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An Introduction to Ampless Setups

Aight so I feel like we’ve been getting at least a couple questions a day asking about ampless setups so I thought I should make a guide for people to help demystify the subject and help pick the ampless unit that best fits their needs.
I don’t claim to be an expert on any of this, so if there are any finer technical details that are wrong, or if there are any ampless units that I didn’t mention please let me know. Also a lot of this stuff is subjective so I’ll try to preface those parts and we can fight about who’s opinion is best in the comments. As a bit of a disclaimer, I personally Strymon Iridium that I really like so some points will be framed around that unit. I’m not going to directly discuss amp modelling via audio plugins and VSTs in comparison to hardware but I will touch on their pros/cons briefly.
So firstly we need to discuss the actual guitar amp in order to understand what components go into a good ampless unit
There are three main sections that make up tube amps. I won’t be discussing solid state amps since those aren’t usually offered by ampless units and most of the time people are after that tasty tube sound.
The first is the preamp section:
This is the part that gives the amp its flavour, or tonal colour, through a combination of EQ profile, compression, and saturation. It’s the part where you listen and can say ‘oh yeah that sounds like a fendemarshall/vox amp’. Different combinations of preamp tubes and tone stack styles will produce different results, and some amps have varying controls over the output gain so you can distort the signal. There are a lot of pedals out there that mimic the gain structure and tone stacks of guitar preamps like the Benson Preamp, Catalinbread’s foundation series, etc, that are mostly just supposed to be used to get those specific flavours of distortion. These pedals definitely can be used in lieu of a ‘real’ preamp. Furthermore, if you free yourself of the idea of chasing the sound of a specific amp then anything can be a preamp. I myself used a modded Boss Metal Zone with the drive at zero into a cab sim VST plugin for some recordings and it sounded pretty good.
The second is the power amp section:
In a typical tube amp, the power amp really only exists to drive the speaker output. It’s usually tube based, but it’s becoming more and more common for this section to be solid state as well. The tubes here can colour the tone and the interaction between the preamp and the power amp can be a big factor in how an amp sounds, but often times ampless units won’t even include adjustable parameters for power amp sections. Common pedal power amps include the EHX Magnum 44 and the Seymour Duncan Powertrain, both of which act as actual power amps and NEED to be plugged into a speaker cabinet in order for them to work. DO NOT PLUG EITHER OF THESE UNITS INTO CAB SIM PEDALS BECAUSE IT WILL NOT WORK AND YOU WILL PROBABLY BREAK BOTH PEDALS. Pedals like the Two Notes Torpedo series, DSM & Humbolt Simplifier, Atomic Amplifire Box, and the Mooer Radar include specific controls for power amp emulation, while the Strymon Iridium and the amp models in the Line 6 Helix do not (someone correct me on that if I’m wrong).
The third section is the speaker cabinet:
This is the part that makes the boom. Up until this section if you listened to the guitar signal running through it, it’d probably sound pretty nasty. Anyone who has ever plugged a guitar straight into their computer to listen to the result knows what I’m talking about. Speaker cabinets have a huge impact on the overall tone of an amp Speaker cabs will typically have a pretty drastic EQ curve to them to compensate for this. Most cabinets will filter or heavily dampen everything below 100hz and above 10khz Here’s a visual example, note how the highest highs and lowest lows are damn near completely gone. In an ampless unit, cabinet sections will be done two ways, either by an analog filter that will mimic the curve of a specific cabinet or with an impulse response (IR) loader. I won’t get too deep into IRs (mostly because I don’t fully understand them myself) but basically it’s the sonic measurement of ‘something’, in this case a speaker cabinet and the space it inhabits in the form of a digital .wav file. An IR of this space is captured by sending the full range frequency of 20hz-20khz through the space and recording the EQ response. Filters that mimic guitar cabs can have adjustable parameters, while IRs tend to more accurately capture the sound of a cabinet. IRs are not adjustable themselves, but it’s relatively easy to have different IR files for different setups. If you’ve ever bought an IR pack from Ownhammer you know the feeling of having literally thousands of IRs that cover every conceivable combination of speaker cabinet configuration, speaker brand, microphone type, placement, angle, etc. IRs can be made at different sample rates but the higher the sample rate, the higher the fidelity of the IR, and some ampless units only support higher resolution files.
“Ok so I learned something here but what gear do I buy to suit my needs?”
The answer this will entirely depend on what you hope to get out of an ampless setup and why you are considering going ampless in the first place.
The two main points that you should know by now are that the preamp makes it sound like a specific amp, and the cabinet refines the signal and makes it sound, well, good. A useful soft rule to remember is that a preamp with no cabinet will sound bad, but a cabinet with no preamp will sound fine but also maybe a bit lifeless.
Ampless setups offer many benefits:
  • Portability: no longer have to lug around that massive tube amp, or have to worry about what amp the venue has for you.
  • Versatility: being able to flip from a clean Fender model to a distorted Marshall amp with a single switch, being able to mix and match cabinets in any combination you’d like. Also most ampless units have the ability to easily run in stereo or have wet/dry routing instead of needing to own two amps.
  • Price: The most common intro tube amp that gets recommended to people is the Fender Blues Junior which retails for $599 new. It’s a staple for a reason, it’s sounds good and it’s relatively small but it will only ever sound like a Blues Junior. Now take the Line 6 HX Stomp which retails for the same price has literally 68 different guitar amp models in it, as well as having a load of bass amp models and tons of drive, modulation, delay, and reverb effects. The Strymon Iridium is $399 which is considered on the higher side of prices for guitar pedals, but if you frame it as getting a deluxe reverb, an ac30, and a superlead it makes a bit more sense.
  • Volume: Tube amps are loud, no way around it. And also they usually sound better the louder they get. But unless you have a private studio with good sound isolation you’re probably going to annoy your family and neighbours if you continually are cranking that Marshall stack. Most ampless units will have headphone outputs for silent playing, as well as the ability to adjust the gain to your ideal breakup point while still being able to control the overall volume. If you’re playing through an external speaker you can also set all this to whatever volume you want and still have it sound great.
  • Consistency: Being able to have the exact same guitar tone at home practicing, on a recording, or coming through the PA at a venue.
  • Simplicity: I suppose it’s a bit of a misnomer to call it simple when I’m writing a huge post about it, but I stand by it. I love my iridium because I can just sit down and play without having to fuss with the computer setup I used to use, I don’t have to worry about bothering my neighbours or my partner while she’s studying, and when I’m recording I can consistently get the exact same sound over and over again.
  • Upkeep: Tubes will wear out eventually and need to be replaced, and typically you will need an amp tech to do that for you. There isn’t much upkeep to be done on ampless units other than a periodic software update. On the flipside, it is likely that the tech in current ampless units will eventually be outclassed as new tech is invented. However, current offerings won’t be suddenly considered bad or unusable just because something better is available.
So which of these points resonated with you the most?
Are you trying to play more guitar without bothering your family? Do you just want to make cool sounds in your free time and don’t want to have to spend a grand on a tube amp?
  • If yes, then you want something that will just make your signal not sound crappy. Go for something that has a dedicated cab sim like the Mooer Radar or something in the Two Notes Torpedo Cab series. Desktop amps like the Yamaha THR line or the smaller Boss Katana units would also be a good choice here. If you already have an amp head that you love but can't use due to volume I would recommend the Two Notes Captor X which can act as a load box and attenuator for the head, and also has power amp/cabinet simulation, as well as a number of different output options.
