Welcome to Our Website

Keygen link half life 1.1 full crack

  • Half Life: Game Of The Year Edition: Sierra Studios
  • Half life counter strike 1.3 with crack
  • Half Life 2 Episode 1
  • Downlaod Counter Strike - Half Life 1.1 - 1.6 Full for PC
  • Half Life Launcher download
  • Half-Life: Alyx Spectator Mode Guide -- What Is It and How

Hacked games And Technology: Tremor Coins Generator v2.1 [No

Half life - Full Crack Free Download DOWNLOAD LINK. Free Download Games Repack Fitgirl, Corepack, Reloaded. Half-Life build from 2020, unzip and play.

Key generator counter Strike 1.6 Serial Number Plus Crack Free Download

Half Life 2 Non Steam Download Torrent. What's new in version 7.1. Visit the website View update history Read related news View discussions Find Community Groups.

Half Life 1 Server List

FilePlanet > Gaming > Action > First Person. Channel4433's video, Battle for Conwy Castle: Life HD Edition. Steam All Games Key Generator 2020 Steam All Games Hack 2020 Steam All Games Download Steam All Game Unlocker Steam key Steam serial Steam Keygen Steam Key Generator Steam Crack Steam Key Generator For PC Steam Keygen For Generation Serial Keys Steam Product Key.

SteamVR - Valve Corporation

Valve's debut title was awarded more than 50 prizes that he considered the game of the year to become "The best PC game in history", an award granted by PC Gamer magazine, and has sold more than eight million units around the world. It modifies the multiplayer aspects of Half-Life to bring to it a more team-oriented gameplay. Software piracy is theft, using crack, warez passwords, patches, serial numbers, registration codes, key generator, keymaker or keygen for license key is illegal.

  • Half-Life + Counter-Strike 1.3 ( with crack
  • Keylemon Serial Key Software - Free Download Keylemon
  • Half-Life + Counter Strike 1.3 (With Crack) - 23 February
  • Half-Life: Alyx's 1.1 Update Adds New Movement Option
  • Half Life - Free download and software reviews - CNET Download
  • Half-Life - PCGamingWiki PCGW - bugs, fixes, crashes, mods
  • Half life 2 search results
  • Half-Life Complete on Steam
  • Half-Life (1998) - PC Review and Full Download

The Orange Box Activation Code Free

Posted by 7 months ago. Download Half Life 1.1 (CS 1.1, Counter Strike 1.1) Download Half Life 1.1 (CS 1.1, Counter Strike 1.1) Username. With full head tracking for most games and stereoscopic 3D for supported titles.

Hack half Life 2 Synergy Mod Cracked

Words like: crack, serial, keygen, free, full, version, hacked. It also have a server starting utility. X-man Dark Phoemix full Movie Download in hindi all Results.

VST Crack - VST, Plugins, Audio, Samples, Free, Download

To interface server from numerous sources. WithReer123's video, MineCraft Adventure Part 1. Final Word Thank you for reading this. DownloadKeeper this week and last updated on 14-Nov-2020.

Patch download Half Life 1.0

After the disaster, Alan Green ventures throughout to see the Military Fighting the Black Ops. Games: Half-Life (1998/Mac/Eng/Rus). Here are the full patch notes for Half-Life: Alyx 1.1: Improved turning options in Preferences: Added "Continuous Turn", and associated turning speed options.

How to Create Counter Strike Shortcut

You should read this first before posting a question to AGHL. With 15000 different servers from different parts of the world, players can easily join and interact. If this is the case it is usually included in the full crack download archive itself.

Pc Games Key Generator Software - Free Download ...

Posted by Unknown at 10: 09. Half life 2 fakefactory cinematic mod for pc. Half life 2 free download link gameplay non steam, no crack, install play torrent youtube. The system requirements vary depending on how many players you have on your server.

Game Patches: Half-Life v.1.1.0.7

Half Life 1 Game Download Free For PC Full Version. From the hit first-person shooter video game, Half Life, comes the Zero Point Energy Field Manipulator (ZPEFM). Click here to get file.

Half-Life CD Key (honest question) - Ars Technica OpenForum

Counter-Strike is the most popular online team shooter in history, and for good reason. Half-Life: Opposing Force - This is the official game expansion for Half-Life. Germany (DE) SERVER DOWNLOAD.

Full Version Softwares Crack Patch Serial keys License

A box should open up with the properties. In the shadow of a rising Combine fortress known as the Citadel, residents of City 17 learn to live under the rule of their invaders. Hence, version 1.1 of Half-Life: Dreamcast is now available to add full compatibility with the recent Steam changes.

Half-Life - Free Download - Tucows Downloads

Full Audio Subtitles; English French German Italian Spanish - Spain Simplified Chinese Traditional Chinese Korean See all 8 supported languages.

