with. The DM really is not the type to "compromise". I have a hard time believing it myself, but he is just not a "people person". He doesn't care, has no "human interaction" skills or empathy. It's his way or the high way. If he interprets rules one way, and the rest of us interpret another, he just says, "we can talk about it later, but for right now, we're doing it my way cause that's the way the rules are."I mean, come on! I'm brand new to this game, like have literally never played this game before! I come in with this character and he says, "uh, nope. can't take that, that, that, or that. You know the rules!" But i don't know the rules. I've never played before, let alone played the game with him. He punished me for not knowing "his rules". I told him that this was quite upsetting and frustrating for me (especially as a new player) and my brother who helped me with this character. He says, "Good! I'm glad!"......
The last time we played using the rolld20 site, and I discovered I could type something in chat as one of the NPCs in the party. So what does he do? He bars me from being able to do that again, citing a rule he made months ago that was never communicated to me. This is a trivial thing for me, but shows you his personality.
submitted by Mervil43 to Pathfinder_RPG

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