Are you getting into home recording and want a lot of amp options? Do you need a something for gigs that will give you a consistent sound every night?
  • If yes then you might want to grab something in the Line 6 Helix line, Kemper ProfileFloor, Boss GT1000 (or Core model), Fractal Axe FX or FM3 Positive Grid BIAS Hardware. Things that have presets and deep editing so you can get the exact sounds that you want and also be able to easily recall them. It's also worth noting that the Kemper units and some of the Fractal Axe FX units have the ability to capture the sound of a specific preamp/power amp similar to how impulse responses are created.
Do you want something small and pedalboard friendly that will integrate well with the pedals you already have?
  • If yes then I would recommend a Strymon Iridium, DSM & Humboldt Simplifier, something in the Two Notes ‘Le’ series, or an Atomic Amplifire Box. You could also go an even more modular route and have a cab sim pedal like the Two Notes Cab M or a Mooer Radar at the end of your chain and a preamp of your choice somewhere in the middle. On the budget end, Mooer also has a line of preamp pedals that model specific amps with headphone outputs. Joyo has a line of amp sims pedals like the American/California/British sound which are amp sims with an analog cab filter but they do not have headphone outputs. Tech 21 has the character series which also model specific amps, have switchable analog cab filters, but do not have headphone outputs.
Are you interested in the form factor and convenience offered by ampless units but not sure if you’re ready to leave real analog tube amps behind?
  • There are a number of small(ish) pedalboard friendly ampless units that incorporate tubes into the preamp stage. Victory Amps has a line of pedalboard friendly preamps called the V4 line. All of them have great connectivity options but the Duchess model specifically has the ability be plugged directly into an external cabinet. The previously mentioned Two Notes ‘Le’ series incorporate tubes in the preamp sections and has switchable cab sims and headphone outputs. Milkman Amps sells a unit just called ‘The Amp’ which is a 50w tube preamp with a headphone output and balanced direct output that incorporates a cabinet simulation, as well as a 4-8 ohm speaker output and regular preamp output so it could be used with another cabinet solution.
Now this section is meant more to be a set of guidelines than an actual hard set of rules. Ampless units mentioned in one section can definitely work in other situations. I’m mostly playing at home these days and recording a bit but I’ve had a Strymon Iridium since April and have been very happy with it, and hopefully I’ll be able to use it live at some point.
FAQ:
What do I need to buy if I don’t just want to use headphones?
  • There are a few options. The big one people will recommend is a Full-Range, Flat-Response (FRFR) speaker which is just a speaker that will output whatever gets put into it as cleanly and neutrally as possible. PA systems would work as well, however they’re typically designed to handle anything that could be mic’d, run through the mixing console, and played out as loud as possible, while FRFR speakers are largely made specifically for use with amp modelling. Sweetwater has a good article on this. So yeah, if you want to feel real air being moved by your ampless setup you need a peripheral speaker, and some of them aren’t cheap. Studio monitors are another good option as well.
Do I need a DI for any of these?
  • Maybe? It will entirely depend on your situation and what other gear you own. If an ampless unit says it has balanced outputs then you don’t need a DI. If you’re plugging directly into an audio interface without balanced outputs you may need one to compensate for some volume loss, but again this will depend on the audio interface and the ampless unit you go with. I haven’t experienced any issues plugging my Iridium into my Zoom U-24 personally but from reading posts here on reddit as well as the owner's facebook group some people have had issues. If you’re playing gigs a lot it’s probably not a bad idea to have one, especially since they’re kind of a ‘buy once’ type of thing. With that said though, I’ve yet to play a gig where the sound guy didn’t have a milk crate full of radial DI’s available for me use if I needed.
Do I need an effects loop?
  • Again, maybe? An effects loop allows you to insert effects between the preamp and power amp, so if your preamp has a lot of gain in it you can have time-based effects like delay and reverb in the loop so they don’t get distorted before they come out of the speaker. With ampless units it’s easy enough to place your time based effects after it, with the downside being you wouldn’t be able to use the headphone output on it. If you’re recording with an ampless unit you definitely don’t need an effects loop, you can just put all your time based effects after it, since that’s typically what would happen in a real studio situation through reamping. A lack of an effects loop definitely doesn't detract from its usability.
Can I plug any of these into a normal guitar cab?
  • Not without some extra gear. We’ve already established that guitar cabs need to be powered by something in order to work, so you would need something to function as an actual power amp to drive a cab like the Seymour Duncan or EHX power amps mentioned in that section. From there you could plug your ampless unit into the power amp, but you would need to disable any power amp and cabinet simulation in order for it to sound normal.
Do I need a unit with power amp modelling?
  • Probably not. It’s really one of those minor things that you likely won’t need to touch outside of a studio situation. It is definitely not as crucial to modelling an amp's sound as the preamp and cabinet are.
What about software options?
  • Software is a great move if you’re doing a lot of home recording or run a recording studio. Using software would allow you to record a dry guitar signal and then be able to flips through many different amp models and finely tune each one until you get your ideal sound. With software it is also much easier to combine the sound of multiple amps and cabinets. The downside is the good software is usually as expensive as other ampless units, are harder to use in live situations without any latency, and require a lot of infrastructure such as a computer with good processing power, a good audio interface, and then headphones or monitors. IK Multimedia Amplitube, Native Instruments Guitar Rig, Line 6 Helix Native, Positive Grid BIAS, Waves GTR3, Universal Audio Guitar and Bass Amp Sims are all popular options, and also Logic Pro has a good selection of built in amps and pedals. For anyone wanting to get their feet wet with modelling software I highly recommend STL Tones Emissary Plugin Bundle which is free and sounds pretty great, though it is meant for higher gain style tones.
Do digital modelling amps really sound as good as the real thing?
  • Pretty much yes, but it’s very subjective. Playing through your headphones won’t necessary ‘feel’ the same as playing through a real tube amp, but it will sound just as good if it’s being run through a venue sound system, connected to an interface for recording, or just being enjoyed quietly by you. There are plenty of comparison/blind test videos on YouTube, just search ‘line 6 helix vs’ or ‘strymon iridium vs’ or whatever and you’ll get lots of shootout style videos to comb through. I will mention that the Iridium has a Jfet-based analog input that makes it react and feel the same as playing through a real tube amp.
How well do these ampless units take pedals?
  • Again, this part is pretty subjective and will also vary unit to unit and vary depending on the pedals. I think I'll leave this question open to the sub to answer in the comments since I don't have a wide enough range of experience to make a good statement on it. However, I will mention that the Strymon Iridium takes pedals extremely well. I think it has something to do with the aforementioned jfet based front end. I have a video of me maxing a Boss MT-2 into it and it still sounds decent. Conversely, I had a Joyo American Sound for a time and I thought it sounded quite bad when combined with other drive pedals.
Alright so I hope this had some useful information. Feel free to correct me on anything in the comments section if I've missed something or have gotten anything wrong.
Are you using an ampless unit? If so, what do you have? How are you using it? How do you like it? How well does it work with your pedals?
Also big thanks to sandalwoodgrips, tuhhahmiss, funkmasterJo__D, and HopefulUtopian for helping me edit and refine this post.
submitted by PantslessDan to guitarpedals