Free halfLife CounterStrike 13 PODbot With Crack

Half-Life - Half-Life Wiki - Half-Life, Half-Life 2. Aladdin 2020 Full Movie Download in Hinhi hd. Quite frankly, I am reluctant to call this a lazy archive move even though I know full well on how much effort it takes to do so when it comes to archive games in order to rescue them whatever bad happens to them.

Half steps, Whole steps, Scale Formulas

Demo (VST / AU, 32 / 64bit): WINDOWS Windows 7, 8 or 10 MAC OS X 10.8 or later The demo is fully functional and has no time limit, but you can only use one instance per song and you can't save your settings. First Strike 1.3, Half-Life: Counter Strike Glassway map, Counter Strike 1.6 Patch v44, and many more programs. Half-Life Cheats, Codes, and Secrets for PC over at this website.

  • Avp2 cd generator key Free Download
  • Half life key generator
  • Half-life 2 Non Steam Crack Download
  • Counter-Strike 1.5 Full Mod Client [Win32] - Free Download
  • 2 Beta Download Half Life Version
  • Half Life Cd Key Generator
  • Running Half Life 1 in Windows XP... Any way to do it
  • Half-Life (video game)
  • Half-Life: Alyx review: The greatest VR adventure game yet

Activation code half-Life - Old Games Download

England 1-1 Russia (Berezutski 90) 4.30pm EDT 16: 30 Goal! Archicad 16 office professional plus 2020 CloneCD 5.3 samplitude 11 silver Chicken Invaders 3 IObit Uninstaller Adobe CS Suite wondershare dr fone malwarebytes start menu 8 adobe pdf editor activation assassin creed rogue Wondershare MATLAB roxio. Half Life 1 PC Game is an open-world action-adventure game developed by Valve.

Serial key aMX Mod X - Half-Life Scripting for Pros

Link half life 1.1 full crack. Each team has access to different ammunition and equipment, and each player has unique attributes and the ability to upgrade their gear as they successfully complete each mission. Hire a copywriter to create compelling and engaging content for your business.

Key half-Life: Counter-Strike Retail (2020) - PC Review and

Do not recommend or link to any dangerous sites. Half Life 1.6 Mf game half life 1.1 mien phi half life 1.1. It's best if you avoid using common keywords when searching for Half Life 2 Episode 1. Words like: crack, serial, keygen, free, full, version.