MAME 0.218

MAME 0.218

It’s time for MAME 0.218, the first MAME release of 2020! We’ve added a couple of very interesting alternate versions of systems this month. One is a location test version of NMK’s GunNail, with different stage order, wider player shot patterns, a larger player hitbox, and lots of other differences from the final release. The other is The Last Apostle Puppetshow, an incredibly rare export version of Home Data’s Reikai Doushi. Also significant is a newer version Valadon Automation’s Super Bagman. There’s been enough progress made on Konami’s medal games for a number of them to be considered working, including Buttobi Striker, Dam Dam Boy, Korokoro Pensuke, Shuriken Boy and Yu-Gi-Oh Monster Capsule. Don’t expect too much in terms of gameplay though — they’re essentially gambling games for children.
There are several major computer emulation advances in this release, in completely different areas. Possibly most exciting is the ability to install and run Windows NT on the MIPS Magnum R4000 “Jazz” workstation, with working networking. With the assistance of Ash Wolf, MAME now emulates the Psion Series 5mx PDA. Psion’s EPOC32 operating system is the direct ancestor of the Symbian operating system, that powered a generation of smartphones. IDE and SCSI hard disk support for Acorn 8-bit systems has been added, the latter being one of the components of the BBC Domesday Project system. In PC emulation, Windows 3.1 is now usable with S3 ViRGE accelerated 2D video drivers. F.Ulivi has contributed microcode-level emulation of the iSBC-202 floppy controller for the Intel Intellec MDS-II system, adding 8" floppy disk support.
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  • 04300: [DIP/Input] (cliffhgr.cpp) cliffhgr, cliffhnga: DIP switch values are reversed for “Short Scenes”. (italiandoh)
  • 06897: [Graphics] (stfight.cpp) empcity: Red screen during scene transitions. (sasuke)
  • 07336: [Sound] (intv.cpp) intv, intvoice [b17bomb]: No speech in Mattel Intellivision games. [iwilliamson]
  • 07516: [Crash/Freeze] (twins.cpp) twins, twinsed2: Games lock up or reset after level 1-5. (Angelo Salese)
  • 07530: [Crash/Freeze] (apollo.cpp) dn3000, dn3500, dn5500: Resetting via typing RE crashes the emulator. (Ivan Vangelista)
  • 07531: [Crash/Freeze] (pong.cpp) breakout: MAME crashes with exception with -video bgfx. (Couriersud)
  • 07533: [Graphics] (bnstars.cpp) bnstars1: Broken sprites and missing graphics. (cam900)
  • 07534: [Timing] (apple2e.cpp) apple2ee: Time advances too quickly when using Thunderclock. (R. Belmont)
  • 07554: [Graphics] (m68705prg.cpp) All machines in m68705prg.cpp no longer show LED values (default 000) when booting. (hap)

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  • Big Bonus Slots (Senario, Plug and Play) [Sead Riddle, David Haywood]
  • Conny PDC100 - Pocket Dream Console [Sean Riddle, David Haywood]
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  • Lexibook / Sit Up Limited Seal 50-in-1 [TeamEurope, David Haywood]
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  • MiWi2 7-in-1 Sports [David Shah]
  • Muscle Ranking Kinniku Banzuke Spray Hitter [Darksoft, MetalliC, rtw]
  • The Perfect Mate (Senario, Plug and Play) [Sean Riddle, David Haywood]
  • Psion Series 5mx [Ash Wolf, Ryan Holtz]
  • Pop'n Stage EX (ver JB-A) [Jennifer Taylor]
  • Sega Genesis Nomad (USA Genesis handheld) [cam900]
  • Senario Deluxe TV Poker - Texas Hold'em, Blackjack & Video Poker (US) [Sean Riddle, David Haywood]
  • Trump Grand PowerJoy (PJ001, NES based plug & play) [Sean Riddle, David Haywood]
  • Who Wants to Be a Millionaire? (Senario, Plug and Play, US) [Sean Riddle, David Haywood]
  • Zone 7-in-1 Sports (US) [Sean Riddle, David Haywood]

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  • Enduro Racer (YM2151, FD1089B 317-0013A) [Brian Troha, Phil Bennett, The Dumping Union]
  • Excite Sports Wireless Interactive TV Game - 48-in-1 (set 2, PAL) [TeamEurope]
  • Fidelity Electronics Excel 68000 Mach IV 68020 Master 2325 [hap, Berger]
  • GunNail (location test) [cpsystem3, trap15]
  • Hegener + Glaser Mephisto Lyon 68030 [hap, anonymous]
  • Hegener + Glaser Mephisto Portorose 68030 [hap, anonymous]
  • Hegener + Glaser Mephisto TM Berlin (prototype) [hap, anonymous]
  • Hegener + Glaser Mephisto TM Lyon [hap, anonymous]
  • Hegener + Glaser Mephisto TM Vancouver [hap, anonymous]
  • Hegener + Glaser Mephisto Vancouver 68030 [hap, anonymous]
  • The Last Apostle Puppetshow [Smitdogg, David Haywood, The Dumping Union]
  • Match'em Up (German) [TeamEurope, Brian Troha, The Dumping Union]
  • Minky Monkey (Japan) [ShouTime]
  • New Cherry '96 (v3.1, B PCB) [Ioannis Bampoulas]
  • New Cherry '96 (v3.1C, G PCB) [Ioannis Bampoulas]
  • New Cherry '96 Special Edition (v3.55, C1 PCB) [Ioannis Bampoulas]
  • New Fruit Bonus '96 (v3.1, A PCB) [Ioannis Bampoulas]
  • PC with V20 CPU [rfka01]
  • Pop'n Music 1 (ver JA-A, HDD 1.00) [Jennifer Taylor]
  • Pop'n Music 1 (ver KA-A, HDD 1.01) [Jennifer Taylor]
  • Saitek Mephisto London 68030 [hap, anonymous]
  • Saitek Mephisto TM London [hap, anonymous]
  • Sega Mega Jet (Japan Mega Drive handheld) [cam900]
  • Super Bagman (version 5) [Michel BLANCO]
  • V.Smile Baby (Spain, with Aventuras en el Bosque de los Cien Acres) [Sean Riddle, ClawGrip]

Machines promoted to working

  • Buttobi Striker [MetalliC, TeamEurope]
  • Dam Dam Boy (on dedicated PCB) [MetalliC]
  • Digital Equipment Corporation VT52 Video Display Terminal (M4) [AJR]
  • Fuusen Pentai [MetalliC]
  • Kattobase Power Pro Kun [MetalliC]
  • Korokoro Pensuke [MetalliC]
  • Lucky Girl (Wing) [Ivan Vangelista]
  • MIPS Magnum R4000 (le) [Patrick Mackinlay]
  • Pittanko Zaurus [MetalliC]
  • Rushing Beat Shura (SNES bootleg) [dox]
  • Shuriken Boy [MetalliC]
  • Tsukande Toru Chicchi [MetalliC]
  • Yu-Gi-Oh Monster Capsule [MetalliC]

Clones promoted to working

  • Dam Dam Boy (on Tsukande Toru Chicchi PCB) [MetalliC]
  • Senario / Play Vision Vs Maxx Texas Hold'em TV Poker - 6 Player Edition (UK) [Sean Riddle, David Haywood]
  • Senario Vs Maxx Texas Hold'em TV Poker - 6 Player Edition (US) [Sean Riddle, David Haywood]
  • Toki (Modular System) [Angelo Salese]