[PS4][31/32] Gridiron Knights: Play Year-Round, Play with Integrity

Welcome to The Gridiron Knights Madden 21 Football League
AVAILABLE TEAMS
  • Jets
  • Washington
HOW TO JOIN
Jump straight into our Discord chat and say you're interested. Follow this link to join now: https://discord.gg/3g7vZW6
INFO ABOUT ROSTERS/TEAMS
Check out our daddyleagues page for any questions you have about teams/rosters: http://daddyleagues.com/gridironknights
LEAGUE OVERVIEW
  • PS4
  • Advance 3 times per week on Mondays, Wednesdays and Fridays around 9 am ET
  • This league is guaranteed to be active year round. Guaranteed.
  • Hardcore group that have been playing together since Madden 25.
  • Simple rules that don’t tell you how to coach your team
  • Emphasis on good sportsmanship
  • Communication is conducted via Discord
LEAGUE CULTURE
  • We don’t tolerate jerks for long. Two guys filling up the chat with petty insults back and forth is one of the primary reasons we boot people from the league.
  • We have a core group of long-term members who have played together for multiple Madden releases because we have FUN
  • We have friendly, post-game discussions with our opponents where we talk strategy and key moments in the game
  • We frequently talk some friendly trash before our games
  • We play Madden ALL YEAR LONG
  • New members are welcomed and will quickly feel comfortable in the league
WHO WE’RE LOOKING FOR
  • Someone who is always respectful in their communications with other league members and who demonstrates good sportsmanship during game.
  • Someone who wants to play Madden all year long. We are unlikely to allow members who quit mid-year to return to the league even if they were solid players and had a positive impact on the community because that puts the remaining league members in the position of playing CPU games. CPU games are less fun and our objective is to keep a full league so you always play a person, but recruiting new members in July and August can be challenging. We don't want to keep allowing people who have a history of dropping out to return and take up spots for guys who might stay year round.
  • You don’t have to be a great Madden player. We welcome those who are new to the game. In fact, our members have a history of sharing tips to help new guys spin up and become competitive.
  • Willingness to use Discord for communication. We don’t want someone who insists that their opponent contact them via text or through PSN to schedule games.
LEAGUE SETTINGS
  • All Madden difficulty, but we may make slider adjustments to improve game play.
  • Coach or Owner only
  • Sim Mode
  • 8 Min Quarters
LEAGUE RULES PHILOSOPHY
Other leagues have tedious and complicated rules dictating your play calling, from when in the game and where on the field you can go for it on 4th down, or call no huddle, or even how many points you're allowed to score. In the heat of a game it's very difficult to keep them straight. Ultimately, the reason other leagues create those complex rules is to stop guys from immature play calling, such as spamming the same play repeatedly. Our league discovered that the same guys spamming plays are also the guys who start petty insult exchanges in the chat. We focus on removing guys with immature behavior and poor sportsmanship, and by doing so we also removed the guys who are guilty of immature play calling. Consequently, we don't need a giant book of playcalling rules. We offer our members the convenience of a simple set of rules that allow you to call your own plays.
LEAGUE RULES
Our rules are so good they've been copied by multiple other leagues. Just remember, there's no substitute for the original!
INTRA-GAME RULES
1.1 ONSIDE KICKS/SQUIB KICKS/FAKE PUNTS - You are allowed to attempt onside kicks, squib kicks or fake punts as often as you like, as long as you do not have a 21 point or greater lead over your opponent. Real NFL teams occasionally try to surprise their opponents with an onside kick or fake punt, so it is allowed in this league. Attempting one of these types of kicks with a significant lead is considered poor sportsmanship.
1.2 NO HUDDLE OFFENSE - You are allowed to run a no huddle offense.
1.3 4th DOWN - You are allowed to go for it on 4th down at anytime in a game, including the 1st quarter. Real NFL coaches occasionally go for it on 4th down, so it is allowed in this league. However, if you are winning by 21 points or more you must punt or kick a field goal. Going for it on 4th down with a significant lead is considered poor sportsmanship.
1.4 BLOWOUT RULE - If you are winning by 21 points or more against another user do not continue to pass on every down or try to win by as big a margin as possible. Intentionally running up the score is considered poor sportsmanship.
1.5 STREAMING GAMES - You are not required to stream your game but may do so if you like.
1.6 RESTARTING GAMES - You are not allowed to restart a CPU game. Restarting a CPU game for any reason, including because you are losing or because a key player is injured, is considered cheating.
1.7 QUITTING GAMES - Quitting any type of game (user-vs-user or user-vs-CPU) is not allowed. Conceding a game is considered quitting.
1.7.1 DISCONNECTIONS - Occasionally, for reasons out of your control, you may be inadvertently disconnected from your game because of a loss of internet connection or an error with the PlayStation network. This should only occur very infrequently and will not be accepted as an excuse for quitting games if it happens frequently.
1.7.2 DEFAULT WINNER - If a disconnection occurs during a user-vs-user game where one of the users has a significant lead they may be declared the winner of the game by default. If you are winning by 21 points or more during the first half, 14 points or more during the 3rd quarter or 10 points or more during the 4th quarter you are considered the default winner. Default winners have their choice of 1) replaying the game against the CPU with their opponent set on auto 2) requesting that the commissioner simulate the game using the Sim-a-Win feature to force the default winner’s victory or 3) replaying their user opponent. If you replay your opponent, there is no guarantee you will win the replayed game.
1.8 REPORTING RULE BREAKING - If your opponent is breaking the rules you should record their infraction via the video capture/share feature of your PlayStation 4. Then you have two options:
1.8.1 CONTINUE THE GAME - You may continue the game. It is recommended that you message your opponent in the main chat and request that they stop breaking the rules (please be respectful). After the game you may submit the video showing your opponent breaking the rules to the commissioner. The commissioner will then decide if penalizing your opponent is appropriate.
1.8.2 EXIT THE GAME - You may quit the game, but you risk being penalized. If you quit the game then it is mandatory that you submit the video showing your opponent breaking the rules. The commissioner will review the video and rule either for or against you.
1.8.2.1 OPPONENT FOUND GUILTY - If the commissioner rules in your favor you will have the option to replay the game with your opponent on auto or the commissioner will use the Sim-a-Win feature to ensure you win the game via simulation when the league advances. The commissioner will also decide the penalty for your opponent.
1.8.2.2 OPPONENT FOUND NOT GUILTY - If the commissioner is unable to establish beyond reasonable doubt that your opponent broke the rules then you will be subject to a penalty for quitting the game.
1.8.3 REPORTING RESPONSIBILITY - Commissioners are not necessarily watching your game, so it is your responsibility to report it if another member of the league is violating the rules.
1.9 GLITCH PLAYS - EA Sports does well at continuously releasing patches to Madden that eliminate glitches in the game that when taken advantage of can give one player an unfair advantage. However, the commissioners may ban specific formation-play or even formation-play-hot route combinations if necessary.
1.9.1 GLITCH PLAY REPORTING - If your opponent is taking advantage of a glitch play that is giving them an unfair advantage, you should record the play via the video capture/share feature of your PlayStation 4 and share it with commissioners. Commissioners will decide if the play needs to be banned from the league.
1.9.2 BANNED PLAYS - A list of banned glitch plays will be documented in this section of the rules. An announcement will be made via the Discord app every time a banned play is added to this list.
BANNED PLAY LIST
  • None
1.9.3 REPORTING RESPONSIBILITY - Commissioners are not necessarily watching your game, so it is your responsibility to report it if another member of the league is using a glitch play.
1.10 PENALTIES FOR BREAKING THE INTRA-GAME RULES - Penalties for breaking any of the rules outlined above may include 1) being placed on auto for one or more weeks, 2) using Sim-a-Win to ensure your team loses a game or multiple games, 3) barring you from participating in signing free agents or the draft, 4) loss of draft picks or 5) removal from the league. Penalties will be decided by the commissioner on a case-by-case basis.
TRADING RULES
2.1 TRADE COMMITTEE PHILOSOPHY - The trade committee exists to ensure that user-to-CPU trades are reasonable. One of the primary objectives of the trade committee is the oversee trades that occur in the last few seasons before the next version of Madden is released where the CPU’s decisions don’t account for the limited remaining time.
2.2 TRADE COMMITTEE MEMBERS - Commissions will appoint 5 members of the trade committee.
2.3 CPU TRADES - User-to-CPU trades must be approved by a majority vote of the trade committee.
2.3.1 TRADE PROPOSALS - In order to be approved trades must be proposed in the Trade Committee section of the Discord application. Trade proposals must include basic information about the players, including player name, position, age and overall rating.
2.3.2 TRADE APPROVAL - A trade is approved only when at least 3 out of 5 of the trade committee approve.
2.3.2.1 DEFAULT APPROVAL - If a trade committee member does not respond to a trade proposal within 12 hours that committee member’s vote on the trade is defaulted to an approval.
2.3.3 TRADE COMMITTEE EXCEPTIONS - The following user-to-CPU trades do not need trade committee approval.
2.3.3.1 CPU PROPOSED TRADES - If the CPU proposes a trade to you then you may accept without trade committee approval.
2.3.3.2 DRAFT PICK TRADES - Trading draft picks for draft picks (i.e. no players) does not need trade committee approval during stage 4 and stage 5 (the draft week) of the off-season.
2.3.3.2.1 LAST SEASON EXCEPTION - If the commissioners have announced that the league is in its final season then users may not trade away their draft picks for the next season without trade committee approval. (For example: If the league is in season 2021 and it is the league’s final season then users may not trade 2022 draft picks without trade committee approval)