New machines marked as NOT_WORKING

  • Advance Bright Ltd 4 Player System - 10 in 1 [Sean Riddle, David Haywood]
  • Advance Bright Ltd / V-Tac Technology Co Ltd. Wireless Tennis (WT2000, ABL TV Game) [Sean Riddle, David Haywood]
  • AT&T 3B2/300 [Bitsavers]
  • AT&T 3B2/600 [Seth Morabito]
  • AT&T 610 Business Communication Terminal [Bitsavers]
  • AT&T 730X [Bitsavers]
  • Bandai Design Master Denshi Mangajuku [SSJ, TeamEurope]
  • Bandai Karaoke Ranking Party (Japan) [Sean Riddle, ClawGrip]
  • Challenge Girl (Falcon bootleg) [ShouTime]
  • Diana Elite [Juan Romero, ClawGrip]
  • Digital Equipment Corporation VT62 DECscope [balrog, Lord Nightmare]
  • Dinoking Battle [SpinalFeyd, Porchy]
  • Dinoking Kids [SpinalFeyd, Porchy]
  • Dragon Dance (V1.02J) [ShouTime]
  • Eldorado (4.2) [English Amiga Board]
  • Epoch / SSD Company LTD Excite Bowling (Japan) [Sean Riddle, Peter Wilhelmsen]
  • Epoch / SSD Company LTD Excite Stadium DX (Japan) [Sean Riddle, Peter Wilhelmsen, ShouTime]
  • Excalibur Electronics Inc Carl Edwards' Chase For Glory [Sean Riddle, GameHistory.org]
  • Flashman [PinMAME]
  • Generations (Retro-Bit) [Porchy]
  • Hamy System WiWi 18-in-1 Sports Game [TeamEurope, David Haywood]
  • Intec InterAct Complete Video Game - 111 Games & 42 Songs (G5410) [TeamEurope]
  • JAKKS Pacific Inc / Toymax Telestory [Sean Riddle, ClawGrip]
  • JAKKS Pacific Inc DC Super Heroes The Watchtower Hero Portal [Sean Riddle]
  • Jungle Soft / Ultimate Products (HK) Ltd Zone 32-bit Gaming Console System (Family Sport 41-in-1) [TeamEurope, David Haywood]
  • Knock Down 2001 (Japan, KD11 Ver. B) [Porchy, SpinalFeyd]
  • Laser Quiz Greece [English Amiga Board]
  • LeapFrog Little Touch LeapPad [Sean Riddle, ClawGrip]
  • Lear Siegler ADM 12 Video Display Terminal [Bitsavers]
  • Let's Play! Game Machine 240 in 1 [TeamEurope]
  • Lexibook Compact Cyber Arcade - 250-in-1 (JL2375) [TeamEurope, David Haywood]
  • Lexibook Compact Cyber Arcade - Frozen [TeamEurope]
  • Majesco Golden Nugget Casino [Sean Riddle, GameHistory.org]
  • Marcel van Kervinck Gigatron TTL Microcomputer [Sterophonick, AJR]
  • Mirage World (satellite) [WX JF]
  • Mostek AID-80F Development System [Maggi9295]
  • My Wico Deluxe (Family Sport 85-in-1) [TeamEurope, David Haywood]
  • National Semiconductor unknown INS8900 Multibus card (980305652) [Bitsavers]
  • Network Computing Devices NCD19c [Don Maslin Archive]
  • Novag Supremo [hap, Berger]
  • Odeon Twister (v1.4) [English Amiga Board]
  • Plug and Play Sudoku (VT based?) [Sean Riddle, David Haywood]
  • Publications International Ltd Story Reader [ClawGrip]
  • Publications International Ltd Story Reader 2.0 [ClawGrip]
  • Retro FC Plus 168 in 1 Handheld [PeterVanSilie]
  • Scorpion (Jun 15, 1999) [ClawGrip, Rampa]
  • Senario / All in 1 Products Ltd Ultimate Sudoku TV Edition 3-in-1 [Sean Riddle, David Haywood]
  • Simba / V-Tac Technology Co Ltd. TV Sports 10-in-1 / Decathlon Atlhetic Sport Games [TeamEurope, David Haywood]
  • Smart Planet Sudoku Plug & Play TV Game '6 Intelligent Games' [Sean Riddle, GameHistory.org]
  • SpongeBob SquarePants Bikini Bottom 500 (JAKKS Pacific TV Motion Game) [Sean Riddle, David Haywood]
  • TaiKee Mini Arcade Games Console (Family Sport 220-in-1) [TeamEurope, David Haywood]
  • Takara / SSD Company LTD Jara-Ja Land (Japan, home version) [Sean Riddle, Peter Wilhelmsen, ShouTime]
  • TeleVideo Systems TeleVideo 924 Video Display Terminal [Bitsavers]
  • Texas Reels (Ver. 2.00) [Ioannis Bampoulas]
  • Tomy / SSD Company LTD Tomica Carnavi Drive (Japan) [TeamEurope, David Haywood]
  • TV Virtual Fighter / Free Fight Kung Fu (Conny / Big Ben) [TeamEurope, David Haywood]
  • unknown Namco System 10 medal game (MTL1 SPR0B) [SpinalFeyd TeamEurope]
  • War III Cherry Best [Ioannis Bampoulas]
  • Wow Wireless Gaming [TeamEurope, David Haywood]

New clones marked as NOT_WORKING

  • 286 motherboards with 6-chip SUNTAC chipset [rfka01]
  • 3SIUD-1.1 [rfka01]
  • 486 motherboards using the SiS 85C496/85C497 chipset [rfka01]
  • 486 motherboards using the UNI4800 chipset [rfka01]
  • 486IG-B-2-1 [rfka01]
  • A-Trend ATC-1415 [rfka01]
  • A-Trend ATC-1425A [rfka01]
  • Abit AB-PM4 [rfka01]
  • Abit AB-PV4 [rfka01]
  • AMI EISA Enterprise-III [rfka01]
  • AMI EISA Enterprise-II [rfka01]
  • AMI EISA Enterprise-IV [rfka01]
  • AMI Super Voyager PCI-II [rfka01]
  • AMI Super Voyager VLB [rfka01]
  • AMI Super Voyager VLB-II [rfka01]
  • AMI Super Voyager VLB-III [rfka01]
  • Aopen AP43 [rfka01]
  • Aopen VI15G [rfka01]
  • AT&T 3B2/310 [Bitsavers]
  • AT&T 3B2/400 [Bitsavers]
  • Atari ABC-286/30 [rfka01]
  • Atari PC4 [rfka01]
  • Atari PC5 [rfka01]
  • Biostar MB-1433UIV [rfka01]
  • Chaintech 486SPM [rfka01]
  • Chicony CH-486-33C [rfka01]
  • Datavan Book-Size LAN station [rfka01]
  • Driving Force (Galaxian conversion, Seatongrove UK, E-0237) [Juan Romero, ClawGrip]
  • Edom 486VL3H [rfka01]
  • Edom MV035F [rfka01]
  • EFA 486 APIO [rfka01]
  • EFA 4DMS HL3G-L4-VI [rfka01]
  • EFA 4DMU HL3S [rfka01]
  • Epoch / SSD Company LTD / Sonokong Real Ping Pong (Korea) [Sean Riddle, David Haywood]
  • ExpertChip EXP4044 [rfka01]
  • Fantasy Story (set 2) [ShouTime]
  • Fighting Fantasy (Modular System) [ArcadeHacker, Recreativas.org, ClawGrip]
  • Highscreen Colani Blue Note [rfka01]
  • Klax (version 5, bootleg set 3) [f205v]
  • The Lord Of The Rings (3.00) [PinMAME]
  • Mintek BAY-1000C V1.01 [rfka01]
  • MSI MS-4134 [rfka01]
  • MSI MS-4145 [rfka01]
  • Multitech Microprofessor II [Marc CAPDEVILLE]
  • New Fruit Machine (Ming-Yang Electronic, vFB02-01A) [Ioannis Bampoulas]
  • Octek Jaguar II [rfka01]
  • Profex PC 33 [rfka01]
  • Quizard 3 (v3.4, German, i8751 DE 132 A1) [TeamEurope]
  • Quizard 4 Rainbow (v4.2, Czech, i8751 TS142 CZ1) [Caps0ff, TeamEurope]
  • Scorpion (Oct 01, 1997) [ClawGrip, Rampa]
  • Seibu Cup Soccer :Selection: (bootleg, set 4) [f205v]
  • Siemens-Nixdorf PCD-3Nsl Notebook Computer [rfka01]
  • SOYO 025R2 [rfka01]
  • SOYO 30H [rfka01]
  • Takara / SSD Company LTD / newgent e-kara (Spain, includes 3 songs) [Sean Riddle, ClawGrip]
  • TD-4IP-UMC-AIO [rfka01]
  • VS Computer Mahjong [ShouTime]
  • Wild Cat 3 (CMV4 hardware) [Ioannis Bampoulas]
  • ZIDA 4DVS [rfka01]