2.3.4 TRADE COMMITTEE MEMBER VOTING - Trade committee members cannot vote to approve their own trade. If a trade committee member has proposed a trade, they must get approval from 3 of the other 4 committee members.
2.4 USER-TO-USER TRADES - You are free to make user-to-user trades at will, no approval is required.
2.5 PENALTIES FOR BREAKING TRADING RULES - Penalties for breaking any of the rules outlined above may include 1) barring you from participating in signing free agents or the draft, 2) loss of draft picks, 3) being forced to release players from your roster or 4) removal from the league. Penalties will be decided by the commissioner on a case-by-case basis.
USER BEHAVIOR
3.1 PERSONAL CONDUCT - It is mandatory that you treat other users within the league with respect. Some good natured trash talking is allowed, but derogatory or offensive communications are unacceptable. Members who fill out the chat trading petty insults with each other will be removed from the league.
3.2 ADVANCE SCHEDULE - The league advances on Mondays, Wednesdays and Fridays around 9 am ET.
3.3 SCHEDULING GAMES - Each user is responsible for scheduling their game within the given time before the league’s advance. The league approved form of communication for scheduling games is the Discord app. When attempting to schedule a game with your opponent you must address them using the @ symbol and their Discord nickname. Some of our members don’t routinely follow the Discord chat and addressing them with the @ symbol will send them a notification.
3.3.1 OPPONENT NON-RESPONSE - If you have not heard back from your opponent after attempting to schedule for 24 hours, you may contact the commissioners and request your opponent be placed on auto so that you may play your game or receive a force win. There is no guarantee the commissioner will be available to place your opponent on auto if you wait to the last minute to make your request.
3.4 USER PARTICIPATION - Active participation in the league is mandatory. You are expected to play 3 games per week as a member of this league. Occasional absences are understandable, but frequent absences may lead to being removed from the league.
3.4.1 ABSENCES - If you know in advance that you will be unavailable to play a game, please put your team on auto and inform your opponent.
3.4.2 EXTENDED ABSENCES - If you will have an extended absence such as a vacation, please place your team on auto for the appropriate amount of time and inform the commissioner of your absence. Failure to inform the commissioners may result in you being removed from the league.
3.5 CPU GAMES FORCE WINS - Force wins against the CPU will be granted, however you must request a force win. Force win request should be made in the #ForceWinRequests channel on Discord. Direct requests to individual commissioners may be missed if a different commissioner advances the league.
3.6 CORE HOURS REQUIREMENT - All members of the league are expected to have some availability during core hours. Core hours are defined as being available between 5 pm to 10 pm ET Monday or Tuesday and being available between 5 pm to 10 pm ET Wednesday, Thursday or Friday and being available at some time on Saturday or Sunday. It’s not expected that members always play their games during these hours, but someone that is never available during these core hours will cause difficulties scheduling games and is not a good fit for this league.
3.7 ALL YEAR LEAGUE - This league will continue to play throughout the entire year. The league prefers that members are committed to playing all year long.
3.8 LEAVING THE LEAGUE - We wish the best to members who leave the league in good standing because they had other priorities in their life and could no longer honor the time commitment the league requires. However, it is unlikely that someone who quits the league will be allowed to return. This league is committed to remaining fun all year long and that becomes difficult in the later, summer months if retirements from the league are causing the remaining members to play numerous CPU games. We don't want to allow people who have a history of dropping out to return and take up spots for guys who might stay year round.
TEAM/LEAGUE RULES
4.1 COACH OR OWNER - You must create a new coach. Using an owner or existing coach is not allowed.
4.2 SWITCHING TEAMS - You may only switch to a different team with commissioner approval. Approval is more likely to be given during the off-season.
4.3 TEAM RELOCATION - Team relocation is not allowed. Historically we’ve found that it is difficult to recruit new members to a team that has been relocated.
4.4 DIFFICULTY LEVEL - This league plays at the All-Madden difficulty level.
4.4.1 CPU BLOWOUTS - The commissioners may adjust CPU team artificial intelligence (AI) higher if CPU teams are consistently getting blown out by members of the league.
4.5 GAME MODE - Simulation Mode.
4.6 GAME DURATION SETTINGS - 8 minute quarters with 20 second accelerated clock.
FRANCHISE RULES
5.1 RESIGNING PLAYERS
5.1.1 POSITION CHANGES - You can not change a players position in order to resign them for a lower salary.
5.1.2 RELEASE AND RESIGN
5.1.2.1 SAME WEEK RESIGNING RESTRICTION - If you release a player you can’t resign that player until the following week.
5.1.2.2 SAME WEEK RESIGNING EXCEPTION - An exception may be granted by the commissioners if a player in accidentally released and is desired to be resigned immediately.
submitted by DynastyPlanner to Madden

First Contact - Third Wave - Chapter 370 (The War)

[first] [prev] [next]
Admiral Haigely stared at the holotank, completely unaware that a group of her opposites were staring at nearly the same image in a flickering holotank. The Orion-Cygnus Gaclatic Arm Stub glowed brightly, the stars different colors. There were different colored areas, slightly glowing, as if the stars were in diffuse clouds.
Blue for the Terran Confederacy, with color hatching for non-Terran allied races. Yellow for the Unified Council territories. Green for the Neo-Sapient Systems, AKA Disputed Territory, with markers for who was in control of the area. Red for the Precursors, with diagonal hatching for the type. Purple for the Idiots. Gray fog for the Long Dark AKA Precursor Autonomous War Machine Spawning Zone. Red and amber for the area where the Mar-gite had first appeared, which was missing on the Unified Council maps. Amber with red markings for the Talmonus Harmony Cluster.
The Admiral reached out and touched the amber marker over TerraSol.
NO CONTACT - CASE OMAHA PROTOCOLS
She sighed. Almost four months since the Case Omaha had been announced. A month since the other systems had left the gravitational protective system, and TerraSol was still locked down.
She hoped her wife and children in MechaKrautland were not too worried about her.
Haigely pushed down her concern and looked back at the holotank.
The Confederacy, before TerraSol had been locked down, had managed to largely take the outer regions of the Unified Council Territories and start to squeeze. As a student of military history, she knew that this was where a conventional force would start to slow down even further as troops and equipment would have to be diverted for occupations.
The would lower the amount of troops and war material available for the fronts, take up trained troops, and require a massive amount of dedicated logistics to keep it all running.
For nearly eight thousand years that had been beaten by the Terrans, no matter what government they had lived under.
Cloning banks and the Born Whole system ensured instant reinforcements. Nanoforges and Creation Engines and Von Nuemann Logistics Systems had ensured that the Terrans supply lines were only as far as the nearest gas giant, nebula, Oort Cloud, or ocean. Robotic and clone manned ship refit bases could be manufactured quickly and easily, allowing ships to be refit even while the Terran military machine dug into a system.
Grand Great Most High of Military Most Highs Su'uprmo'o stared at the holotank in front of him, the flickering hologram annoying him.
"Right here," he said, pointing at the holotank. "This thing has worse resolution than Neo-Sapient Gal-Net videos filmed on a pair of cam-shades in a bathroom stall."
"It is a standard holotank, Most High," the Most High of Executor Most Highs Spy'inmo'o said, his tendrils curled nervously and his crests inflating. "It has always been good enough."
Su'uprmo'o turned and curled his lips, inflating his jowls. "We fight for our lives against a crazed enraged lemur species who might as well be doing magic and their half-mad allies, and you start bleating about 'good enough' like the Most High of Corporate Most High Low'ngre'ed." he sneered. "If you have nothing good to add, please launch yourself into the nearest stellar mass so you do some good."
Spy'inmo'o swallowed nervously and backed away.
"For millions of years our species has trumpeted out 'good enough' from our buttocks and then we are shocked, shocked and dismayed I say, by the fact that some jacked up primate lemurs jumped out of the tree and began gnawing into our skulls," Su'uprmo'o sneered. He turned and brought up images in two other holotanks.
They flickered, shot through with static, the hologram slowly wavering.
"AAARRRGGG!" Su'uprmo'o let out a scream of frustration. "How am I to use this worthless dross?" he screamed. "I would be better off with two dimensional pictures that this terrible device."
He whirled in place, kicking the holotank. Sparks shot out of it and it went out with a squeal of feedback. "I would be better served by hiring a black market pornographer to attune these devices! Why is it that some clever neo-sapient with a dataslate camera and a hand held flashlight can get the resolution fine enough you can count every pubic hair upon a trollop's genitals but the Unified War Room has such poor resolution in their holotanks I can't tell if I'm looking at lemur armor or a grocer's mannequin trying to sell me substandard nutri-cud?"
The gathered Most Highs of Most Highs all looked away from one another, trying to avoid answering any questions.
Admiral Haigely walked around her holotank, which was displaying crisp clear graphics. She rewound the display to show the early meetings between the Unified Council and Terran exploration teams. Then through the initial attempts at assistance and repelling the PAWMs. Then the Lanaktallan attack upon Talmonus Harmony and other systems. Then at the Terran counter-attack, using rapid ready forces and irregulars.
Now the full weight of Space Force was coming down on them, having retooled and trained for this war, not the last war.
For every combat ship there were ten logistics and infrastructure units moving forward.
Combat Arms troops only faced low level threats and rapid redeployment. The Logistics and Rear Echelon troops were looking at a decade posting per world.
She growled slightly to herself as she changed several icons.
Fifty-eight EPOW worlds. Eighty-two point one billion EPOWs, 80% of which were just unlucky neo-sapients that had apparently just been walking down the street when the press gang had arrived. Six of the races were currently so far from being able to withstand the rigors of the modern battlefield that the Terran Confederacy was spending more time and materials on emotional and mental care then they were on feeding those EPOWs.
She brought up combat effectiveness stats on the neo-sapient conscripts under Lanaktallan control. Less than 0.138. She brought up the rating for combat effectiveness of First Telkan Marines and Third Leebawan Aquatic Commandos. The Telkans rated a 14, the Leebawans rated a 9. Anything over 6.25 was considered combat effective for their assigned roles.