New working software list additions

  • apple2_flop_clcracked:
    • Air Navigation Trainer (cleanly cracked), Barron's Computer SAT Study Program (Version 1.0) (cleanly cracked), The Boy Jesus (cleanly cracked), Diascriptive Reading I (cleanly cracked), Green Globs and Graphing Equations (cleanly cracked), In Search of the Most Amazing Thing (First Revision) (cleanly cracked), Instant Recall (Version 1.1) (cleanly cracked), Magic Mailer (Version 1.1) (cleanly cracked), MicroChess (Version 2.0) (cleanly cracked), Mind Over Minors (cleanly cracked), The Spy's Adventures in North America (Version 1987-10-31) (cleanly cracked), Temple of Apshai (cleanly cracked), What's My Logic? (Version 1.0) (cleanly cracked), Wiziprint (Version 2.01) (cleanly cracked) [4am, Firehawke]
    • Adventure Creator (cleanly cracked), Construct-A-Word II (cleanly cracked), Life Science (cleanly cracked), MIDI/4 (Revision 5) (cleanly cracked), The Quarter Mile (Version 4.0) (800K 3.5") (cleanly cracked) [4am, san, Firehawke]
  • apple2_flop_orig: The Abyssal Zone, Adventure, Adventure Construction Set, Alien Typhoon, The Alpine Encounter, Amazon, Amnesia, The Ancient Art of War, Arthur: The Quest for Excalibur, The Bard's Tale, Borg, The Breckenridge Caper of 1798, Chess (Odesta) (Version 7.0), Crown of Arthain, Cuban Fantasy, The Dark Heart of Uukrul, Dave Winfield's Batter Up!, Diamond Mine, Dinosaur Days Plus!, Drug Alert!, Dunjonquest: Hellfire Warrior (Version 1), Dunjonquest: Hellfire Warrior (Version 2), Dunjonquest: Hellfire Warrior (Version 3), Dunjonquest: The Temple of Apshai (Revision 1), Dunjonquest: The Temple of Apshai (Revision 2), Dunjonquest: The Temple of Apshai (Revision 3), Dunjonquest: The Temple of Apshai (Revision 4), Earth Orbit Stations, Ecology Simulations II, Galactic Attack, Gears, Gold Rush! (Version 1.0M), Green Globs and Graphing Equations, Horizon V, The Hunt for Red October, In Search of the Most Amazing Thing, Interpreting Graphs, Into The Eagle's Nest, Journey (version 16), King's Bounty, Koronis Rift, Lords of Karma, Neuromancer, New World, Nord and Bert Couldn't Make Head or Tail of It (Release 19 / 870722), Now You See It, Now You Don't - Was it there? Was it missing?, Portal, Quest for the Scarlet Letter, Questprobe featuring The Hulk (Version 2.3/127), Rambo: First Blood Part II, Shogun, Southern Command, Space Quest: The Sarien Encounter, Star Trek: Strategic Operations Simulator, SwordThrust, Tangled Tales, Thrilogy, Wizardry II: The Knight of Diamonds (Version PV3S2V1/10-MAR-82), Wizardry IV: The Return of Werdna, Wizardry: Proving Grounds of the Mad Overlord (Version 2.1), Wiziprint (Version 2.1), Xyphus, Zork Zero [4am, Firehawke]
  • bbc_rom: Acorn ADFS 1.33 (IDE), Acorn ADFS 1.53 (IDE), Acorn ADFS 1.57 (MMC), Harston ADFS 6.00, Harston ADFS 6.10, RetroClinic RamFS 1.00, RetroClinic RamFS 1.04 [Nigel Barnes]
  • bbcb_flop: AMX Stop Press, BBC-Z88 Transfer Link, Beeb OPL: AdLib Christmas Carols, Beeb OPL: AdLib Classical Favourites #1, Beeb OPL: AdLib Jukebox, Beeb OPL: AdLib Jukebox Bonus Disc, Beeb OPL: AdLib Pop/Rock Grooves, Beeb OPL: Brix, Beeb OPL: Droplay, Beeb OPL: DynaBlaster, Beeb OPL: Jill of the Jungle, Beeb OPL: KiloBlaster, Beeb OPL: Solar Winds, Beeb OPL: Wacky Wheels, Beeb OPL: Xargon, Beeb OPL: Zone 66, BeebSID 19 - Classical, Chauffeur, Christmas Crackers, Enigma, EV1 Camera Interface, Harston ADFS System Disk 6.10, Icon Art Master, The Krystal Connection, MagScan - The Beebug Bibliography Disc v1.31, MEDL Tracker Ball Utilities, Mountain Panic, MR4200 32K RAM Board, Paranoid, UTILRAM: The Utility RAM, Video Camera Interface, VideoNuLA Support Disc, The Wapping Editor Utilities 1.21, The Wapping Editor Utilities 1.30, White Light, Zap! [Nigel Barnes]
  • c64_cass:
    • BMX Racers (set 4, Visiload loaders), The CF Power Pack Tape 5, Hero of the Golden Talisman, Match Point (set 2), Mermaid Madness, On Court Tennis, On Field Football, Outlaws, Rad Ramp Racer, Run the Gauntlet, Short Circuit, Skate Rock Simulator, Space Hunter, Spellbound, Sweep, Talladega, Yogi's Great Escape (set 2) [FakeShemp]
    • Hole In One [FakeShemp, c64tapes.org]
  • fmtowns_cd:
    • Emit Vol. 3 - Watashi ni Sayonara o, The New Zealand Story (HMA-213) [redump.org, r09]
    • Shooting Towns [rockleevk, r09]
  • gameking: 4 in 1 - SeaGuard + Whirlybird + Spectask + Captain (set 2), 4 in 1 - Three Battles + Light Sword + Risker + Metal Deform (1MB cartridge), 4 in 1 Vol. 10 - Soldier + Seatercel + General + Seafight (1MB cartridge), [TeamEurope, SSJ]
  • gmaster: Finite Zone [SSJ, Maxime Cohin, PeT]
  • ibm5150:
    • UCSD p-System [Davide Cavalca]
    • Apogee Software Bonus Disk (Jumpman Lives!, Commander Keen in Invasion of the Vorticons) [Justin Kerk]
  • ibm5170: Goal!, Street Fighter II [ArcadeShadow]
  • jupace_cass: Forth Surround, Superchess II [Robbbert]
  • jupace_snap: Casse Briques, Champs De Mines, Millipede, Pacman, Valkyr [Robbbert]
  • megadriv: Sonic the Hedgehog 2 (World, prototype 19920821), Sonic the Hedgehog 2 (World, prototype 19920914) [drx, FakeShemp]
  • n64: 007 - The World Is Not Enough (prototype, version 21) [Paulweeze71, FakeShemp]
  • snes:
    • Missile Command (prototype 19970210) [Baker64, FakeShemp]
    • Earthworm Jim (USA, prototype 19940819) [Radar, FakeShemp]
    • Arcana (USA, prototype), Super Nova (prototype) [Togemet2, FakeShemp]
  • svision: Cross High (Euro, USA) [anonymous]