The Telkans first space craft were coming into play. Same with the Aktltak Aerospace Warfare Division. They'd bought and refurbished the old Pubvian Carrier design and built exactly three, but she knew her military history and knew that wars had been decided by a single carrier in the right place.
Admiral Haigely stomped around the holotank again, looking it over. She could feel the eyes of the Terran Confederate Military Planning Board staring at her, letting her look it over. All of them were experts in their own areas of expertise, and all were waiting for Admiral Haigely to decide what, if any, changes needed to be made to the Confederate war plans.
Not the battle plans. Those were up to local commanders and theater commanders.
Admiral Haigely's job was to lead the planning section for the war in its entirety.
She stopped and brought up a small system, toward the base of the stub, at the edge of Lanaktallan Space and the Long Dark and the Unexplored Coreward Territories.
The name burned above it: Belvak-8/Hesstla
A list of "Killed in Action - Temporal Warfare" scrolled by. Ships popped up, the design before deployment to what was supposed to be a training and integration exercise and the design it had finished with.
ANTAEUS FLEET ADDITION appeared.
Haigely nodded to herself as she wiped it all away with a single swipe of her hand.
Admiral Thennis had died 'in the cradle', meaning she'd been killed while in command during combat. Technically it was old age, but it was old age brought about by Temporal Warfare. At least, that was what was assumed. The Admiral of the Black Fleet had take Thennis's body.
A Captain's Soul is the Price whispered through Haigely's mind.
She moved over and checked the status of the "Irregulars" AKA "The Idiots" and their deployment.
Belvak-8 for the Imperium of Wrath. The Neko-Marines had apparently vanished with the Case Omaha from Terra, the same with the Legion of the Damned and the Black Fleet. The Imperium of Wrath was still in place, however. An Elven Court was being established for Belvak-8, as the world of Hesstla had taken/would be taking an atomic pounding.
That made her circle the tank again, reaching out toward another holotank and giving a wave of her hand.
A tall purple skinned creature appeared. Tentacles over a lamprey mouth, conical head, white eyes, long fingered hands, no apparent sex organs or secondary sex characteristics. One heart, one lung, short and obviously tailored digestive system. Approximately eight times the nerve bundles as a Terran of approximately the same size.
ATREKNA - HOSTILE PSYCHIC SPECIES
Potential and observed capabilities scrolled up.
Direct Kinetic Combat Effectiveness: 2.1
Psychic Combat Effectiveness (Terran): 1.1
Psychic Combat Effectiveness (Mantid): 1.3
Psychic Combat Effectiveness (Other): 19
Other data streamed by. Land speed, primary mode of travel, how many in combat group, observed weapons, and more.
She made another tossing motion, although she could have just brought it up with her datalink. But Haigely had come up on the direct action branches of Space Force, had served decades with each branch, before settling on Navy, in the time honored tradition of those climbing the rank ladder.
Ships, ground vehicles, aerospace vehicles appeared in that tank. She made another motion, bringing up Dwellerspawn from the Second Telkan War. Another flick of her wrist showed military intelligence's estimation of emulation between the mechanical versions and the biological version.
Nearly two hundred matches. Either the Dwellerspawn, as the Neko-Marines called them, were based off of the machinery when they were designed or the autonomous war machines were based off of the biological warfare biomachines or both.
She wiped it away, tossing Belvak-8 into its own holotank and leaving the icon burning with the icons of the units currently deployed on the planet slowly orbiting the system.
Admiral Haigely brought up another tank, moving to it, slowly moving around it. She kept stretching out her hand to run with through the hologram, which she had set to have the consistency of warm porridge. It helped her think.
Reports of psychic disturbances heading for Confederate Space. Cupping that report in her hand and tossing it to another screen brought up a classified file.
A massive cyborg, reduced to brain and some extraneous tissue, standing next to an early model FIDO with the words "MAJOR FREEBORN, DAXIN - DECOMMISSIONED" next to the massive borg. Memories downloads from the massive borg showed definitive proof of an active Omniqueen on an ancient planet in an almost depleted system.
Closer to Lanaktallan Space than Confederate Space, but Haigely had studied the Mantid War, knew how Omniqueens operated. They threw out 'spokes', creating new hubs, which would throw out spokes, making even more hubs.
Military Intelligence estimated that if she was willing to strip the system, including processing the mantel and any metallic cores, she would be able to send out at least two dozen Overqueens.
Which meant she, or her children, were coming.
She brought up the encrypted transmission from the Dark Crusade of Light, the Imperium of Wrath's current military operation that seemed to consist of the majority of the more heavily armed and chaotic Idiots.
It showed a female Terran, identified and verified as Bellona, Mistress of the Black Fleet, dancing as she intoned words of prophecy before the gathered leaders of the Dark Crusade.
Haigely shook her head. She hated prophecies.
Another tank she brought up the classified signal from the Terran diplomatic team led by Dreams of Something More, specifically the seer trance words of the team seer.
Admiral Haigely moved to the middle of the tank and closed her eyes, listening to both seers at the same time, in their original languages.
Once the recording was finished, she moved on to the tank showing the estimated status of the Unified Council Territories. She brought up the Confederate Gestalt estimations of public opinion of the Unified Council and the Lanaktallan themselves.
Before the Core Worlds Assault, the majority of the Terran Confederacy had considered the 1% Line to be justified against the Lanaktallan species.
Then finding out what had been done to the Lanaktallan themselves, the testimony of the refugees rescued from Tnvaru Prime, and the popularity of the brutally honest Vu'uklu'u, co-host of "Face Smashing Opinions" Net-Show had changed public opinion. The Confederacy's citizenry considered the average Lanaktallan to be just as much of a victim of the Unified Council System as the neo-sapients.
Combined with the "We Need Assistance" broadcast from several entities tenatively considered a leadership sub-species, and the majority of the Confederacy wanted the Lanaktallan people spared as much as possible.
But Admiral Haigely knew that occupation to change a culture was fraught with risk, one of the main Hamburger Kingdom Conundrums. With the long life span of the Lanaktallan combined with the inertia of a hundred million year old political, social, and cultural machine, the threat wouldn't be over just because every Lanaktallan world was occupied or burnt to a cinder.
There was always a chance of a Lanaktallan Black Box program managing to create an effective bioweapon to 'gentle' Terran Descent Humanity and their allies in a slow, invisible progression, resulting in a return to the Unified Council system within a few generations.
Militarily, the Lanaktallan were no threat. But neither was a ten ton boulder unless it was dropped on you.
She sighed, staring at all of the icons. Every strategy conceived so far was fraught with risks. Not just the fighting itself, but afterwards. The motto "You can win every battle and still lose the war" was inscribed on the side of every holotank.
Su'uprmo'o stared at the holotank as the neo-sapient turned it on. The hologram no longer flickered, was no longer mostly transparent, no longer had wavy lines and lines of static through it, no longer waved and pulsed. It was stable, high fidelity, crisp, and clear.
The neo-sapient collected his tools and left the room as Su'uprmo'o moved around the tanks, looking at their contents.
In the two months it had taken him to find the neo-sapient, have him released from prison, and convince him to perform illegal and unauthorized modifications to the software and hardware of the holotanks, the Terrans had made gains.
Great Most High (recently promoted) Sma'akamo'o had arrived, bringing word of a new Terran attack strategy that had caused most of the intelligence services to label the Lanaktallan Planetary Defense expert as insane.
Still, Su'uprmo'o had watched the footage. It was undeniable.
A single ship could quickly take over a world within days. The system within a week or two. From one ship to a massive military presence.
The Terrans had deployed the system on dozens of worlds. Sma'akamo'o had defended two worlds successfully, using atomics on the craft as soon as it landed. Within a week the Terrans had responded with a full blown invasion.
His peers believed it meant that the Terran war machine was over-stretched, that their logistics, manpower, and control chains were too long and becoming tenuous.
Su'uprmo'o saw it for what he felt it was.
Consolidation.
Every intelligence and strategy expert at Su'uprmo'o's disposal believed that the Terrans would soon have no choice but to make a direct strike toward the Unified Council seat. A thrust the take over or eliminate the fifty worlds between the nearest Terran controlled system and the Unified Council world. That the prime chance to hand the lemurs a defeat was to wait until they had begun their spear thrust, wait for it to gain momentum, and cut the Terran supply chains by counter-attacking and taking back over the systems as the 'base' of the strike.
"Foolishness and ignorance," Sma'akamo'o had harumphed. "the Terran war machine's supply lines are the nearest gas giant."
"Then what do you suggest?" Spy'inmo'o sneered. "Just roll onto our backs and hope for the best?"
Sma'akamo'o shook his head, looking at the star map.
He pointed out a single system. "Here. The Terrans will hit here. Not with their single ship infrastructure system, but in force."
The Executor sneered again, opening a window to show the system.
It was a mess. A trinary star system. A red giant with a yellow star and a white dwarf orbiting it. Sixteen gas giants, a third of them super-massive. Five winding asteroid belts. A Kupier Belt and Oort Cloud so thick with debris it was measurable and prevented outside observation.
"There is nothing here," the Executor sneered. "No solid planets. Even the moons around those super-massive gas giants are gas giants. The closest thing to a solid body are the comets."
Su'uprmo'o stared at the system displayed. Deep in the Unified Council territory, there were nearly a hundred Council Worlds within a hundred light years of the system. The only thing present were scanning beacon to keep a watch for pirates, a communications link, and a Gal-Net repeater node.
For any other species that the Great Herd had faced, it was a worthless system, militarily. Yes, the gas giants could be mined, but that was a time, labor, and material intensive process.
For any species but the Terrans.
"Sma'akamo'o is right," Su'uprmo'o said. "Gather all available military fleet elements that are not tied down guarding systems."
He reached out and touched the system's icon. "They will be attacking there."
The system icon burned brightly.
Admiral Haisely stared at the icon. It was perfect.
That was the problem. It was too perfect.
Still, it would provide an advanced logistics node, take the pressure off of supported units when they made their initial attacks. It would work as a massive refit and rearming base once it was controlled for a month or two.
It was obviously a trap.
But sometimes traps needed to be sprung if one wished to catch the trapper.
She reached out and touched the icon. "Sent Twenty-Ninth Fleet in."
In the Long Dark ships oriented, linking their navigation computers into one vast network.
Space bulged, twisted, and finally, tore.
The armada jumped into Hellspace.
All heading for the same target.
There was only enough for one.
[first] [prev] [next]
submitted by Ralts_Bloodthorne to HFY

0 thoughts on “Cinemascore studio 1 0 keygen

Leave a Reply

Your email address will not be published. Required fields are marked *