Software list items promoted to working

  • gameking: 4 in 1 - AirWar + DeadShot + Challenge + Speedboat, 4 in 1 - CS-I + Soldier + Sea War + Thunderbird, 4 in 1 - Elfin + Chariot + Searcher + Peace Havass, 4 in 1 - Farer + Sortie + PhantomFighter + SeaBed War, 4 in 1 - Manhunt + Bobby + Tantivy + Racing Car, 4 in 1 - Nagual + Revenger + Terminator + Black Jack, 4 in 1 - Nobody + Bad Boy + Air Wrestle + MotherLove, 4 in 1 - TrojanLegend (Trojan) + HappyBall + Supermotor (Motor) + Lanneret (Hawk), 4 in 1 - Warrior + Cleverhawk + Valiant + MetalDeform (1MB cartridge), 4 in 1 Vol. 9 - Duckman + Ares + HappyKiller + Cycloneact [TeamEurope, SSJ]
  • jupace_cass: 3D Maze, Ace Avoider, Ace Invaders (Forth Dimension), Ace Invaders (Hi-Tech Microsoft), Ace Manual Code Examples - Chapter 11 (mice), Ace Mines, Ace Star, Acevaders, Adventure A - Planet of Death, Alien Defender, Amazing Maze, Astrian Descent (Prototype), Atic Raid, Black Island Adventure, Bomber, Breakout, Callisto, Cavern Attack, Centipede, Chase, Chess, Dodge the Munch (Prototype), Duckshoot, Firebird, Frogger (Boldfield Computing), Fungle Monsters (Prototype), Gobbledegook, Green X Frog, Guessing Game, Krazy Kong (Prototype), Light Racer (Prototype), Memory Stars, Meteor, Meteor Racer, Meteors (Prototype), Micro Maze, Minefield, Othello, Owler, Quick-Draw (Prototype), Quick-Draw Practice (Prototype), Robohench (Prototype), Robohunt (Prototype), Sallors' Hornpipe, Sam and the Time Bombs (Prototype), SokoACE, SokoACE Map Editor, Space Battle, Star Trek, Sudoku, Tank Battle (Prototype), Tetris, Towers of Hanoi, Turbo (Prototype), Zapem, Zombies and Potholes [Robbbert]

New NOT_WORKING software list additions

  • a800_cass: Serpentine, Zaxxon (set 1), Zaxxon (set 2) [AtariMania, FakeShemp]
  • bbc_rom: Advanced Ram Operating System 1.00, Digistore Streamer 0.05, Digistore Streamer 0.07, Digistore Streamer 0.09, EPROM 1.03, RAMagic! 2.0B, RAMagic! 2.1M, Smart SPI, Turbo MMC 0.A3, UPURS 3.0R, UPURS 3.1R, UPURS 3.2R, UPURS 3.3R, UPURS 4.0R, UPURS 4.1R, UPURS 5.0R, UPURS 5.1R [Nigel Barnes]
  • bdesignm_design_cart: Dragon Ball Z (design), Super Street Fighter 2 (design) [SSJ, TeamEurope]
  • bdesignm_game_cart: Bishoujo Senshi Sailor Moon SS Illustration Club (game), Dragon Ball Z Taisen-gata Search Battle (game) [SSJ, TeamEurope]
  • bkrankp_cart: J-Pop Rose, Vocaloid [Sean Riddle, ClawGrip]
  • casloopy: Little Romance, Video Seal Wordprocessor [SSJ, TeamEurope]
  • gmaster: Space Warrior [SSJ, Maxime Cohin, PeT]
  • iqunlim_cart: Englisch für Anfänger [TeamEurope]
  • pi_storyreader_cart: Toy Story 2 [Sean Riddle, ClawGrip]
  • pi_storyreader_v2_cart: Toy Story 2 [Sean Riddle, ClawGrip]
  • sega_beena_cart: Kazoku Minna no Nouryoku Trainer, Meet Bub-Bub to Eigo Tanken, Oshare Majo Love and Berry-Cute ni Oshare, Oshare ni Henshin HeartCatch PreCure!, Pocket Monsters Best Wishes! Chinou Ikusei Pokémon Daiundoukai [TeamEurope]
  • telestory_cart: La Cenicienta - Bellezas en Flor / Cinderella - Beauties in Bloom (Spain), El Rey León II - El orgullo de Simba / The Lion King II - Simba's Pride (Spain), Winnie the Pooh - Salta, Tigger, Salta / Winnie the Pooh - Bounce, Tigger, Bounce (Spain) [Sean Riddle, ClawGrip]
  • vbaby_cart: El Jardín de los Sueños... (Spain) [Sean Riddle, ClawGrip]

Source Changes

  • bus/ss50/dc5.cpp: Added configuration option to force ready when motor is enabled. [68bit]
    • Allows SWTBUG to boot without patching the ROM to ignore the ready status.
  • formats/ap2_dsk.cpp: Don’t use symbolic names in the options specification, as the values are used as preprocessor tokens. [68bit]
  • cpu/t11: Changed disassembler and register display to use octal number format, and fixed disassembly of SOB instruction. [AJR]
  • cpu/v60: Sign-extend displacements for various addressing modes and DB/TB instructions. [AJR, Tahg]
  • Added disassembler and preliminary emulation for National Semiconductor PACE CPU architecture. [AJR]
  • Added disassembler AT&T WE32100 CPU architecture. [AJR]
  • rendebgfx: Fixed incorrect swapping of red and blue components of screen tint. [AJR]
  • machine/mc68901.cpp: Re-wrote USART emulation. [AJR]
    • Added support for 16× clock pre-scaler and data transition synchronization.
    • Implemented break generation and detection, internal loop-back, and synchronous mode.
    • Adjusted clocks in harriet.cpp and machine/x68k_kbd.cpp to to match MFP-generated Baud rates.
    • Serial terminal for tti (tti.cpp) actually works now.
  • indiana.cpp: Replaced ASCII keyboard with AT-style keyboard (doesn’t completely work). [AJR]
    • Also documented some clocks and interrupts.
  • vt100.cpp: Merged video emulation with DEC Rainbow, implementing AVO attributes. [AJR]
  • cpu/rx01: Added disassembler and preliminary CPU device for DEC RX01 custom firmware architecture. [AJR]
  • cpu/vt50: Implemented character drawing, and added notes about processor architecture. [AJR]
  • input_sdl.cpp: Process control characters so the natural keyboard can see them (SDL normally strips these out). [AJR]
  • natkeyboard.cpp: Don’t strip linefeed characters (Ctrl-J) from natural keyboard input except when pasting strings. [AJR]
  • tv912.cpp.cpp input updates: [AJR]
    • Improved natural keyboard bindings for backspace and forward delete on tv912b.
    • Made Ctrl-K and Ctrl-L work with natural keyboard on tv912b tv912c.
  • Add preliminary DEC VT61/VT62 microcode disassembler and skeleton CPU device. [AJR]
  • s2650: Changed to big-endian. [AJR]
  • gigatron.cpp: Hooked up ROM and skeleton CPU device. [AJR]
  • cpu/gigatron: Added disassembler. [AJR]
  • unidasm: Handle word endianness for address-shifted architectures correctly and safely. [AJR]
  • Added disassemblers for Motorola MC88100 and MC88110 RISC CPUs. [AJR]
  • alpha68k.cpp: Improved dash event timings for Gold Medalist, relaxing gameplay qualification requirements. [Angelo Salese]
  • toki_ms.cpp: Added some meat, confirming it’s similar to tokib. [Angelo Salese]
  • twins.cpp updates: [Angelo Salese]
    • Refactored driver code and split into multiple state classes.
    • Added default non-volatile RAM contents for all games.
    • Worked around crash after stages 1-5 in twins and twinsed2.
  • psion5.cpp: Added Psion Series 5mx personal digital assistant driver. [Ash Wolf, Ryan Holtz]
    • Added logging for system-on-a-chip peripheral accesses based on WindEmu.
    • Added support for timers, keyboard, touch screen and buzzeticker.
    • Implemented HALT register, improving performance.
  • bus/isa/s3virge.cpp: Started implementing bit-blit operations, making Windows 3.1 usable with ViRGE drivers. [Barry Rodewald]
  • pgm.cpp: Corrected ROM region widths, corrected sprite pixel extraction algorithm, and cleaned up code. [cam900]
  • taitogn.cpp: Reduced redundant code by refactoring to share base class with Capcom ZN2. [cam900]
  • c6280.cpp: Updated to more closely emulate behavior described in manual, cleaned up code, and updated notes. [cam900]
  • machine/vrender0.cpp: Improved sound emulation, updated notes, and cleaned up code. [cam900]
    • Fixed sample start position, partially implemented envelopes and interrupts, and made wave memory access use an address map.
    • Improved sample rate calculation and support for dynamic sample rate changes.
  • fmtowns.cpp: Updated notes on sound chips used. [cam900]
  • model2.cpp: Changed manufacturer for Dead or Alive to the developer Tecmo. [cam900]
  • system1.cpp: Fixed Sega System 1 color handling, improved ROM region names, and cleaned up code. [cam900]
    • Converted PROM-based palette handling to use indirect entries, fixed bitmap clear behavior, and reduced runtime tag map lookups.
  • sound/2612intf.cpp: Added YMF276 variant, and fixed output resolution. [cam900]
  • sound/fm2612.cpp: Added support for different output resolutions. [cam900]
  • megadriv.cpp: Added handheld variants, and added machine configuration for variants with YM3438 integrated in ASIC. [cam900]
  • kaneko_spr.cpp: Fixed priorities when sprite persistence is enabled, and split sprite drawing from mixing. [cam900]
  • kaneko16.cpp: Fixed sprite delay, corrected explbrkr sound ROM banking, and updated notes. [cam900]
  • sound/huc6230.cpp: Fixed ADPCM playback rate, reduced ADPCM volume, cleaned up code, and updated notes. [cam900]
  • sound/huc6272.cpp: Fixed ADPCM playback rate and updated notes. [cam900]
  • Netlist library updates: [Couriersud]
    • Added netlist library version number to code, and used it to invalidate save states if library version changes.
    • Ensure diodes step by enough to alter the matrix.
    • Increased time resolution to 100 picoseconds and improved synchronization with MAME icount.
    • Added CD4006, CD4070 and TL084 devices.
    • Added proxy support for clock.
  • video/fixfreq.cpp: Added adjusters to aid in development and debugging. [Couriersud]
  • netlist: Worked around MSVC bug in expansion of variadic macro arguments. [Couriersud, Firewave]
  • atarittl.cpp: Hooked up fixed-frequency monitor for stuntcyc. [Couriersud]
  • galaxian.cpp: Converted Konami audio filters to use netlist. [Couriersud]
  • segas16b.cpp: Added analog audio filters to systems with YM2151 and µPD7759. [Couriersud]
  • sunplus_gcm394.cpp updates: [David Haywood]
    • Show startup screens and respond to inputs in jak_gtg and jak_car2.
    • Fixed jak_car2 bitmap test display in service mode.
  • xavix.cpp: Converted to direct RGB video output to allow support mid-screen palette changes. [David Haywood]
  • pockchalw.xml: Changed chukkesr to use correct dump (previously used a duplicate from a different set). [David Haywood]
  • vii.cpp: Added hacks to zon32bit and mywicodx to select correct banks for all games. [David Haywood]
  • Split up the unwieldy vii.cpp into multiple source files. [David Haywood]
  • plugins/hiscore: Made read_config function more robust. [eadmaster]
  • imds2.cpp: Added Multibus slot and implemented iSBC-202 floppy controller card. [F.Ulivi]
  • luaengine: Added read_range function to addr_space, allowing scripts to directly read blocks of data. [feos]
  • Fixed crash when using -aviwrite or -mngwrite with system that lack screens. [Firewave, hap]
  • atarisy1.cpp: Don’t generate interrupt 3 on systems that don’t support it. [GadgetFreak]
  • mephisto_modular.cpp: Added Bavaria piece recognition chessboard. [hap]
  • video/psx.cpp: Changed NTSC refresh rates to 59.82 Hz for 240-line mode and 59.94 Hz for 480-line mode. [hoholee12]
    • Works around synchronization issues in beatmania IIDX games.
  • gaelco2.cpp: Restored perfect quantum device configuration that was omitted from some machines after refactoring. [mc68k]
  • machine/s3520cf.cpp: Improved emulation, and added RTC-4553 variant. [MetalliC]
  • cpu/sh: Implemented SH-3 INTEVT register. [MetalliC]
  • konmedal.cpp updates: [MetalliC]
    • Added hopper, non-volatile RAM and timing/interrupt controller.
    • Decoded graphics tiles for GX-based games and added per-game palette offsets.
    • Added µPD7759 sound output.
    • Added hack to fix mariourou scrolling, and documented observed row/column scroll issues for K052109 tilemaps.
  • geneve.cpp: Implemented lower-level emulation of the Geneve architecture (Gate Array, PAL and Genmod daughterboard). [Michael Zapf]
    • Also added RESET line to I/O port and peripheral box, and made Genmod card modifications a configuration option.
  • ti99_2.cpp, ti99_8.cpp: Improved Hexbus handling, and fixed instability when loading from/saving to Hexbus floppies. [Michael Zapf]
  • ti99: Block invalid accesses to VDP like writing on read address – fixes Ambulance game. [Michael Zapf]
  • rended3d: Allow -attach_window to work with non-root windows. [Nathan Woods]
  • formats/acorn_dsk.cpp: Added support for HADFS floppy images. [Nigel Barnes]
  • bus/bbc/1mhzbus updates: [Nigel Barnes]
    • Added BeebOPL FM Synthesiser.
    • Added Sprow BeebIDE 16-bit and RetroClinic BBC 8-bit IDE interfaces.
    • Added Acorn Winchester Disc.
  • bbc.cpp: Added bbcm FinMOS 3.29 BIOS option (pre-release of MOS 3.50). [Nigel Barnes]
  • bbc.cpp: Added bbcmaiv internal modem port, with Acorn AIV SCSI Host Adaptor card device. [Nigel Barnes]
  • video/ims_cvc.cpp: Implemented cursor, simplified handlers, and reduced logging noise. [Patrick Mackinlay]
  • cpu/mips/r4000.cpp: Fixed bad virtual address for [ls][dw][lr] exceptions, and fixed CP0 status on soft reset. [Patrick Mackinlay]
    • Also improved logging and cleaned up code.
  • machine/dp83932c.cpp: Implemented networking. [Patrick Mackinlay]
  • jazz.cpp: Implemented soft reset, and hooked up sonic DMA. [Patrick Mackinlay]
  • machine/mct_adr.cpp: Added crude sonic DMA bus master support, and fixed reset handling. [Patrick Mackinlay]
  • cpu/v60: Fixed XOR instruction to not alter the carry flag, and improved debugger flags display. [R. Belmont, Tahg]
  • konmedal.cpp: Improved colors for shuriboy, fuusenpn and mariorou. [R. Belmont]
  • konendev.cpp: Hooked up correct real-time clock, and hooked up DPRAM. [R. Belmont, Heihachi_73]
  • machine/spg2xx.cpp: Fixed a subtle interrupt bug that prevented clikstrt from booting. [Ryan Holtz]
  • cpu/v60: Fixed carry flag handling for AND, OR and NEG instructions. [Ryan Holtz]
  • cpu/arm7: Added ARM710T variant. [Ryan Holtz]
  • plugins/cheat: Ignore leading colon on tags, as all tags must be absolute in cheats (GitHub #6114). [Ryan Holtz, DjDiabolik]
  • romload: Increased width of total ROM size members to 64 bits (fixes loading percentage display for hapyfsh2). [Ryan Holtz]
  • cpu/arm7/arm7.cpp, machine/s3c2400.cpp, machine/s3c2410.cpp, machine/s3c2440.cpp: Converted logging to use logmacro.h. [Ryan Holtz]
  • hapyfish.cpp: Added preliminary FS8806 I²C hookup, and expanded notes. [Ryan Holtz]
  • cpu/arm7: Added support for printing hapyfsh2 diagnostic messages. [Ryan Holtz]
  • ut88.cpp, v6809.cpp: Removed use of deprecated machine configuration macros. [Ryan Holtz]
  • naomi.cpp: Added preliminary 315-6154 system manager chip device used in DIMM board. [Samuele Zannoli]
  • hapyfish.cpp: Added preliminary inputs. [Tahg, Ryan Holtz]
  • apple2_flop_clcracked.xml: Replaced Music Construction Set (cleanly cracked) dump to fix damaged sector. [4am, Firehawke]
  • apple2_flop_clcracked.xml: Corrected several titles. [Anoid]
  • mephisto_modena.cpp: Added an older version of modena as a BIOS option. [Berger]
  • mephisto_montec.cpp: Added another megaiv version as a BIOS option. [Berger]
  • vsmile.cpp: Removed regional V.Smile variants and turned alternate ROMs into BIOS options with version numbers. [bmx]
  • igs011.cpp: Added DIP switch locations to the Virtua Bowling sets. [Brian Troha]
  • splash.cpp: Added DIP switch locations to Funny Strip. [Brian Troha]
  • cdi.cpp: Decapped and dumped an i8751 microcontroller for German-language Quizard 2 sets. [Caps0ff, TeamEurope]
  • Added MicroTouch touch screen controller ROM dumps (not hooked up). [ClawGrip, Kevin Eshbach, ArcadeHacker]
  • ninjakd2.cpp: Re-dumped the ROMs for jt104 and corrected labels. [coolmod, The Dumping Union]
  • snes.xml: Re-dumped Mr Tuff. [drx, FakeShemp]
  • snes.xml: Documented Earthworm Jim - GamesMaster Special Edition PCB. [FakeShemp]
  • megadriv.cpp Added Mega-CD Japan BIOS version 1.11. [Fredrik Nyqvist]
  • namcona1.cpp: Updated chip types and ROM locations. [hammy]
  • ddragon.cpp: Updated notes. [Jose Tejada]
  • gunsmoke.cpp: Removed watchdog that isn’t present in hardware, corrected frequencies, and updated notes. [Jose Tejada]
  • cpu/rx01: Dumped firmware PROMs. [Lord Nightmare]
  • fmtowns_cd.xml: Changed aburner, aburner3 and lastsurv to used dumps with proper track indexes and offset correction. [redump.org, r09]
  • at.cpp: Updated notes and added BIOS options. [rfka01]
    • atturbo: Added cl286 BIOS option.
    • epsax: Added 3vim002 and zz1343 BIOS options.
    • ecs38632: Added 092588 BIOS option.
    • op386wb: Added d41107 BIOS option.
    • 386sc2c: Added s1b BIOS option.
    • at486: Added 486upio, acer48622, 4alo001, 4alp001, zz1130, optimus, umc486a, a9c11f1f and 109k BIOS options.
    • a486sp3: Added v301, v10101, v10102, v205 and v305 BIOS options.
    • so4saw2: Added iob1, 0730, wa53, wa3, 0911 and 0911b BIOS options.
    • ls486e: Added ls486eb BIOS option.
    • pkm0038s: Added p20302 and p2020 BIOS options.
    • um8498f: Added v14 and um849801 BIOS options.
    • mb8433uud: Added 8881d and 08a BIOS options.
    • mb1433ucv: Added ucvg BIOS option.
  • genpc.cpp: Added arc123 and pac BIOS options to PC, and updated notes. [rfka01]
  • xavix.cpp: Dumped internal ROM for Gachinko Contest! Slot machine TV (Japan). [Sean Riddle]
  • atetris.cpp: Added UM3482 internal ROM data to atetb3482. [Sean Riddle]
  • o2.cpp: Add added ip32prom_4_3 BIOS option to o2 (IP32 PROM V4.3). [Sean Riddle, Rampa, ClawGrip]
  • fmtowns_cd.xml: Added the missing floppy disk dump for Fujitsu Habitat V2.1L10 [StuBlad, r09]
  • vgmplay.xml: Updated seven items to match the latest vgmrips release. [Tafoid]
    • Updated chelnov, fortzone_gb, fray_msx2, illcity_msxr, raiden, spirou_gb and sml2_gb.
  • konmedal.cpp: Dumped color PROMs for buttobi. [TeamEurope, The Dumping Union]
  • gameking.xml: Re-dumped all bad dumps (mc_4v01, mc_4v04, mc_4v07, mc_4v09, mc_4v14, mc_4v15, mc_4v16, mc_4v17, mc_4v18, mc_4v19a). [TeamEurope, SSJ]
  • ms32.cpp: Confirmed ROM labels for p47aces. [trap15]
  • segasp.cpp: Added network firmware version 1.21. [WX JF]
submitted by cuavas to emulation

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